Riddles of Fate: Memento Mori: Chapter Five: Prague

Our Riddles of Fate: Memento Mori Walkthrough will be a valuable tool as you attempt to hunt down several dangerous criminals for Death who threaten the very existence of the world! Turn to our detailed instructions, our custom marked screenshots, and our simple puzzle solutions whenever your run into a wall in your search or don't know where to turn next! We'll step you through every obstacle and every puzzle to ensure the world survives another day!


Chapter-5-01-Signal

  • Select the signal flare to scare the criminal.
  • Move ahead.

 

Chapter-5-02-Belt

  • Click the flare gun.
  • Select the belt to tie him up.
  • Move down once.

 

Chapter-5-03-Flint

  • Speak to the flower girl.
  • Collect the flint stone.
  • Click flowers; collect 1 /3 flower baskets.
  • Click the flyer and click the flowers; collect 2 /3 flower baskets.
  • Click basket and click the flowers; collect 3 /3 flower baskets.
  • Give the flower baskets to the flower girl trigger a hidden objects area.

 

Chapter-5-04A-H-O-1


B

C

  • Find the items.
  • Select the hedgehog and place it along with the other; collect the hedgehogs.
  • Select the glove and place it with the other; collect the gloves.
  • Place the items onto the gnome.
  • Collect the screwdriver.
  • Move to the left.

 

Chapter-5-05-Screwdriver

  • Select the screwdriver to remove the grate.
  • Collect Alfred’s weapon.
  • Move to Alfred Kristen.

 

Chapter-5-06-Weapon

  • Select Alfred’s weapon to show Alfred.
  • Click his shirt pocket.
  • Click the paper 2x’s; collect Kristen’s key drawing.
  • Move to the Lane.

 

Chapter-5-07-Dummy

  • Click the door 2x’s.
  • Collect the dummy key.
  • Move to your House.

 

Chapter-5-08-Kristen-Key

  • Place Kristen’s key drawing into the holder and the dummy key into the mold.
  • Click the needle 2x’s; collect Kristen’s house key.
  • Move to the Lane.

 

Chapter-5-09-Flag

  • Click the flag.
  • Collect the stick.
  • Insert Kristen’s house key and click it once to trigger a mini game.
  • Solve the game by guiding the ball to the exit.
  • Move the ball in ABC order to solve.
  • Move into the doorway.

 

Chapter-5-10-Rope

  • Click the portrait; collect the rope.
  • Move to the area Under the Bridge.

 

Chapter-5-11-Hook

  • Collect the hook.
  • Click the stick and attach the hook, secure it using the rope.
  • Click the rope 3x’s and collect the stick with hook.
  • Move to Alfred Kristen’s House.

 

Chapter-5-12-Stick-Hook

  • Select the stick and hook to collect the family banner.
  • Insert the family banner; collect the coded diary.
  • Move to your House.

 

Chapter-5-13-Coded

  • Place the coded diary onto the rack and insert the writing developer bottle into the mechanism.
  • Click the buttons.
  • A mini game will trigger.
  • Solve the game by revealing the opposite pairs.
  • Use the following sequence to solve the game: A 3 – B 1 – C 10 – D 8 – E 4 – F 5 – G 7 – H 9 – I 2 – J 6
  • Collect Alfred’s diary.
  • Click Alfred’s diary 4x’s; collect Alfred’s list.
  • Move to Alfred Kristen.

 

Chapter-5-14-List

  • Show Alfred his list.
  • Click the satchel.
  • Collect the chaos medallion.
  • Move to Alfred Kristen’s House.

 

Chapter-5-15-Papers

  • Click the papers 2x’s.
  • Collect the brush.
  • Insert the chaos medallion.
  • Collect the paint set.
  • Move to the area Under the Bridge.