Twilight Phenomena: The Lodgers of House 13: Chapter Nine: The Tree

Our Twilight Phenomena: The Lodgers of House 13 Walkthrough will help you save yourself and humanity in this exciting adventure puzzle game. You should have known things were too good to be true when you found a beautiful mansion in the country with a crazy cheap rental price. Now, you've found yourself being stalked by a monster and trapped inside House 13. Can you escape with your head and stop this monstrosity? With our Twilight Phenomena: The Lodgers of House 13 Walkthrough, you can! We made sure to pack it full of detailed information, tons of helpful screenshots and puzzle solutions so you won't have any problem escaping the clutches of House 13.


Fish Press

  • Go back in the shack.
  • Click on the press to zoom in.
  • Use the TIN OF FISH on the press.
  • Pull the lever.
  • Take the FISH.
  • Go back two screens and then go to the left to the tree.
     

Tree

  • Click on the birdhouse to zoom in.
  • Use the FISH on the birdhouse to lure the eagle over there.
  • Click on the nest now to zoom in.
  • Take the EGG and the PLAYING CARD.
  • Click on the cards to zoom in.
  • Use the 2 PLAYING CARDS to start a puzzle.
     

Treehouse Puzzle

  • The goal of the game is to arrange the cards so that the cats with similar objects are next to each other.
  • So for example, one cat is holding a tambourine and another is holding a violin. These two cards need to be next to each other with the instruments on the same side. You'll need to flip the cards so the instruments line up together.
  • The solution from left to right, according to the objects in each cats hands... ribbon/tambourine, violin/flower, flower/fan, fan/drink, drink/umbrella, and finally umbrella.
  • See the screenshot for the detailed solution.
  • Enter the Tree House.
     

Live Wires

  • Click on the control panel on the left to zoom in.
  • Use the RUBBER GLOVE on the live wires.
  • Click on the panel to zoom in and start a puzzle.
     

Wire Puzzle

  • The goal of the puzzle is to have each wire attached to another one without and loose ends.
  • See the screenshot for the detailed solution.
  • Once you are done, click on the green glowing button.
     

Vacuum

  • Now that the platform is closer to you, click on it to zoom in.
  • Take the HOOK.
  • Use the VACUUM CLEANER on the dirt.
  • Go forward one screen.
     

Glass Shard

  • Click on the door on the right to zoom in.
  • Click to zoom in on the glass.
  • Watch the cut scene and then take the GLASS SHARD.
  • Go back one screen.
     

Magnetic Card

  • Click on the table on the right to zoom in.
  • Use the GLASS SHARD on the cord to cut it.
  • Take the RIBBON and the MAGNETIC CARD.
  • Go forward one screen.
     

Card Reader

  • Click on the door on the left to zoom in.
  • Use the MAGNETIC CARD on the reader.
  • Click on the handle.
  • Go through the door.
     

Malachite Tree

  • Click on the tree to zoom in.
  • Click on the tree and then take the MALACHITE STONES that fall.
  • Click on the bird on the left.
  • Use the EGG on the missing slot.
  • Click on the door on the first floor.
  • Go through the door.
     

Brush

  • Click on the desk to zoom in.
  • Take the BRUSH.
  • Go up the ladder to the attic.
     

Attic

  • Take the BOXING GLOVES.
  • Click on the mannequin head to zoom in.
  • Use the RIBBON on the wig.
  • Take the EYE.
  • Click on the laundry bin to start a puzzle.
     

Hamper Puzzle

  • The goal of the puzzle is to sort the laundry.
  • Look at the middle tile and try to find the tile that goes with that piece of laundry.
  • For example, the quilt goes with the pillow.
  • Click to drag the middle tile to that tile.
  • When you are done, take the BELT.
  • Go back one screen