Twilight Phenomena: The Lodgers of House 13: Chapter Six: The Bomb Shelter

Our Twilight Phenomena: The Lodgers of House 13 Walkthrough will help you save yourself and humanity in this exciting adventure puzzle game. You should have known things were too good to be true when you found a beautiful mansion in the country with a crazy cheap rental price. Now, you've found yourself being stalked by a monster and trapped inside House 13. Can you escape with your head and stop this monstrosity? With our Twilight Phenomena: The Lodgers of House 13 Walkthrough, you can! We made sure to pack it full of detailed information, tons of helpful screenshots and puzzle solutions so you won't have any problem escaping the clutches of House 13.


Elephant

  • Use the TUSK on the elephant.
  • Click on the turtle to zoom in.
  • Take the note.
  • Take the MATCHES.
  • Go back one screen.
     

Fountain

  • Click to zoom in on the pile of leaves.
  • Use the MATCHES on the leaves to burn them... because that's a smart thing to do.
  • Take the SHELL PART.
  • Use the FILE on the grid to lift it.
  • Click to zoom in.
  • Use the PURPLE MERMAID on the water.
  • This will start a puzzle.
     

Fountain Puzzle

  • The goal of the puzzle is to position the mermaids so that their hands touch the petal that matches the color of their hair.
  • Click on a mermaid to send her up, down, left, or right.
  • See the screenshot for the solution.
     

Scale

  • Click on the mermaid's tail to zoom in.
  • Take the SCALE.
  • Click on the doghouse to zoom in.
  • Take the DOG BOWL.
  • Go forward one screen to the area with the gnomes.
     

Mermaid

  • Click on the mermaid to zoom in.
  • Use the SCALE on the mermaid.
  • Take the LIGHTNING.
  • Go back to the elephant and the pond.
     

Turtle Shell

  • Click on the turtle to zoom in.
  • Use the SHELL PART on the turtle.
  • Use the TURTLE SYMBOL on the shell part.
  • Go down to the bomb shelter.
     

Bomb Shelter

  • Click on the fridge to open it.
  • Click to zoom in.
  • Take the MONKEY SPOON and the CREAM.
  • Click on the panel on the wall to zoom in.
  • Use the LIGHTNING on the empty slot.
  • This will start a mini-game.
     

Lightning Puzzle

  • The goal of the mini-game is to get all the bulbs to light up by arranging the wire connectors correctly.
  • See the screenshot for the solution.
  • Go back to the scene with the gazebo when you are done.
     

Hedgehog

  • Click on the hedgehog to zoom in.
  • Use the DOG BOWL and the CREAM on her.
  • Take the APPLE.
  • Go back one screen.
     

Fruit Basket

  • Click to zoom in on the large gnome.
  • Use the APPLE, BANANA, and the CARROT in his basket.
  • Take the FISH SYMBOL.
  • Go back to the bomb shelter.
     

Fish Symbol

  • Click to zoom in on the fish panel.
  • Use the FISH SYMBOL on the panel.
  • Take the HORSESHOE, the VALVE and the note.
     

mesh sponge

  • Click on the stool to zoom in.
  • Use the VALVE on the chair.
  • Click on the valve to raise the stool so you can now reach the pipe.
  • Click on the pipe to zoom in.
  • Take the MESH SPONGE.
  • Go back one screen.
     

Bomb Puzzle

  • Click on the bomb on the bridge to zoom in.
  • Use the PRUNERS to cut the wires: Red, green, yellow, blue.
  • Go over the bridge.
  • Head to the right.
     

Horseshoe

  • Click on the door to zoom in.
  • Use the HORSESHOE on the door.
  • Click on the horseshoe and then the lock to open the door.
  • Go inside.