Twilight Phenomena: The Lodgers of House 13: Chapter Three: The Landlord

Our Twilight Phenomena: The Lodgers of House 13 Walkthrough will help you save yourself and humanity in this exciting adventure puzzle game. You should have known things were too good to be true when you found a beautiful mansion in the country with a crazy cheap rental price. Now, you've found yourself being stalked by a monster and trapped inside House 13. Can you escape with your head and stop this monstrosity? With our Twilight Phenomena: The Lodgers of House 13 Walkthrough, you can! We made sure to pack it full of detailed information, tons of helpful screenshots and puzzle solutions so you won't have any problem escaping the clutches of House 13.


Drum Sticks

  • Click on the drum in the corner to zoom in.
  • Use the DRUM STICKS on the drum.
  • Take the SPIRAL and the PEARL.
  • Use the CHAIN on the mechanism.
  • Click on the lever.
  • Go down the trap door.
     

Dolls Thread

  • Click on the wall art on the left.
  • Use the SPOOL OF THREAD on the second doll.
  • Take the FEATHER.
  • Take the SCARF on the right.
  • Use the Cat Hologram.
     

Cat Net

  • Use the NET on the cat.
  • Take the EARING.
  • Click on the net to release the cat.
  • Go back one screen.
     

Door Spiral

  • Click on the door to zoom in.
  • Use the SPIRAL on the door.
  • Click on the feather to pull it open the door.
  • Go through the door.
     

Office

  • Watch the cutscene.
  • Click on the desk to zoom in.
  • Take the list of donars.
  • Open the eye glass case and take the CLOCK HAND.
  • Click on the picture on the wall to zoom in. Use the EARING on the missing slot.
  • Click on the shelf on the left.
  • Take the NUT.
  • Use the PEARL on the shell.
  • Take the BOTTLE WITH NOTE.
  • Click on the computer to zoom in.
  • Click on the button to turn it on and now you can scroll through the video feed.
  • Go back one screen.
     

Clock and the Drum

  • Click on the clock on the wall to zoom in.
  • Use the CLOCK HAND on the clock.
  • Click on the clock.
  • Take the GOLDEN SEMICIRCLE.
  • Click on the drum to zoom in.
  • Use the BOTTLE WITH NOTE on drum.
  • Use the DRUMSTICKS on the drum.
  • Take the note.
  • Take the CAMEO.
  • Go back into the office.
     

Record Fly

  • Click on the picture on the wall to zoom in.
  • Use the GOLDEN SEMICIRCLE on it.
  • Take the RECORD and the FLY.
  • Go back one screen and then back down the trap door.
     

Fly Lock

  • Click on the door to zoom in.
  • Use the FLY in the lock.
  • Go through the now open door.
     

Dizzy

  • Click on the girl to talk to her.
  • Use the Cat Hologram to chase away the bats.
     

Eagle Cameo

  • Click on the eagle to zoom in.
  • Take the MASK.
  • Click on the curtain on the right to move it aside.
  • Click on the wall to zoom in.
  • Use the CAMEO on the slot.
  • This will start a mini-game.
     

Cameo Puzzle Solution

  • The goal of the game is to move the cameos from the right to the left and place them in the correct position.
  • See the screenshot for the solution.
  • Take the BUTTON.
  • Go back two screens.
     

Mask

  • Click on the masks on the left to zoom in.
  • Use the MASK on the area that's missing one.
  • This will start a puzzle.
     

Mask

  • The goal of the puzzle is to get the correct eyes in the right mask.
  • Click on the circles to swap eyes.
  • It helps to start on the mask on the left.
  • Once the correct eyes are positioned, a green arrow will appear.
  • Click on the arrow to insert the eyes.
  • See the screenshot for the solution.
  • Take the SHIELD PART when you are done.
  • Go back down the trap door.
  • Go through the door.
     

Lion Statue

  • Click on the lion statue to zoom in.
  • Use the SHIELD PART on the lion statue.
  • Use the SCARF to clean it.
  • Click on the end of the rope that falls.
  • Click on the eagle to zoom in.
  • Use the FEATHER on the slot.
  • Click on the lever.
  • Enter the elevator.
     

Elevator

  • Click on the buttons on the right to zoom in.
  • Take the RING.
  • Use the BUTTON on the empty slot.
  • Click on the button.
  • Exit the elevator.