PuppetShow: Destiny Undone: Chapter Four: Inside Crick’s Apartment

Rely on our PuppetShow Destiny Undone Walkthrough during your investigation of the missing Master of Puppets. Consult our expert instructions, custom screenshots, and detailed solutions to all the puzzles you'll encounter during gameplay in order to track down the Master of Puppets and save him from his ultimate destiny.


Vent

  • Click the vent; cut the vent using the bolt cutters.
  • Light the lighter inside the vent.

 

Coffin

  • Click the coffin; collect the 2 / 3 chips.
  • Use the saw to cut the head; collect the mask.
  • Click the bag open.
  • Collect the butterfly, the computer paper and the hat pattern.

 

Puppet house

  • Click the puppet house.
  • Click the goggles to trigger a puzzle.
  • Assemble the goggles according to the diagram.
  • Collect the engineering goggles.
  • Leave the puppet house and move down two times.

 

Wheel

  • Click the wheel.
  • Select the saw and use it on the cracked piece.
  • Select the puppet helper to use on the wheel.
  • Insert the butterfly into the slot; collect the 3 / 3 chips.
  • Move upstairs and enter the doorway on the right.

 

Basket

  • Click the basket; insert the 3 chips to trigger a puzzle.
  • Arrange the chip as shown on the clues.
  • To solve part 1, click the tiles as follows:
  • A -4 – 4 – 3 – C – C – G – 2 – A – 2 – 2
  • To solve part 2, click the tiles as follows:
  • 2 – 3 – 3 – 3 – A - A – 3 – 3 – 4 – 5 – A – 3 – 3 – I – K – 6 – 6 – 6 – 2 – 2 – 2 – 2 – F- G – 1 – 1 – 1 – 1 – 1- H – H -4- 4 – 4 – 4- 4- 4- J – L – M – M- N – P
  • To solve part 3, click the tiles as follows:
  • A –A – A -4 – 4- E – 4 – 7 – 7 – C – D – 10 – F – 4 – K – K – 3 – J – J –D –G – H – I – L- 7 – 7- 7 -1- 1 –C –D –E –F- 3 –F- L – I- I -10- I- 1 – 1 – 1 –F – F –L
  • Collect the lever.
  • Move to the tram.
  • Click the puppet’s back and click the lever.
  • Leave the tram and move through the gate on the right.

 

Device

  • Click the device; insert the mask and click it once more.
  • Click the ladder; insert the lever and click it.
  • Click the balcony.
  • Select the saw and saw the plank.
  • Move to the elevator.

 

Bag

  • Click the bag open.
  • Click the yarn; collect the stamp and key.
  • Click the control panel; insert the elevator button.
  • Click the button.

 

Wood

  • Lay down the wooden bridge.
  • Move ahead.

 

Screw

  • Click the table; collect the screwdriver.
  • Click the box; collect the fish.
  • Click the book; collect the note and the gear 1 / 2 underneath it.
  • Click the crate; collect the hat pattern and the cube.

 

Top Hat

  • Click the puppet house.
  • Click the hat to trigger a puzzle.
  • Assemble the hat according to the diagram and collect the hat.
  • Collect the leprechaun hat.
  • Leave the puppet house.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Click the button and the porch; collect the violin, the picture and the bat.
  • Click the mouth; collect the ship.
  • Collect the ballerina figurine.

 

Stamp

  • Click the door on the right.
  • Insert the stamp into the lock.
  • Enter the doorway.

 

Pipe

  • Click the pipe.
  • Select the puppet helper and use him to collect the 2/ 3 fish.
  • Click the table; collect the hat pattern.

 

Masquerade

  • Click the puppet house.
  • Click the masquerade hat to trigger a puzzle.
  • Paint the hat as shown on the diagram.
  • Collect the masquerade hat.
  • Leave the puppet house.

 

Stage

  • Click the stage to trigger a puzzle.
  • Move the head and arms of each picture as shown in the diagram.
  • Once completed; collect the ballerina figurine.

 

Mirror

  • Click the mirror; insert the 2 ballerina figurines.
  • Collect the cube.
  • Click the trapdoor twice to trigger a puzzle.
  • Use the combos as shown to solve the puzzle.
  • Click the objects and collect the card.

 

Table

  • Click the table.
  • Lay the 2 cubes on the bar; click the handle.
  • Notice the combination on the cubes: 0 5 7
  • Insert the screwdriver into the screws; collect the sword.
  • Move down once.

 

Swordsman

  • Click the swordsman.
  • Select the sword and use it on the scene; a puzzle will trigger.
  • Click the body parts in the following sequence to solve the puzzle:
  • A – C – A – C – A – C
  • Click the door; adjust the tumblers to reflect 0 5 7.
  • Move ahead.