PuppetShow: Destiny Undone: Chapter One: Hello, Joyville!

Rely on our PuppetShow Destiny Undone Walkthrough during your investigation of the missing Master of Puppets. Consult our expert instructions, custom screenshots, and detailed solutions to all the puzzles you'll encounter during gameplay in order to track down the Master of Puppets and save him from his ultimate destiny.


Meet Felicia

  • Speak to Felicia.
  • Click the newspaper stand and click it again to open it.
  • Collect the handle.
  • Click the window sill.
  • Click the 2 wheels and insert the handle.
  • Collect the lighter.
  • Click the cabinet and use the lighter to burn the rope.
  • Click the 2 doors and collect the hook.
  • Move ahead.

 

Boy

  • Speak to the boy.
  • Click the manhole cover and select the hook to collect the handle.
  • Click the door and attach the handle.
  • Click the handle and enter the doorway.

 

Knight Game

  • Click the table and assemble the knight.
  • Once completed, collect the knight.
  • Click the train tracks to trigger a puzzle.
  • Solve the puzzle using the following solution:
  • Click lever (4) and click it 2 times once the green train is on the brown tracks.
  • Click lever (2) and click it 2 times once the blue train is on the blue tracks.
  • Click lever (1) and click it 2 times once the red train is on the red tracks.
  • Click lever (3) and pause until the green train is on the green tracks.
  • Click the notes and collect the dragon.
  • Click the curtains and move through them and enter the kitchen.

 

Counter

  • Click the counter; collect the frying pan.
  • Move down one time.

 

Window

  • Click the window.
  • Select the frying pan and use it on the puppet; collect the oilcan.
  • Move to the kitchen.

 

Gears

  • Click the rusty gears.
  • Pour the oilcan onto them and collect the handle.
  • Click the cabinet; collect the angel and the can.
  • Move down one time.

 

Stage

  • Click the stage.
  • Put the angel, the dragon and the knight onto the stage.
  • Arrange them as shown above; collect the sun and the scissors.
  • Move to the kitchen.

 

Can Opener

  • Click the can opener and insert the can.
  • Click the handle and collect the open can.
  • Click the net and use the scissors to cut it.
  • Put the open can onto the dish and collect the cat.
  • Move down 2 times.

 

Cat

  • Click the boy and give him the cat; collect the horn.
  • Click the statue and insert the horn into its hand; collect the key.
  • Click the door and insert the key.
  • Click the key 2 times and click the handle.
  • Enter the doorway.

 

Couch

  • Click the couch; collect the photo and the red doll.
  • Click the cabinet to access a hidden objects area.

 

HO1

  • Find the listed items.
  • Click the egg; collect the squirrel.
  • Click the lamp; collect the star and the crown.
  • Click the beads 3 times; collect the beads.
  • Click the candle; collect the violet doll.
  • Move into the doorway on the right.

 

Note

  • Collect the note.
  • Click the desk; use the lighter to light the candle.
  • Click the drawer; collect the hotel receipt and the button underneath.
  • Click the doll house to trigger a puzzle.
  • Click the arrows to rotate the dolls.
  • Click the cage.
  • Click the crow; collect the hat.
  • Click the drawer; collect the dress.
  • Click the curtain on the right; collect the umbrella.
  • Collect the green doll.
  • Move down one time.

 

Round

  • Click the round table.
  • Insert the green, violet and red dolls to trigger a puzzle.
  • Arrange the dolls into their matching slots.
  • To solve the puzzle use the following combinations of token selection.
  • (D-1) (C-6) (1-D) (6-2) (D-1) (B-7) (1-D) (2-6) (D-5) (A-4) (5-1) (6-C) (1-5) (C-2) (5-1) (7-B) (1-5) (2-C) (5-D) (4-8) (D-5) (C-2) (5-1) (B-7) (1-D) (2-6) (D-5)
  • Collect the note and click the switch.
  • Name your puppet and click ok.
  • Click the puppet and click the vent; insert the puppet into the vent.
  • Click the box; collect the handle part.
  • Click the cabinet to access a hidden objects area.

 

HO2

  • Find the listed items.
  • Click the windmill; collect the butterfly.
  • Click the car; collect the engine.
  • Collect the train part.
  • Move through the curtain on the left.

 

Control Panel

  • Click the control panel; insert and click the button.
  • Click the bag; collect the picture piece.
  • Click the vent; select the puppet and place him into the vent to collect the train part.
  • Move to the office.

 

Wall Puzzle

  • Click the wall puzzle and insert the picture piece.
  • Arrange the pieces to create the clear picture.
  • Collect the purse and the handle part behind it.
  • Move to the carousel room.

 

Coach

  • Click the coach and insert the 2 handle parts.
  • Click the handle.
  • Collect the puppet.
  • Click the box and zoom in; insert the 2 train parts.
  • Collect the train.
  • Click the glass house and click the puppet.
  • Insert the train into the glass house; collect the moon.
  • Click the small house; insert the moon and the sun to trigger a puzzle.

 

Music Puzzle

  • Arrange the objects into the correct areas.
  • Place the instruments with the musicians.
  • Place the flower with the man at the table.
  • Put the vase onto the table.
  • Put the glass onto the table and then the ice bucket.
  • Give the man the ring.
  • Collect the ring.
  • Move down one time.

 

Window

  • Click the window and click the lock.
  • Insert the ring and leave through the window.

 

Coach 2

  • Click the coach.
  • Speak to the boy.
  • Click the newspaper twice.
  • Zoom into the puzzle.
  • Click the joints to mirror the image shown.
  • Click the 3 latches and click the middle.
  • Collect the green tram.

 

Ladder

  • Collect the ladder.
  • Click the angel statue; lean the ladder onto it.
  • Collect the corkscrew and the hat pattern.
  • Click the puppet house.

 

Puppet House

  • Click the sombrero.
  • Assemble the hat; once completed collect the sombrero.
  • Place it onto the puppet helper.
  • Leave the puppet house.

 

Tree Hole

  • Click the tree hole.
  • Insert the puppet helper to collect the nut.
  • Click the birdhouse; give the squirrel the nut.
  • Collect the key.
  • Click the gate; insert the key and click it.
  • Insert the corkscrew onto the latch and click the doorknocker.
  • Enter the gate.