Ghosts of the Past: Bones of Meadows Town: Chapter Five: Unmasked

Our Ghosts of the Past: Bones of Meadows Town Walkthrough will assist you as you investigate the strange happenings in the small town of Meadows Town. With the sheriff missing, strange weather wreaking havoc on the town, and a string of murders to deal with, you'll be relieved to know you can count on our reliable instructions, simple puzzle solutions, and custom marked screenshots to see you through this harrowing investigation.


Chapter-5-01-Jewelry-Key

  • Collect the jewelry key.
  • Select the glass cutter to cut the glass.
  • Enter the window.

 

Chapter-5-02-Scissors

  • Speak to Jones.
  • Collect the scissors.
  • Collect the poison.
  • Collect the evidence; place the leather belt onto the sewing machine.
  • Collect the sheet and the golf club.
  • Select the scissors to cut the seat; collect the latch.
  • Move down once.

 

Nippers

  • Select the nippers to cut the chains.
  • Move ahead.

 

Chapter-5-04-Toy-Bat

  • Give the dog the toy bat.
  • Select the nippers to open the crate; collect the screwdriver and the cardiograph wires.
  • Click the cloth and replace it using the sheet; collect the stretcher.
  • Move ahead.

 

Chapter-5-05-Plate

  • Collect 2 /2 plates.
  • Collect the lighter.
  • Move to the Kitchen.

 

Chapter-5-06-Lighter

  • Select the lighter to melt the wax.
  • Click the cabinet open.
  • Attach the bottle lid; collect the milk.
  • Move to the Attic.

 

Chapter-5-07-Jewelry-Key

  • Insert the jeweler key; collect the evidence and 3 /3 jewels.
  • Move down once and click the hidden objects area.

 

Chapter-5-08A-H-O-1

  • Find the items.
  • Select the weights and place them onto the clock; collect the cuckoo clock.
  • Select the record and place it onto the phonograph; collect the ball of yarn.
  • Select the button and place it onto the remote; collect the remote.
  • Collect the remote.

 

Chapter-5-09-Trinity

  • Select the trinity blade to slice the ropes.
  • Insert the jewels; collect the diadem.
  • Move down once.

 

Chapter-5-10-Remote

  • Select the remote to open the garage.
  • Collect the bicycle wheel using the screwdriver.
  • Move to the Basement.

 

Chapter-5-11-Diadem

  • Place the diadem onto the mannequin; collect the Viking symbol.
  • Select the feather duster to dust the mirror.
  • Place Norny onto the stretcher.

 

Chapter-5-12-Wheel

  • Attach the wheel, place the chair in the upright position and click the brake.
  • Collect the electronic chip using the golf club.

 

Chapter-5-13-Cardio

  • Insert the drip into Norny’s arm; attach the cardiograph wires.
  • Place the poison into the chemical analyzer.
  • Click the book to IV and collect the recipe.
  • Move down once.

 

Chapter-5-14-Milk

  • Pour the milk into the bowl.
  • Select the golf club to hit the ball; collect the ambulance key.
  • Insert the ambulance key to trigger a hidden objects area.

 

Chapter-5-15A-H-O-2

  • Find the items.
  • Select the pills and place them into the container; collect the pill container.
  • Select the rubber pump and place it onto the device; collect the tonometer.
  • Click the top drawer; collect the dental mirror and the glass tube.
  • Click the 2nd drawer; collect the flasks.
  • Collect the belt and attach the buckle; collect the tourniquet.
  • Collect the flasks.
  • Move ahead.

 

Chapter-5-16-Recipe

  • Place the recipe and the flask to trigger a mini game.
  • Solve the game by adjusting the tubes to create the path for the liquids based on the recipe.
  • Collect the antidote injector and use it on the IV bag; collect the safe code.
  • Move to the Basement.

 

Chapter-5-17-Safe

  • Place the safe code onto the safe.
  • Click the dial to 3 - 5 – 5.
  • Collect the evidence, the token, 1 /3 map parts and two dollars.
  • Move down once.

 

Chapter-5-18-Token

  • Insert the token; receive the Viking photo.
  • Collect the camera.
  • Move ahead and click the hidden objects area.

 

Chapter-5-19A-H-O-3

  • Find the items.
  • Click the top drawer; collect the gloves and the stethoscope part.
  • Attach the stethoscope part to the other part; collect the stethoscope.
  • Select the hammer to smash the cast; collect the pliers.
  • Collect the bandage.
  • Move down once.

 

Chapter-5-20-Evi

  • Zoom into the badge.
  • Place the evidence onto the evidence board.

 

Chapter-5-21-Bandage

  • Give Jones the bandage; receive the ticket and insert it into the gate to trigger a mini game.
  • Solve the game by inserting the pins as shown to mirror the image and click PUSH.
  • Move through the gate.