Ghosts of the Past: Bones of Meadows Town: Chapter Three: Victim

Our Ghosts of the Past: Bones of Meadows Town Walkthrough will assist you as you investigate the strange happenings in the small town of Meadows Town. With the sheriff missing, strange weather wreaking havoc on the town, and a string of murders to deal with, you'll be relieved to know you can count on our reliable instructions, simple puzzle solutions, and custom marked screenshots to see you through this harrowing investigation.


Chapter-3-01-Gas-Can

  • Collect the gas can.
  • Collect the net string.
  • Toss the bone to the dog.
  • Move ahead.

 

Chapter-3-02-Acid

  • Select the acid to dissolve the lantern lock.
  • Select the gas can and the matches to light the lantern.
  • Select the cat to scatter the birds.
  • Select the net string and the insulation tape to repair and collect the net.
  • Examine the keyhole.
  • Click the man on the bench to trigger a hidden objects area.

 

Chapter-3-03A-H-O-1


B

  • Place the items where they belong.
  • Collect 3 /3 pink pencils.
  • Move down once.

 

Chapter-3-04-Pencils

  • Zoom into the bench.
  • Insert the pencils to trigger a mini game.
  • Solve the game by coloring the picture as shown in the examples.
  • Collect the painting and the lighthouse.
  • Select the net to collect the fishing reel.
  • Move ahead.

 

Chapter-3-05-Reel

  • Select the fishing reel and place it onto the rod; click it 2x’s to collect the tragedy mask and the fish.
  • Collect the knife.
  • Insert the lighthouse; click the handle.
  • Move ahead.

 

Chapter-3-06-Spirit

  • Select the spirit detector to locate the glowing items.
  • Place and click the detector onto the glowing orb.

 

Chapter-3-07-Jones-C

  • Speak to Jones; receive more evidence.
  • Select the knife to slice the sack; collect the telephone dial.
  • Collect the Viking figurine.
  • Click the button to trigger a mini game.
  • Solve the game by clicking the color matched button whenever a matching color block is within the diamonds.

 

Chapter-3-08-CD

  • Insert the CD; collect the voice recording.
  • Give the otter the fish; collect the emblem half.
  • Move down 2x’s.

 

Chapter-3-09-Comedy

  • Insert the comedy and tragedy masks to trigger a mini game.
  • Solve the game by spotting the differences; the difference must be selected on both sides of the image.
  • Collect the bell rope.
  • Move ahead 2x’s.

 

Chapter-3-10-Bell

  • Attach the bell rope.
  • Collect the emblem half.
  • Move down 2x’s.

 

Chapter-3-11-Emblems

  • Insert the 2 emblem halves.
  • Move to the right.

Chapter-3-12-Scene

  • Examine the scene.
  • Collect the evidence.
  • Collect the handle.
  • Collect the Viking figurine.
  • Attach the handle and click the drawer to trigger a mini game.
  • Solve the game by matching the keys to their chains.
  • Collect the history classroom key and insert it into the door.
  • Enter the doorway.

 

Chapter-3-13-Viking-Figurines

  • Insert the 2 Viking figurines to trigger a mini game.
  • Solve the game by using the stone tiles to create a path for the Vikings to move to their work places. Place the stone tiles onto the arrow button to adjust their directions.
  • Collect the slide.

 

Chapter-3-14-Screen

  • Click the screen.
  • Zoom into the projector; click the slide drawer.
  • Click the empty slide and insert the slide; click the button.

 

Chapter-3-15-Jones-4

  • Speak to Jones.
  • Click the projector cover; collect 1 /2 doves.
  • Collect 2 /2 doves.
  • Move down 2x’s.

 

Chapter-3-16-Doves

  • Insert the 2 doves, click the bag and collect the Viking head.
  • Move to the History Classroom.

 

Chapter-3-17-Viking-Head

  • Attach the Viking head, click the heads.
  • Collect the bottle lid and the bomb.
  • Move down 2x’s.

 

Chapter-3-18-Mini-Game

  • Click the stage to trigger a mini game.
  • Solve the game by spotting the differences; the difference must be selected on both sides of the image.
  • Collect the antler.
  • Collect the evidence and click the poster.
  • Place the bomb and select the matches to ignite it.
  • Move ahead.