Ghosts of the Past: Bones of Meadows Town: Chapter One: Mystery

Our Ghosts of the Past: Bones of Meadows Town Walkthrough will assist you as you investigate the strange happenings in the small town of Meadows Town. With the sheriff missing, strange weather wreaking havoc on the town, and a string of murders to deal with, you'll be relieved to know you can count on our reliable instructions, simple puzzle solutions, and custom marked screenshots to see you through this harrowing investigation.


Chapter-1-01-Walkie-Talkie

  • Collect the walkie-talkie.
  • Collect the GPS; click the screen to collect the map.
  • Collect the paper.
  • Collect the lightning symbol; insert it into the glove compartment and click it once.
  • Collect the handcuffs.
  • Click the radio knob 3x’s and collect it.
  • Zoom to the right.

 

Chapter-1-02-Knob

  • Attach the knob and click it once.
  • Click the handle.
  • Move to the right.

 

Chapter-1-03-Nail

  • Collect the nail.
  • Enter the car.

 

Chapter-1-04-Key-Nail

  • Click the key and insert the nail.
  • Attach the wires.
  • Move to the right.

 

Chapter-1-05-Jones

  • Speak to Jones.
  • Move ahead 2x’s to the Police Station.

 

Chapter-1-06-Radio

  • Click the radio.
  • Collect the paper; collect the needle.
  • Speak to Jones; collect the case file and click it open.
  • Collect the badge and fingerprints.
  • Collect the spider repellant.
  • Click the badge.

 

Chapter-1-07-Board

  • Select the evidence and pin it onto the board.
  • Click the evidence and use the magnifying glass to examine it.
  • Move the evidence under the correct labels; a green pin line verifies that the evidence is pinned correctly.
  • Pin the 2 notes and the case report beneath Dugan’s picture.
  • Move down 2x’s.

 

Chapter-1-08-Paper

  • Collect the paper.
  • Move down once.

 

Chapter-1-09-Spider

  • Select the spider repellant to remove the spider; collect the Viking figurine.
  • Insert the battery into the light; collect the police siren.
  • Move ahead.

 

Chapter-1-10-Viking

  • Insert the Viking figurine; collect the duster.
  • Move ahead.

 

Chapter-1-11-Chair

  • Click the chair.
  • Speak to Jones; collect the cabinet key and insert it into the cabinet.
  • Zoom into the cabinet and place the fingerprints down and use the duster to remove the dust and trigger a mini game.
  • Solve the game by placing the fingerprints onto the matching buttons then click the buttons with prints shown.
  • Collect the notes and the Spirit Detector.

 

Chapter-1-12-Spirit

  • Select the spirit detector to locate the glowing items.
  • Place  and click the detector onto the glowing orb.

 

Chapter-1-13-Handcuff

  • Insert the handcuffs into the briefcase.
  • Collect the cell keys and use them to free Jones.
  • Move down once.

 

Chapter-1-14-Jones-2

  • Speak to Jones; collect the fire hose and attach it to the fire hydrant.
  • Click the hose and guide it to douse the flames.
  • Move ahead.