Dark Parables: The Little Mermaid and the Purple Tide: Chapter Three: A Look Around the Palace

Our Dark Parables: The Little Mermaid and the Purple Tide Walkthrough will be an incredible asset as you begin your investigation along the shores of Crete where a strange purple tide has appeared and a devastating Tsunami has exposed a mythical underwater city. When you're at a loss for your next step, you'll be relieved to know you can always turn to our step-by-step game instructions, custom marked screenshots, and our simple puzzle solutions featured in our Dark Parables Walkthrough.


Chapter-3-01-Pelican

  • Click the pelican beak; collect the steamship bottle.
  • Collect the conch brush.
  • Move ahead into the Hallway.

 

Chapter-3-02-Sea-Anemone

  • Collect the sea anemone fossil.
  • Insert the water pendant and click it to trigger a mini game.
  • Solve the game by clicking the symbols so that they are all the same in the end.
  • Use the following sequence to solve:
  • 1: C – D –B – C – E – D – A –B – C – E –D – A – B – E – C – D – E – B
  • 2: E – A  - B – C –E – D – B –A –C – E –D – B – C – A –E
  • 3: E – D – B – E –B – C – A –E – B – E –D – C –A –B
  • Collect the mallet and the blueprint piece.
  • Move to Princess Calliope’s Room.

 

Chapter-3-03-Papers

  • Click the papers aside; examine the book and collect the red fish.
  • Speak to the Chancellor.
  • Move down 2x’s and move left to the Balcony.

 

Chapter-3-04-Gargoyle

  • Collect the gargoyle head.
  • Select the mallet to smash the sphere and collect the toy ship mainsail.
  • Click the hidden objects area.

 

Chapter-3-05A-H-O-1

  • Find the items.
  • Collect the shell key.

 

Chapter-3-06-Blueprint

  • Collect the blueprint and the rope.
  • Click the book.
  • Select the conch brush to clean the dirt; place the mural banner.
  • Collect the blue fish and the right eye gem.
  • Move to the Hallway.

 

Chapter-3-07-Red

  • Place the red and blue fish.
  • Collect the toy ship anchor.
  • Move to Princess Calliope’s Room.

 

Chapter-3-08-Shell-Key

  • Insert the shell key; collect the toy ship figurehead.
  • Insert the toy ship wheel, mainsail, anchor and figure head to trigger a mini game.
  • Solve the game by sliding the bars to the color matched spaces on the sides.
  • Collect the silver sea horse.
  • Move down once.

 

Chapter-3-09-Bronze

  • Insert the bronze and silver sea horses.
  • Move ahead into the Throne Room.

 

Chapter-3-10-Blueprint-2

  • Collect the blueprint piece.
  • Click the envelope 2x’s; read the letter.
  • Collect the Jasper handle.
  • Move down once to the Strategy Room.