Dark Parables: The Little Mermaid and the Purple Tide: Chapter One: Enter the Tower

Our Dark Parables: The Little Mermaid and the Purple Tide Walkthrough will be an incredible asset as you begin your investigation along the shores of Crete where a strange purple tide has appeared and a devastating Tsunami has exposed a mythical underwater city. When you're at a loss for your next step, you'll be relieved to know you can always turn to our step-by-step game instructions, custom marked screenshots, and our simple puzzle solutions featured in our Dark Parables Walkthrough.


Chapter-1-01-Girl

  • Speak to the girl.
  • Collect the anchor emblem and insert it into the groove.
  • Collect the eel emblem and the sickle.
  • Select the sickle to remove the vines.
  • Move into the Tower.

 

Chapter-1-02-Eel

  • Insert the eel emblem to trigger a hidden objects area.

 

Chapter-1-03A-H-O-1

  • Find the items.
  • Collect the sailboat gear.

 

Chapter-1-04-Metal-Fish

  • Read the note and click it once; collect the metal fish and click it 2x’s.
  • Collect the sea fish.
  • Move down once.

 

Chapter-1-05-Sailboat

  • Insert the sailboat gear.
  • Move into the Ruined Path.

 

Chapter-1-06-Aquatic

  • Collect the aquatic vase.
  • Collect the sea horse.
  • Click the flag; collect the emerald mermaid.
  • Move ahead to the Temple Entrance.

 

Chapter-1-07-Stranger

  • Speak to the stranger.
  • Select the sickle to remove the vines; collect the sea turtle.
  • Collect the blowing wind disk.
  • Move down once and go to the left to the Outdoor Garden.

 

Chapter-1-08-Plaque

  • Read the plaque.
  • Collect the sundial.
  • Insert the sea turtle, the sea horse and the sea fish to trigger a mini game.
  • Solve the game by placing the discs correctly to complete the image.

 

Chapter-1-09-Crashing

  • Collect the crashing wave disk and the topaz mermaid.
  • Collect the stone king’s head and click it once; collect the imperial crown.
  • Move down once.

 

Chapter-1-10-Sundial

  • Attach and click the sundial.
  • Collect the ruby mermaid and the book of sea creatures.
  • Move down once.

 

Chapter-1-11-Blowing

  • Insert the blowing wind disk and the crashing wave disk; collect the amethyst mermaid and the shield insignia.
  • Move to the Temple Entrance.

 

Chapter-1-12-Imperial

  • Place the imperial crown to trigger a hidden objects area.

 

Chapter-1-13A-H-O-2

  • Find the items.
  • Collect the sapphire mermaid.

 

Chapter-1-14-Em-Mermaid

  • Insert the emerald, topaz, sapphire, ruby and amethyst mermaids to trigger a mini game.
  • Solve the game by interacting with the scene prompts.
  • Use the following sequence to solve:
  • A: Arrange the numerals as follows:  III – I – II – IV; Click the weight – click the cannon 3x’s
  • B: Click the 3 clouds and the anvil – click the barrel – click the king to toss the barrels.
  • Repeat this process 3x’s until the King move s across.
  • C: Click the weight and the door.
  • Move into the Temple Hall.

 

Chapter-1-15-Marble

  • Collect the marble right hand.
  • Move to the right into the Room of Worship.

 

Chapter-1-16-Book

  • Speak to the man; collect the book of sorcery.
  • Click the hidden objects area.

 

Chapter-1-17A-H-O-3

  • Find the items.
  • Collect the fish key.
  • Move down once to the Temple Hall.

 

Chapter-1-18-Book-Sea

  • Insert the book of sea creatures and the book of sorcery.
  • Move into the Library.

 

Chapter-1-19-Eel-Insignia

  • Collect the eel insignia and the marble statue head.
  • Collect the molten vase.
  • Insert the fish key and click it once; collect the water pendant.
  • Move to the Room of Worship.

 

Chapter-1-20-Shield

  • Insert the shield and eel insignias.
  • Move into the Royal Tomb.