The Agency of Anomalies: The Last Performance: Chapter 6: The Lab

The Agency of Anomalies The Last Performance Walkthrough will be your assistant detective as you take on the case to discover a dark and mysterious brotherhood who has stolen the paranormal powers from a group of theater performers. In order to help them regain their powers and their human forms, you will need to get to the bottom of this mystery and discover where the theater's founder, Patrizia Edelshtain has disappeared to. With custom screenshots and detailed instructions to guide you in your hour of need, you'll have no problem solving the case with the Last Performance Walkthrough.


Welcome to the sixth chapter of our Agency of Anomalies: The Last Performance Walkthrough! In this chapter you’ll be gaining the final full Power and beginning the process to gain the remainder of Eve’s Astral Projection Power. When you’ve completed this chapter and are ready to move on, please click on the navigation that appears at the top and bottom of this page.
 

Leaf

  • Use the Super-flexibility Power on the branch to begin a mini-game.
  • Use the screenshot to see how the picture should look.
  • Click on the bottom of the tree to find the LEAVES and the KEY PART.
  • Go back seven times and forward three times.
  • Click on the desk and put the DRESS, HELMET, HAT, and SKIRT on it. This will activate a mini-game.
     

Dolls

  • The goal for this game is to dress the six dolls according to the garb of their era. The screenshot shows the solution.
  • Pick up the DOLLS.
  • Go back seven times, take a right, and then go forward once.
     

Stew

  • Click on the cauldron and add the SEAWEED, MOSS, and LEAVES in it.
  • Take the Biotransformation Power. 
     

Corkscrew

  • Click on the cupboard to find the CORKSCREW.
  • Return to the dressing room (go back twice and then forward six times).
     

Wine

  • Access the armchair and put the DOLLS on the cushion.
  • Use the CORKSCREW on the bottle and take the OPENED WINE.
  • Go back six times, take a right, and then go forward once to go back to the cottage.
     

Mold

  • Click on the desk and use the BUCKET, the KEY PART, and the OPENED WINE on the mold.
  • Use the Biotransformation Power on the mold to activate a mini-game.
     

Bio 1

  • For this game you need to connect all the elements so they form a coherent group. The screenshot shows the solution.
  • Take the LAB KEY.
  • Return to the tank with the performer in it (go back twice, forward twice, take a right, go forward once, go down the stairs, and go forward one more time).
  • Use the LAB KEY to unlock the door, then go through.
  • Talk to Eve.
     

Hammer

  • Take the Nail Puller.
  • Go to the dark room just before the roof of the theater by going back five times, forward once, taking a left, going up the stairs, taking a right, and then going left two times.
     

Joystick

  • Use the NAIL PULLER on the boarded wall.
  • Pick up the JOYSTICK.
  • Go forward and then through the mirror.
  • Use the Biotransformation Power on the acorn to activate a mini-game.
     

Bio 2

  • Use the screenshot to see how all the elements should be connected.
  • Take the ACORN.
  • Click on the sparkling area to activate the HOS.
     

Outside HOS

  • Open the can to get the coffee beans.
  • Squeeze the lemon over the glass to get the lemon juice.
  • Use the screenshot to gather the remaining items; take the GREEN LAMPS.
  • Return to the room where Eve is caged (go back eight times, take a right, go forward once, go downstairs, and then go forward two more times).
  • Click on the large panel in the middle of the room.
     

System

  • Put the JOYSTICK and the GREEN LAMPS on it to activate the mini-game.
  • For this game you must direct the ball through the board and collect all the green lights by using the arrows on the joystick. You can direct the ball up to thirteen times for each round. Here are the solutions (remember to hit the “play” button in the middle of the joystick after you input your directions):
  • Round one: left, down, left, up, right, down, left.
  • Round two: right, up, left, down, right, up, left, down, left, up, right, left, up.
  • Round three: right, up, left, down, right, up, left, down, right, up, left, up, right.
  • Take the LOCK PART.
  • Return to the room behind the curtain (go back five times and then go forward three times).
     

Lock

  • Add the LOCK PART to the lock.
  • Go through the door.
     

Alley

  • Grab the MATCHES.
  • Click on the sparkling area to activate the HOS.
     

Aleey HOS

  • Use the glue on the jug; take the jug.
  • Use the needle on the skirt to get the skirt.
  • Use the screenshot to gather the remaining items; take the HATCHET.