Spirit of Revenge: Cursed Castle: Chapter Four: Enter the Vault

Our Spirit of Revenge: Cursed Castle Walkthrough will guide you through the grounds of the Flatsbury manor as you discover keys to the mysterious family’s history. Use our comprehensive instructions, detailed screenshots and simple puzzle solutions to help you unravel the mystery behind the disappearance of the Flatsbury family.


Chapter-4-01-Handkerchief

  • Collect the handkerchief and the file.
  • Move ahead.

 

Chapter-4-02-Rocks

  • Click the rocks 3x’s and collect the dungeon key.
  • Move down once.

 

Chapter-4-03-Dungeon-Key

  • Insert the dungeon key.
  • Enter the doorway.

 

Chapter-4-04-Hay

  • Click the hay 3x’s; collect the justice token.
  • Click the jug; collect the slingshot balls.
  • Move down once.

 

Chapter-4-05-Justice

  • Insert the justice token to trigger a mini game.
  • Solve the game by arranging the discs to complete the pictures.
  • Enter the doorway.

 

Chapter-4-06-File

  • Select the file to cut the bars and trigger a hidden objects area.

 

Chapter-4-07A-H-O-1

  • Find the items.
  • Collect the saw.

 

Chapter-4-08-Sling

  • Click the papers 4x’s; collect the slingshot.
  • Collect the tongs.
  • Select the saw to cut the boards and click them aside.
  • Collect the bagpipes.
  • Move down once.

 

Chapter-4-09-Slingshot

  • Shoot the slingshot toward the cauldron.
  • Select the tongs and place the 6 pieces of coal into the cauldron; collect the cauldron with coal.
  • Insert the bagpipes; collect the dice.
  • Move ahead.

 

Chapter-4-10-Dice

  • Click the door and place the dice down to trigger a mini game.
  • Solve the game by finding the dice.
  • The solution is random.
  • Enter the doorway.

 

Chapter-4-11-Unicorn

  • Collect the unicorn tile, the dipper, the cabinet key and the prisoner’s token.
  • Click the papers 4x’s; click the portrait.
  • Select the cauldron with coal to fill the iron and click it closed.
  • Move to the Torture Room.

 

Chapter-4-12-Cabinet

  • Insert the cabinet key to trigger a hidden objects area.

 

Chapter-4-13A-H-O-2

 

B

  • Find the items.
  • Select the hammer to smash the bottle; collect the ship.
  • Select the knife to slice the bag; collect the ore.
  • Click the shell; collect the pearl.
  • Select the mirror shards and place them into the frame; collect the mirror.
  • Collect the glowing fragment and place them onto the box; assemble the tiles to complete the image.
  • Collect the Aries tile.
  • Move to the Underground Well.

 

Chapter-4-14-Uni-Tile

  • Insert the unicorn and Aries tiles to trigger a mini game.
  • Solve the game by arranging the tiles correctly.
  • Collect 1 /2 tower models.
  • Move to the Dungeon.

 

Chapter-4-15-Prison

  • Insert the prisoner’s token; collect the parchment.
  • Move to Isaac’s Workshop.

 

Chapter-4-16-Parchment

  • Place the parchment down and place the iron onto it and click it 2x’s.
  • Move to the Dungeon.

 

Chapter-4-17-Code

  • Zoom into the lock and enter the code: X – III – VII – IX to trigger a hidden objects area.

 

Chapter-4-18A-H-O-3

  • Find the items.
  • Select the eggshell half and place it with the other; collect the egg.
  • Select the mushroom and place it along with the other; collect the mushrooms.
  • Select the scissor half and attach it onto the other; collect the scissors.
  • Collect 2 /2 tower models.
  • Move to Isaac’s Workshop.

 

Chapter-4-19-Tower-Game

  • Attach the tower models to trigger a mini game.
  • Solve the game by following the clues to move the items throughout the different rooms.
  • Place the logs into the fireplace; use the candelabra to ignite them and collect the curtain tie.
  • Attach the curtain tie; select the broom to clear the cobwebs.
  • Select the sponge and use it to wipe the mirror; collect the crest and place it into the chest.
  • Collect the oven mitt and use it to click the dome and collect the ham.
  • Give the ham to the dog and move upstairs.
  • Select the knights’ spear to hit the chandelier and collect the key; use it to open the door.
  • Click the rug and collect the mirror; place it near the dark stairwell to collect the pickaxe.
  • Use the pickaxe to break the brick wall.
  • Click the mini door to collect the saw and use it to cut the branches; collect the bow.
  • Use the bow on the cello; collect the music note.
  • Place the music note onto the piano; collect the heart and insert it into the armoire.
  • Collect the scissors and use them to cut the cloth on the easel.
  • Collect the portrait and place it with the knight.
  • Collect the tower emblem.
  • Move to the Tower Door.

 

Chapter-4-20-Emblem

  • Insert the tower emblem.
  • Collect the note and the gear wheel.
  • Move to the Underground Well.

 

Chapter-4-21-Gear

  • Attach the gear wheel.
  • Move down.

 

Chapter-4-22-Dipper

  • Select the dipper to collect the round token.
  • Insert the round token to trigger a mini game.
  • Solve the game by arranging the discs and tiles correctly.
  • Enter the doorway.

 

Chapter-4-23-Corkscrew

  • Collect the corkscrew.
  • Click the flag; collect the rug.
  • Select the saw to use on the door lock and trigger a hidden objects area.

Chapter-4-24A-H-O-4

  • Find the items.
  • Select the castle parts and attach them to the castle; collect the castle.
  • Click the flag; collect the butterfly.
  • Select the key and place it into the lock; collect the brush.
  • Select the knife to slice the painting; collect the horn.
  • Select the mace to smash the wall; collect the coins.
  • Collect the brush.
  • Move to the Underground Lake.

 

Chapter-4-25-Brush

  • Use the brush to scrub the moss; collect the metal skull.
  • Insert the metal skull.
  • Enter the doorway.

 

Chapter-4-26-Collar

  • Collect the cat collar.
  • Click the mask; collect the flask key.
  • Move to the Room of Templars.

 

Chapter-4-27-Cat

  • Attach the cat collar; collect the sun with stars.
  • Move to the Underground Lake.

 

Chapter-4-28-Sun

  • Insert the sun with star.
  • Enter the doorway.

 

Chapter-4-29-Flask

  • Insert the flask key.
  • Collect the cotton bud, the cross symbol, the nail puller and the fuse.
  • Open the cork using the corkscrew and dip the cotton bud to create and collect the cotton bud with alcohol.
  • Move to the Crypt.

 

Chapter-4-30-Nail

  • Select the nail puller to trigger a hidden objects area.

 

Chapter-4-31A-H-O-5

  • Find the medallions.
  • Collect the seal of darkness.
  • Move to the Alchemy Laboratory.

 

Chapter-4-32-Seal

  • Insert the seal of darkness into the book; collect the dynamite recipe.
  • Dip the cotton bud with alcohol into the fire; collect the burning cotton bud.
  • Move to the Room of Templars.

 

Chapter-4-33-Cross

  • Insert the cross symbol; collect the modeling clay.
  • Move to the Alchemy Laboratory.

 

Chapter-4-34-Fuse

  • Select the fuse, the modeling clay and the dynamite recipe to trigger a mini game.
  • Solve the game by clicking the matching bottles; then creating the dynamite using the recipe.
  • Select the burning cotton bud and the dynamite to open the doorway.
  • Enter the doorway.

 

Chapter-4-35-Knife

  • Collect the knife.
  • Move to the Alchemy Laboratory and click the hidden objects area.

 

Chapter-4-36A-H-O-6

  • Find the items.
  • Collect the blue token.
  • Move to the Secret Library.

 

Chapter-4-37-Blue

  • Insert the blue token.
  • Click the paper 2x’s; collect the chimera’s horn.
  • Move to the Room of Templars.

 

Chapter-4-38-Chimera

  • Insert the chimera’s horn to collect the zodiac figurine.
  • Move to the Secret Library.

Chapter-4-39-Dragon

  • Collect 1 /2 dragons.
  • Insert the zodiac figurine to trigger a mini game.
  • Solve the game by arranging the figures correctly.
  • Use the following sequence to solve X – IX , IX – I, XII – II, VIII – XI, VII – IV, XII – V, XI – VI, VIII – XI, XII – IX, XI – VI, VI – X, XI – VI
  • Collect the stone book and the swords emblem.
  • Move to the Tower Door.

 

Chapter-4-40-Sword

  • Insert the swords emblem.
  • Read the paper; collect 2 /2 dragons.
  • Move to the Crypt.

 

Chapter-4-41-Spear

  • Select the knife to collect the spear.
  • Insert the dragons.
  • Enter the doorway.