Spirit of Revenge: Cursed Castle: Chapter Two: On the First Floor

Our Spirit of Revenge: Cursed Castle Walkthrough will guide you through the grounds of the Flatsbury manor as you discover keys to the mysterious family’s history. Use our comprehensive instructions, detailed screenshots and simple puzzle solutions to help you unravel the mystery behind the disappearance of the Flatsbury family.


Chapter-2-01-Petals

  • Click the petals as shown in the diagram.
  • Click the mantel to trigger a mini game.
  • Solve the game by arranging the cylinders correctly.
  • Use the following solution to solve: Lower columns 1 – 3 – 4 by one slot each , raise column 2 by 3 slots and lower column 1 by 3 slots.
  • Move ahead and move up the ladder.

 

Chapter-2-02-Repel

  • Speak to James.
  • Click the stool aside; collect the insect repellent.
  • Move down once.

 

Chapter-2-03-Key

  • Collect the key and insert it into the lock.
  • Move upstairs.

 

Chapter-2-04-Wing

  • Collect the wing.
  • Select the insect repellent to remove the flies; collect 1 /2 mask parts.
  • Move down once and go to the right.

 

Chapter-2-05-Crowbar

  • Insert the wing.
  • Collect the crowbar.
  • Move to the Tower Bridge.

 

Chapter-2-06-Crowbar

  • Select the crowbar to remove the lid.
  • Collect 2 /2 mask parts.
  • Move down once.

 

Chapter-2-07-Mask-Part

  • Attach the mask parts; collect the gauntlet.
  • Move forward.

 

Chapter-2-08-Gauntlet

  • Select the gauntlet to smash the window; click the window lock.
  • Enter the window.

 

Chapter-2-09-Photo-Part-1

  • Collect the article and 1 /5 photo parts beneath it.
  • Enter the doorway.

 

Chapter-2-10-Photo-Part-2

  • Collect 2 /5 photo parts and 1 /3 colored tiles.
  • Zoom into the garbage can; click the papers 5x’s.
  • Collect 3 /5 photo parts.
  • Zoom into the closet; click the shirts 4x’s.
  • Collect the memory stick.
  • Click the backpack to trigger a hidden objects area.

 

Chapter-2-11A-H-O-1

  • Find the matching items.
  • Collect 1 /2 woodwork elements.
  • Move down once.

 

Chapter-2-12-Door

  • Click the door.
  • Move into the hallway.

 

Chapter-2-13-Grif-Wing

  • Collect the griffin’s wing.
  • Move to James’s Room and enter the door with the Wanted poster.

 

Chapter-2-14-Colored-2

  • Collect 2 /3 colored tiles.
  • Collect the storage battery; click the book closed and collect the scissors.
  • Move down once.

 

Chapter-2-15-Scissors

  • Select the scissors to cut the seam; collect the bowl of Hygeia.
  • Zoom into the camera; attach the storage battery
  • Click the camera; collect 4 /5 photo parts.
  • Move down once.

 

Chapter-2-16-Bowl

  • Insert the bowl of Hygeia to trigger a hidden objects area.

 

Chapter-2-17A-H-O-2

  • Find the items.
  • Zoom into the box; collect the pliers.
  • Select the shaft and attach it to the fletching; collect the arrow.
  • Collect 3 /3 colored tiles.

 

Chapter-2-18-Colored-Game

  • Insert the colored tile to trigger a mini game.
  • Solve the game by arranging the tiles according to the inner semi-circle.
  • Click the pane; collect the bedroom key and use it to unlock the door.
  • Enter the doorway.

 

Chapter-2-19-Journal-Pg

  • Collect the journal page and the hunting horn.
  • Click the curtains; collect the feather duster token.
  • Move down once.

 

Chapter-2-20-Hunting

  • Select the hunting horn to blow into the doorway.
  • Enter the doorway.

 

Chapter-2-21-Glue

  • Collect the glue.
  • Click the blanket; collect the boxing glove token.
  • Insert the feather duster token; collect the chisel.
  • Move to James’s Movie Room.

 

Chapter-2-22-Boxing

  • Insert the boxing glove token to trigger a hidden objects area.

 

Chapter-2-23A-H-O-3

  • Place the items correctly.
  • Select the cassette and insert it into the cassette player; collect the # 3 and place it onto the keypad.
  • Select the wheel and place it onto the car; collect the # 8 and place it onto the keypad.
  • Select the light emitting diode and place it into the flashlight; collect the #1 and place it into the keypad.
  • Select the backspace button and place it onto the keyboard; collect the #9 and place it onto the keypad.
  • Select the box cutter and use it to slice the envelope; collect the # 6 and place it onto the keypad.
  • Select the windmill sails and place it onto the windmill; collect the # 5 and place it onto the keypad.
  • Select the soldier and place it with the others; collect the # 4 and place it onto the keypad.
  • Select the seashell and insert it into the box; collect the # 2 and place it onto the keypad.
  • Select the dart and place it onto the dartboard; collect the # 7 and place it onto the keypad.
  • Select the pliers and use them to snap the wire; collect the # 0 and place it onto the keypad.
  • Select the memory stick and insert it into the camera; collect the code: 6304.
  • Use the code to open the safe.
  • Collect the ballet dancer.
  • Move to the Servants Quarters.

 

Chapter-2-24-Ballet

  • Insert the ballet dancer to trigger a mini game.
  • Solve the game by arranging the music notes in the correct order; click the purple button.
  • Collect 2 /2 woodwork elements.
  • Move to the Lord’s Room.

 

Chapter-2-25-Woodwork

  • Insert the woodworking elements.
  • Read the letter and collect the remote control.
  • Select the glue to repair the cup and click the pitcher; collect the cup of water and pour it into the flowerpot.
  • Collect the blue bell.
  • Move to James’s Movie Room.

 

Chapter-2-26-Memory

  • Select the memory stick and the remote control to use on the projector.
  • Collect 5 /5 photo parts.
  • Move down once.

 

Chapter-2-27-Photo-Game

  • Zoom into the desk and insert the photo parts to trigger a mini game.
  • Solve the game by assembling the photo correctly.
  • Click the photo.
  • Move to the Servants Quarters.

 

Chapter-2-28-Joe

  • Use the code J – O – E to trigger a hidden objects area.

 

Chapter-2-29A-H-O-4

  • Find the items.
  • Select the key and place it into the lock; collect the cookie.
  • Select the airbrush mister and attach it onto the bowl; collect the airbrush.
  • Select the bulb and insert it into the light string; collect the light string.
  • Select the earpiece and attach it to the stethoscope part; collect the stethoscope.
  • Collect the hammer.
  • Move to the Second Floor Corridor North.

 

Chapter-2-30-Code

  • Use the code 0 – 1 – 0 – 4 – 0 – 9 to unlock the door.
  • Enter the doorway.

 

Chapter-2-31-Hammer

  • Select the hammer to smash the glass.
  • Click the code 2x’s.
  • Move to James’s Movie Room.

 

Chapter-2-32-Poster

  • Select the chisel and the hammer to break the wall; collect 1 /2 Phoenix’s.
  • Move to the Lord’s Room.

 

Chapter-2-33-Blue

  • Insert the blue bell to trigger a mini game.
  • Place the bells correctly to solve the game.
  • Switch the bells as follows to solve: 1 – 2, 2 – 4, 3 -4

 

Chapter-2-34-Clothes

  • Click the clothing and collect 2 /2 Phoenix’s and insert it into the groove.
  • Collect the ring emblem.
  • Move to the Tower Door.

 

Chapter-2-35-Ring

  • Insert the ring emblem.
  • Click the paper; collect the helmet.
  • Move to the Second Floor Corridor North.