Spirit of Revenge: Cursed Castle: Chapter Three: Move to the Second Floor

Our Spirit of Revenge: Cursed Castle Walkthrough will guide you through the grounds of the Flatsbury manor as you discover keys to the mysterious family’s history. Use our comprehensive instructions, detailed screenshots and simple puzzle solutions to help you unravel the mystery behind the disappearance of the Flatsbury family.


Chapter-3-01-Helmet

  • Insert the helmet to trigger a mini game.
  • Solve the game by arranging the knights’ gear correctly.
  • Enter the doorway.

 

Chapter-3-02-Wolf

  • Collect the wolf figurine and the mace.
  • Select the mace to smash the barrel and trigger a hidden objects area.

 

Chapter-3-03A-H-O-1

  • Find the items based on the clues.
  • Collect the treble clef.

 

Chapter-3-04-Mini

  • Click the form to trigger a mini game.
  • Solve the game by correctly assembling the armor.
  • Click the lever.
  • Move to the Second Floor Corridor North.

 

Chapter-3-05-Treble

  • Insert the treble clef.
  • Enter the doorway

 

Chapter-3-06-Mirror

  • Click the mirror 4x’s to trigger a mini game.
  • Solve the game by adjusting the tiles to complete the image.
  • Collect the king chess piece and the tuning peg.
  • Select the tuning peg to insert into the cello; collect the stone tile.
  • Move the Second Floor Corridor North.

 

Chapter-3-07-Stone-Tile

  • Insert the stone tile; collect the rifle token.
  • Move to the Lord’s Study.

 

Chapter-3-08-Wolf

  • Insert the wolf figurine.
  • Enter the doorway.

 

Chapter-3-09-Feather

  • Click the bear skin rug; collect the stone feather.
  • Collect 1 /3 ancient books; insert the empty cup and click the button; collect the cup of coffee.
  • Move to the Lord’s Study.

 

Chapter-3-10-Ancient

  • Collect 2 /3 ancient books.
  • Select the cup of coffee to splash onto the page and reveal the text.
  • Click the clock open and set the clock to 7:00; collect the queen chess piece.
  • Place the king and queen chess pieces onto the board and zoom in to trigger a mini game.
  • Solve the game by moving the white pieces to the top and the black pieces onto the bottom.
  • Use the following sequence to solve: ( 9 -2 ) ( 7 – 6 ) ( 3 – 4 ) ( 4 – 9 ) ( 1 – 8 ) ( 6 – 1 ) ( 8 – 3 ) ( 2 – 7 ) ( 3 – 4 ) ( 9 – 2 )  ( 4 – 9 ) ( 7 – 6 ) ( 2 – 7 ) ( 1 – 8 ) ( 6 – 1 ) ( 8- 3 )
  • Collect the music cabinet key.
  • Move to the Music Room.

 

Chapter-3-11-Music-Cabinet

  • Insert the music cabinet key to trigger a hidden objects area.

 

Chapter-3-12A-H-O-2

  • Find the items.
  • Click the drawer; collect the castanets.
  • Collect the antler.
  • Move to the Hunting Room.

 

Chapter-3-13-Rifle

  • Insert the rifle token.
  • Click the death cloth.
  • Click and drag the noose; collect the library key.
  • Attach the antler.
  • Move to the Lord’s Study.

 

Chapter-3-14-Library

  • Insert the library key.
  • Enter the doorway.

 

Chapter-3-15-Glue

  • Select the glue and attach the stone feather; collect the bear paw.
  • Click the ladder.
  • Zoom into the book on the top shelf.
  • Collect the glowing gem.
  • Move to the Hunting Room.

 

Chapter-3-16-Glow

  • Insert the glowing gem to trigger a mini game.
  • Solve the game by removing the gems until only one remains by jumping one over the other.
  • The solution is random.
  • Collect 1 /2 stone tiles.
  • Move to the Music Room.

 

Chapter-3-17-Bear-Paw

  • Insert the bear paw; collect 2 /2 stone tiles.
  • Move to the Library.

 

Chapter-3-18-Stone

  • Insert the stone tiles into the floor.
  • Collect the brass stamp and place it into the book, click it once.
  • Collect the glass eye.
  • Move to the Hunting Room.
  •  

Chapter-3-19-Glass

  • Insert the glass eye; collect 3 /3 ancient books.
  • Move to the Library.

 

Chapter-3-20-Ancient-Books

  • Insert the ancient books to trigger a mini game.
  • Solve the game by aligning the books correctly.
  • Use the following solution to solve: I – VII, II – III, III – IX, IV – VI, V –VIII, VI – VII, and VIII – IX
  • Collect the dog emblem.
  • Move to the Tower Door.

 

Chapter-3-21-Dog

  • Insert the dog emblem.
  • Click the page; collect the lever.
  • Move to the Armory.

 

Chapter-3-22-Lever

  • Insert the lever and click it once.
  • Enter the doorway.