Mystery Case Files: Fate's Carnival: Chapter Thirteen: The Bridge

Our Mystery Case Files: Fate's Carnival Walkthrough will guide you as you gear up to tackle your most challenging case yet as the Master Detective. Madame Fate has returned from the dead and has charged you with the curse that once afflicted her. Use our detailed instructions, our custom marked screenshots, and our comprehensive puzzle solutions to free the cursed prisoners of Fate's Carnival and put another case in the closed file.


Amber

  • Speak to Mao and Amber.
  • Collect the rivet 2 and the blue shattered glass 2.
  • Move down once.

 

Blue

  • Collect the blue shattered glass 3.
  • Move down once.

 

Glass

  • Insert the blue shattered glass pieces into the window.
  • Collect the lens and the tattooed man’s badge 2.
  • Place the tattooed man’s badge 2 onto his necklace.
  • Use code 24 in the lock and collect the medicine amulet.
  • Move to the Laboratory.

 

Medicine

  • Insert the medicine amulet into the slot.
  • Click the bag and collect the activator 1, the rivet 3 and the black diary page.
  • Click the black diary to trigger a puzzle.
  • Solve the puzzle by clicking the areas in ABC order.

 

Activators

  • Insert the activators to trigger a puzzle.
  • Solve the puzzle by setting the scene into motion by getting the puzzle pieces to interact.
  • Collect the fuse for controls.
  • Move to the Ferris Wheel.

 

Controls

  • Place the fuse for controls and the slot.
  • Collect the magnet key.
  • Move to the Laboratory.

 

Filter

  • Place the magnet key into the lock.
  • Collect the filter.
  • Move to the Ferris Wheel.

 

Mask

  • Place the filter the glue and the lens onto the mask.
  • Collect the gas mask.
  • Move to the Laboratory.

 

Gas

  • Place the gas mask on the fumes trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Insert the colored tubes into the beaker as follows: yellow-red-yellow-green-red and collect the beaker with gold.
  • Select the chalk and use it on the chalkboard; collect the flare shell.
  • Select the spray mechanism and insert it into the bottle; collect the spray.
  • Collect the signal cartridge.
  • Move to the Detective’s Car.

 

Signal

  • Attach the signal cartridge onto the gun and collect the signal flare.
  • Move to the Bridge.

 

Flare

  • Shoot the signal flare.
  • Select Isis to collect the black diary page off of the roof.
  • Move to the Laboratory.

 

Button

  • Click the button.
  • Move to the Theater of Day and Night.

 

Clock A

  • Place the clock hand on 3.
  • Move to the Gaming Machines.

 

Clock B

  • Place the clock hand on 7.
  • Move to the Roller Coaster Car.

 

Clock C

  • Place the clock hand on 5.
  • Move to the Snack Bar Counter.

 

Clock D

  • Place the clock hand on 3.
  • Move to the Outside Snack Bar.

 

Clock E

  • Place the clock hand on 5.
  • Move to the Gate.

 

Clock F

  • Place the clock hand on 8.
  • Move to the Ferris Wheel.

 

Clock G

  • Place the clock hand on 6.
  • Move to the Laboratory.

 

Rivet 1

  • Click the button and collect the rivet 1.
  • Move to the Bridge.

 

Rivet Game

  • Place the rivets into the slots to trigger a puzzle.
  • The puzzle by switching the pieces until each side of the latch has a matching piece.
  • Enter the Raven Cote.