Mystery Case Files: Fate's Carnival: Chapter Nine: The Terminal

Our Mystery Case Files: Fate's Carnival Walkthrough will guide you as you gear up to tackle your most challenging case yet as the Master Detective. Madame Fate has returned from the dead and has charged you with the curse that once afflicted her. Use our detailed instructions, our custom marked screenshots, and our comprehensive puzzle solutions to free the cursed prisoners of Fate's Carnival and put another case in the closed file.


Runes

  • Collect the black diary page to trigger a puzzle.
  • Click the black diary.
  • Arrange the runes into the correct spots.
  • Move ahead to the Ferris Wheel.

 

Timer

  • Select Isis to use on the stairs.
  • Collect the timer.
  • Collect the magnet.
  • Move down two times.

 

Magnet

  • Select the magnet to collect the screw.
  • Move to the Dressing Room.

 

Screw

  • Insert the screw into the pliers.
  • Collect the pliers.
  • Move to the Detectives Car.

 

Pliers

  • Select the pliers to use on the metal.
  • Collect the regulator.
  • Move to Snack Bar.

 

Regulator

  • Insert the regulator into the slot.
  • Collect the gargoyle horn 2.
  • Move to the Theater of Day and Night.

 

Griffon

  • Place the gargoyle horn 2 onto the gargoyle.
  • Collect the griffon.
  • Move to the Outside the Snack Bar.

 

Red

  • Place the griffon onto the box.
  • Collect the red flask.
  • Move to the Outside Carnival.

 

Flask

  • Pour the red flask into the bowl.
  • Collect the wind chart.
  • Move to the Theater of Day and Night.

 

Chart

  • Insert the wind chart into the slot.
  • Collect the discharged battery.
  • Move to the Dressing Room.

 

Discharge

  • Insert the discharged battery into the slot.
  • Collect the battery.
  • Move to the Ferris Wheel.

 

Battery 2

  • Insert the battery into slot.
  • Collect the developer.
  • Move to the Snack Bar Counter.

 

Developer

  • Place the developer onto the picture.
  • Collect the picture.
  • Move down one time.

 

Picture

  • Place the developer onto the picture.
  • Collect the picture.
  • Move to the Terminal Point.

 

Picture 2

  • Place the developer onto the picture.
  • Collect the picture.
  • Move to the Rails End.

 

Picture 3

  • Place the developer onto the picture.
  • Collect the picture.
  • Move to the Outside the Snack Bar.

 

Picture Pieces

  • Insert the four picture pieces into the picture.
  • Collect the black diary page.
  • Move to the Terminal Point.

 

Joints

  • Re-create the picture by adjusting the joints correctly.
  • Move to the Telephone Booth.

 

Sapphire

  • Collect the sapphire.
  • Move down once.

 

Gem

  • Insert the sapphire the ruby and the emerald into the slots.
  • Collect the neutral smiley and the twisted key.
  • Move to the Fabiano’s Stage.

 

Twisted

  • Insert the twisted key into the lock and click it.
  • Collect the poison rose killer.
  • Move to the Theater Day and Night.

 

Poison

  • Pour the poison rose killer onto the roses to trigger a puzzle.
  • Solve the puzzle by moving the discs and clicking the matching symbol.
  • A hidden objects area will trigger.

 

HO1

  • Find the listed items.
  • Select the scissor half and place it onto the other half; collect the scissors.
  • Arrange the picture pieces correctly; collect the silver rose.
  • Select the spade and use it to open the shell; collect the pearl.
  • Move to the Dressing Room.

 

Silver

  • Insert the silver rose into the slot.
  • Collect the stamp.
  • Move to Fabiano’s Stage.

 

Color

  • Select Isis to use on the lock and click it open.
  • Collect the Ironman and the black diary page.
  • Click the diary a puzzle will trigger.
  • Solve the puzzle by coloring the picture correctly as shown on the clue.
  • Make sure to change the eye color.
  • Move to the Telephone Booth.

 

Stamp Puzzle

  • Insert the stamp, iron man and the timer into the slots to trigger a puzzle.
  • Solve the puzzle by setting the scene into motion by getting the puzzle pieces to interact.
  • Move to the Ferris Wheel.

 

Film

  • Insert the mutoscope film into the device.
  • Collect the roller 3.
  • Move to Outside the Snack Bar.

 

Access

  • Insert the roller 3 into the slot.
  • Collect the access card.
  • Move to the Ferris Wheel.

 

Access Card

  • Insert the access card into the slot.
  • Examine the stairs to trigger a puzzle.
  • Solve the puzzle by switching the pieces to create the correct picture.
  • Place the control key into the slot.
  • Move up to the Ferris Wheel Car.