Hidden Expedition: Dawn of Prosperity: Chapter 4 Enter the Living Quarters

Our Hidden Expedition: Dawn of Prosperity Walkthrough is brimming with informative tips and mini game and hidden object solutions to help you uncover the truth behind the mysterious earthquakes in this Montana mountainside and the abandoned weather station, which is now mysteriously active. What does this dubious corporation and the frustrated genius have to do with all of this? Look no further to find out. Our helpful information and screen captures will make this case another successful mission completed for the H.E.L.P. team.



Robo

  • Collect the robo vacuum cleaner.
  • Click the books 5x’s; collect the science badge.
  • Collect the distilled water.
  • Collect 11 /20 fact cards.
  • Move to the Upper Room.

 

 


Golf

  • Collect 12/ 20 fact cards.
  • Collect 1 /3 golf balls.
  • Attach the timing belt; collect the robo cleaner head and the coat hook.
  • Collect the wine glass.
  • Move to the Street Corner.

 

 


Head

  • Attach the robo cleaner head and the arms and antenna onto the vacuum along with the rollerblade wheel.
  • Use the vacuum and click it open.
  • Collect the flipper and 2 /3 golf balls.
  • Move inside the Living Quarters.

 

 


Flipper

  • Attach the flipper to trigger a mini game.
  • Solve the game by aligning the bumpers correctly on the pinball machine.
  • Collect the frame ornament.
  • Move into the Upper Room and insert the frame ornament to trigger a hidden objects area.

 

 


USB

  • Find the items.
  • Collect the USB lock.

 

 


Lock

  • Play the mini game on the USB lock.
  • Solve it by adjusting the image correctly.
  • Insert the USB lock; collect the silver quill.
  • Move down once.

 

 


Bronze

  • Insert the bronze and silver quills.
  • Insert the console keyboard to trigger a mini game.
  • Solve the game by matching 3+ symbols in the same row.
  • Collect the portable console.
  • Collect the duct tape and 1 /2 valves.
  • Move to the Laboratory Entrance.

 

 


Duct

  • Select the duct tape to place onto the wine glass and collect the fake handprint.
  • Use the fake handprint to move into the Laboratory.

 

 


Matt

  • Speak to Matthew.
  • Speak to the overseer and give him the portable console.
  • Move back down stairs.
  • Collect 13 /20 fact cards.
  • Read the note and collect 3/ 3 golf balls.
  • Move ahead.

 

 


Valves

  • Collect the scalpel.
  • Click the compartment; collect the soldering iron.
  • Place the 3 golf balls and use the golf club to strike each one.
  • Collect the trigger and 2 /2 valves.
  • Collect 14 /20 fact cards and insert the science badge to trigger a mini game.
  • Solve the game by moving the particles to create the molecules.
  • Read the note; collect the carbon monoxide tank.
  • Move down once.

 

 


Distilled

  • Place the distilled water down.
  • Attach the 2 valves and pour the distilled water.
  • Click the button followed by the 2 valves.
  • Collect the oxygen and the hydrogen tanks.
  • Place correctly the carbon monoxide, hydrogen and oxygen tanks to trigger a hidden objects area.

 

 


Micro

  • Find the items.
  • Collect the micro SD card.

 

 


Soldering

  • Place and click the soldering iron.
  • Collect the auger shaft.
  • Move to the Overseer’s Office.

 

 


SD

  • Insert the micro SD card to trigger a mini game.
  • Solve the game by creating the shapes without clicking any dot more than once.
  • Click the right arrow 3x’s, followed by the screen.
  • Collect the golden pendant.
  • Move to the Street Corner.

 

 


Scalpel

  • Collect the rope using the scalpel.
  • Move to the Pier.

 

 


Gold

  • Insert the golden pendant.
  • Move all the pieces to the center.
  • Move into the Boathouse.

 

 


Man

  • Speak to the man.
  • Click the towel; collect the ornamented box and 1 /2 emblems.
  • Move down once.

 

 


Sail

  • Click the case; read the note and collect 2 /2 sailing emblems.
  • Attach the rope onto the coat hook and use it to pull the barrel.
  • Collect 15 /20 fact cards and the vacuum tube.
  • Move to the Upper Room.

 

 


Tube

  • Attach the vacuum tube; collect the boat hoist key.
  • Move to the Boathouse.

 

 


Hoist

  • Insert the boat hoist key.
  • Insert the auger shaft to trigger a mini game.
  • Solve the game by placing the gears correctly.
  • Move ahead.

 

 


Planks

  • Collect 1 /4 planks.
  • Insert the 2 sailing emblems; collect 1 /2 brass ornaments and the lever.
  • Click the rock.
  • Attach and click the lever to trigger a hidden objects area.

 

 


Folding

  • Find the items.
  • Collect the folding shovel.

 

 


Shovel

  • Click the folding shovel 2x’s and use it to pull the ladder.
  • Click the arrow and move up to the Mountain Glade.