Hidden Expedition: Dawn of Prosperity: Chapter 3 Into the Square

Our Hidden Expedition: Dawn of Prosperity Walkthrough is brimming with informative tips and mini game and hidden object solutions to help you uncover the truth behind the mysterious earthquakes in this Montana mountainside and the abandoned weather station, which is now mysteriously active. What does this dubious corporation and the frustrated genius have to do with all of this? Look no further to find out. Our helpful information and screen captures will make this case another successful mission completed for the H.E.L.P. team.


Nina

  • Speak to Nina.
  • Click the box; collect the skeleton hand.
  • Insert the cylinder pendant to trigger a mini game.
  • Solve the game by making the correct connections.
  • (1 – 12) (2 – 9) (3 – 11) (4 – 8) (5-10) (6 -7)
  • Move ahead to the Town Square and into the School Corridor.

 

 


Reins

  • Read the 2 notes; collect the reins.
  • Move to the classroom and click the hidden objects area.

 

 


Hide


Hide

  • Find the items.
  • Collect the square root shape.

 

 


Step

  • Click the step.
  • Collect 6 /20 fact cards.
  • Collect the clasp.
  • Attach the skeleton hand; collect the molecule model.
  • Move to the Town Square.

 

 


Root

  • Insert the square root shape; collect the wire connector and the signet ring.
  • Move down once.

 

 


Signet

  • Insert the signet ring; collect the minus.
  • Move to the Town Square and to the Laboratory Entrance.

 

 


Fact

  • Collect 7/20 fact card.
  • Move to the School Corridor.

 

 


Plus

  • Insert the plus and minus.
  • Click the envelope and click each scrap; read the note.
  • Collect the wrench.
  • Move to the Laboratory Entrance.

 

 


Wrench

  • Select the wrench to open the cover plate; attach the wire connectors.
  • Collect the gate ring.
  • Move down once and to the left.

 

 


Gate Puzzle


Gate Puzzle

  • Attach the gate ring to trigger a mini game.
  • Solve the game by aligning the rings correctly, navigating the maze and clicking the locks correctly.
  • Collect 8 / 20 fact card and cable clamps.
  • Move ahead.

 

 


Hanger

  • Collect the hanger and the golf club emblem.
  • Read the note; collect 2 /4 molecule models.
  • Move to the Town Square and move to the right to the Lake Gate.

 

 


Dead

  • Insert the golf emblem.
  • Read the note and collect the windup-key.
  • Click the seat and both cables; collect the dead battery.
  • Move to the School Corridor.

 

 


Windup

  • Insert and click the windup key.
  • Move into the Playground.

 

 


Scene

  • Click the scene.
  • Collect 9 /20 fact cards.
  • Collect the incomplete drone.
  • Select the hanger to move the plank.
  • Click the wallet to trigger a hidden objects area.

 

 


Reinforce


Reinforce


Reinforce

  • Find the items.
  • Collect the reinforcement plate.

 

 


Reins

  • Attach the reins; collect 2 /2 weights.
  • Collect the dropper.
  • Click the door; click the matching cards.
  • Collect 1 /3 game tokens.
  • Move to the Classroom.

 

 


Puzzle

  • Click shelf to trigger a mini game.
  • Solve the game by following the diagram directions.
  • Solve the game by aligning the circles so that the lines are crossed.
  • Click the glass; collect the access code.
  • Move to the Management Office.

 

 


Weights

  • Place and click the 2 weights; collect 2 /3 game tokens.
  • Place the access code and enter 46581; click the arrow to trigger a mini game.
  • Solve the game by arranging the orbs correctly.
  • Collect 3 /4 molecule models.
  • Attach the reinforced plate to trigger a mini game.
  • Solve the game by arranging the squares correctly.
  • Click the folder; examine the photo and the note.
  • Collect the DNA pendant.
  • Move down once.

 

 


DNA

  • Place the DNA pendant; collect the cables and the book locket.
  • Attach the cable clamps onto the cables.
  • Move to the School Corridor.

 

 


Jumper

  • Plug in the jumper cables.
  • Click the arrow; click the dead battery.
  • Click the arrow and the button; collect the charged battery.
  • Move to the Classroom and click the hidden objects area.

 

 


Drone


Drone


Drone

  • Correctly place the items.
  • Collect the drone controller.

 

 


Mole

  • Insert the book locket and click it once.
  • Click the door; collect the keyboard and 4 /4 molecule models.
  • Move to the Playground.

 

 


Mole Model

  • Insert the 4 molecule models to trigger a hidden objects area.

 

 


Board

  • Find the items.
  • Collect 1 /2 board tiles.
  • Move down 2x’s; speak to Duncan and move to the Lake Gate.

 

 


Charged

  • Attach and click the charged battery.
  • Collect 2 /2 board tiles.
  • Move to the Janitor’s Room.

 

 


Board Tiles

  • Attach the 2 board tiles to trigger a mini game.
  • Solve the game by arranging the tiles correctly.
  • Move to the Secret Storage.

 

 


Switch

  • Click the switch.
  • Collect 10/ 20 fact cards.
  • Collect the VHS tape.
  • Move down once.

 

 


VHS

  • Insert the VHS tape; collect 3/ 3 game tokens and the VHS tape.
  • Move to the Playground.

 

 

 

Tokens

  • Insert the 3 game tokens to trigger a mini game.
  • Solve the game by arranging the tiles correctly.
  • Collect the microprocessor.
  • Move to the Town Square.

 

 


Micro

  • Attach the microprocessor.
  • Collect the timing belt and the steel sphere.
  • Move to the Secret Storage.

 

 


Steel

  • Attach and click the steel sphere.
  • Click the shapes.
  • Read the note and collect the alien key and handle.
  • Move down once.

 

 


Handle

  • Attach the handle to trigger a hidden objects area.

 


Cam


Cam

  • Find the items.
  • Collect the camera.
  • Move to the Lake Gate.

 

 


Incomplete


Incomplete

  • Examine the note on the incomplete drone.
  • Attach the clasp and the camera.
  • Select the drone and the drone controller to use on the gate.
  • Click the up arrow, then down arrow 2x’s to trigger a mini game.
  • Solve the game by adjusting the sliders correctly.
  • Enter the gate.

 

 


Insole

  • Collect the insole.
  • Select the Allen key to collect the rollerblade wheel.
  • Click the leaves; collect 1 /2 wooden arabesques.
  • Move ahead.

 

 


Gerard

  • Speak to Gerard and give him the VHS tape.
  • Place the fossils correctly.
  • Select the insole to remove the water; collect 2 /2 wooden arabesques.
  • Click the bag to trigger a hidden objects area.


Bronze

  • Find the items.
  • Collect the bronze quill.
  • Move down once.

 

 


Arabesque

  • Insert the 2 wooden arabesques.
  • Move into the Living Quarters.