Grim Tales: Bloody Mary: Chapter Four: The Headmaster’s Office

Hold tight to our Grim Tales: Blood Mary Walkthrough as you dare to tread through the halls of Bloody Mary's domain. Danger lurks in every shadow, in every reflection a pair of crimson eyes appear, watching you, waiting for you to let your guard down. But with our detailed instructions, custom screenshots, and puzzle solutions, you'll be able to put an end to Blood Mary's reign of terror.


Painting

  • Click the painting then click the safe.
  • Place the stethoscope onto the safe.
  • Enter the code: 6 – 12 – 10 – 1 – 8
  • Collect the metal cutting saw and the crown.
  • Move to the Attic.

 

Dummy

  • Click the dummy.
  • Select the scalpel to slice the corset.
  • Select the metal cutting saw to cut the rods and collect the sieve.
  • Move to the 3rd Floor.

 

Scalpel

  • Click the flour sack.
  • Select the scalpel to slice the sack; put the sieve next to the sack and click it.
  • Collect the four – leaf – key.
  • Move to the Attic.

 

Four Leaf Key

  • Click the dummy and insert the four – leaf – key.
  • Collect the umbrella.
  • Move to the 3rd Floor.

 

Umbrella

  • Click the door and place the umbrella down.
  • Collect the bookend.
  • Move to the Headmaster’s Office.

 

Bookend

  • Click the shelf.
  • Place the bookend down and click the button.
  • Attempt to look at the tank.
  • Attempt to collect the hat.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Select the oar and place it onto the canoe; collect the canoe.
  • Select the medallion and place it onto the perfume bottle; collect the perfume.
  • Select the tassel and use it to secure the curtain; collect the weight.
  • Collect the trophy.
  • Move to the Gym.

 

Trophy

  • Click the cabinet.
  • Place the trophy down to trigger a mini-game.
  • To solve the mini-game align the trophies correctly.
  • Collect the can opener and the magic star.
  • Move to the Attic.

 

Mechanism

  • Click the mechanism
  • Select the can opener to open the can and collect the fish bones.
  • Move to the Headmaster’s Office.

 

Aquarium

  • Click the aquarium
  • Select Chucky and send him into the hole on the left.
  • Place down the cotton wool and the fish bones.
  • Collect Chuck and collect the ruby drop.

 

Ruby Game

  • Click the desk.
  • Insert the magic star and the ruby drop to trigger a mini-game.
  • Solve the mini-game by switching the puzzle pieces to create a completed picture.
  • Collect the kitchen key.
  • Move to the 3rd Floor.

 

Kitchen Key

  • Click the door.
  • Insert the kitchen key and click it once.
  • Move into the Kitchen.

 

Counter

  • Click the counter; collect the oven switch.
  • Click the cabinet; collect the oven glove and read the note.
  • Click the oven and attach the oven switch.
  • Click the oven open and use the oven glove to collect the elephant amulet and the pliers.
  • Click the counter and use the pliers to remove the fork.
  • Collect the cupboard key and attempt to collect the apple.
  • Click the cupboard.
  • Insert the cupboard key and click the key.
  • Click the hidden objects area.

 

HO2

  • Find the listed items.
  • Select the pin and insert it into the doll; collect the voodoo doll.
  • Select the chef’s cap and place it onto the cook; collect the cook.
  • Select the spoon and use it to tap the egg; collect the yolk.
  • Collect the gas tank.

 

Oven

  • Click the oven and insert the gas tank.
  • Click the mirror.
  • Collect the bones and the clubs amulet.
  • Move into the Recreation Room.

 

Dart

  • Click the chair; collect the dart.
  • Click the mini-stage.
  • Toss the dart toward the balloon; collect the slider.
  • Click the tent and attach the slider.
  • Insert the bone and collect the sponge.
  • Move down once.

 

Clean

  • Click the mirror.
  • Select the sponge to clean it.
  • Attempt to go into the mirror; collect the music class door handle.
  • Move to the Recreation Room.

 

Music Door

  • Click the door.
  • Attach the music class door handle.
  • Click the handle.
  • Go into the Music Classroom.

 

Drums

  • Click the drums; insert the elephant amulet.
  • Collect the 1 / 6 fire amulets and 2/6 fire amulets.
  • Collect the 1 / 2 beast’s mask.
  • Select Chucky and send him into the instrument to collect the doll’s hand.
  • Click the violin; collect the cornucopia.
  • Move to the Kitchen.

 

Corncopia

  • Click the counter.
  • Insert the cornucopia; collect the light button and the 3 /6 fire amulets.
  • Move down once.

 

Stage

  • Click the mini-stage.
  • Attach the doll hand onto the doll.
  • Insert the light button and click it.
  • A mini-game will trigger.
  • Solve the game by clicking the hands to create the shadow figure.
  • Collect the spades amulet.

 

Tent

  • Click the tent; insert the spades and club amulets.
  • Collect the flower.
  • Give Beauty the flower; collect the 2 / 2 beast’s mask.
  • Click the chair and insert the 2 beast’s masks.
  • Collect the 4 / 6 fire amulets and the bow.
  • Move to the Music Classroom.

 

Violin

  • Click the violin.
  • Place the bow next to the violin; collect the violin.
  • Play the violin to combat the monster.
  • Click the hidden objects area.

 

HO3

  • Find the listed items.
  • Select the horn and place it onto the gramophone; collect the gramophone.
  • Select the piece of the music sheet and attach it to the other piece; collect the music sheet.
  • Collect the slipper.

 

Window

  • Click the window; collect the drum stick.
  • Move down once.

 

Slipper

  • Give the princess the slipper and collect the X Key.
  • Move down once.

 

X

  • Click the counter.
  • Insert the X key; collect the milk carton and the 5 /6 fire amulets.
  • Move to the Music Classroom.

 

Vent

  • Click the vent.
  • Insert the drum stick into the propeller.
  • Select Chucky and send him into the opening.
  • Collect the 6 / 6 fire amulets.
  • Move down 2 times.