Grim Tales: Bloody Mary: Chapter Two: Enter the Garden

Hold tight to our Grim Tales: Blood Mary Walkthrough as you dare to tread through the halls of Bloody Mary's domain. Danger lurks in every shadow, in every reflection a pair of crimson eyes appear, watching you, waiting for you to let your guard down. But with our detailed instructions, custom screenshots, and puzzle solutions, you'll be able to put an end to Blood Mary's reign of terror.


Roots

  • Click the roots.
  • Select the axe to chop the roots; collect the boy amulet part and the blackthorn tinder.
  • Select the matches to ignite the blowtorch; collect the blowtorch.
  • Move down.

 

Door

  • Click the door on the left; insert the 2 boy amulet parts.
  • A mini-game will trigger.
  • Click the mirrors in ABC order.
  • Click the boys in numerical order.
  • Another mini-game will trigger.
  • Solve the puzzle by arranging the chips so that the bad boys are outnumbered by the good boys.
  • The solution is random.
  • Move into the Recital Hall.

 

Fireplace

  • Click the fireplace.
  • Use the blowtorch to melt the grating.
  • Collect the fireplace shovel and the 1 /2 flower amulet.
  • Move to the Garden.

 

Soil

  • Click the soil.
  • Select the fireplace shovel to dig the soil.
  • Collect the pruning shears and read the note.
  • Click the tree.
  • Select Chucky and send him up the branch.
  • Select the pruning shears and use it to slice the rope.
  • Collect the tire and the rope.
  • Click the wheelbarrow.
  • Attach the tire to the wheelbarrow and click it.
  • Move to the Recital Hall.

 

Rope

  • Click the window.
  • Attach the rope to it and click the rope.
  • Collect the 2 / 2 flower amulet and the 2 / 4 rings.
  • Move to the Garden.

 

Chest

  • Click the chest and insert the 2 flower amulets.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Select the blue pencil and use it to complete and collect the star.
  • Select the photo half and place it along with the other half; collect the photo.
  • Collect the saw.

 

Shovel

  • Click the tree.
  • Select the saw to cut the shovel; collect the wooden handle.
  • Move to the Recital Hall.

 

Piano

  • Click the piano.
  • Use the wooden handle to open the lid; collect the fountain lever and the aluminum plate.
  • Move to the Garden.

 

Fountain

  • Click the fountain and place the aluminum plate onto the crack.
  • Select the blowtorch to fix it.
  • Attach the fountain lever onto the pipe; click the lever and collect the classroom key.
  • Move to the 2nd floor.

 

Classroom

  • Click the door.
  • Insert the class room key and click it.
  • Move into the Classroom.

 

Boy

  • Speak to the boy.
  • Click the table and collect the polish.
  • Move to the Storeroom.

 

Shield

  • Click the shield.
  • Select the polish and use it to clean the shield; collect the mirror shield.
  • Move to the Classroom.

 

Monster

  • Select the mirror shield to combat the monster.
  • Click the rag; collect the rag.
  • A mini-game will trigger.
  • Click the butterfly matches to solve the game.
  • Collect the butterfly amulet.
  • Move to the Storeroom.

 

Box

  • Click the box.
  • Insert the butterfly amulet.
  • Collect the 1 / 3 continent.
  • Move to the Classroom.

 

Blackboard

  • Click the blackboard.
  • Select the rag to wipe the board clean; collect the code wheels.
  • Click the table and insert the code wheels.
  • Enter code: 1 – 3 – 1 – 3; collect the slingshot the mug and the 2 / 3 continent.
  • Click the window and use the slingshot to shoot the raven.
  • Collect the 3 / 3 continent.
  • Click the globe and insert the 3 continents; collect the piano key.
  • Move to the Recital Hall.

 

Piano

  • Click the piano and insert the piano key.
  • Click the keys in ABC order; collect the wrench.
  • Move to the Garden.

 

Fountain

  • Click the fountain.
  • Dip the mug into the water; collect the mug with water.
  • Move to the Recital Hall.

 

Tinder

  • Click the fireplace.
  • Insert the blackthorn tinder and use the blowtorch to light it.
  • Select the mug of water to pour onto the bird; click the bird using the wrench and collect the feather medallion.
  • Move to the Boys’ Dormitory.

 

Feather

  • Click the wooden doll and insert the feather medallion.
  • Collect the moon amulet.
  • Move to the Recital Hall.

 

Moon

  • Click the frame.
  • Insert the moon amulet; collect the moon glove.
  • Move down once.

 

Glove

  • Click the stairs.
  • Select the moon glove to collect the 1 / 6 star amulets.
  • Move to the Garden.

 

Glove 2

  • Click the fountain.
  • Select the moon glove to collect the 2 / 6 star amulets.
  • Move to the Classroom.

 

Glove 3

  • Click the window.
  • Select the moon glove to collect the 3 / 6 star amulets.
  • Move to the Boy’s Dormitory.

 

Glove 4

  • Click the wall.
  • Select the moon glove to collect the 4 / 6 star amulets.
  • Move down once.

 

Glove 5

  • Click the debris.
  • Select the moon glove to collect the 5 / 6 star amulets.
  • Move to the Recital Hall.

 

Glove 6

  • Click the piano.
  • Select the moon glove to collect the 6 / 6 star amulets.
  • Click the frame and insert the 6 star amulets to trigger a mini-game.
  • To solve the mini-game click the items as follows:
  • B – B – D – D – D – D – B – B – B- E – B – E – D – D – B – D – D – A – E – B – D – C – C – C – C – C – C .