Grim Tales: Bloody Mary: Chapter Five: The Kitchen

Hold tight to our Grim Tales: Blood Mary Walkthrough as you dare to tread through the halls of Bloody Mary's domain. Danger lurks in every shadow, in every reflection a pair of crimson eyes appear, watching you, waiting for you to let your guard down. But with our detailed instructions, custom screenshots, and puzzle solutions, you'll be able to put an end to Blood Mary's reign of terror.


Fire

  • Click the mirror.
  • Insert the 6 fire amulets.
  • Move into the Mirrored Kitchen.

 

Fridge

  • Click the fridge.
  • Collect the lottery ticket.
  • Move to the Recreation Room.

 

Lottery

  • Click the tent; insert the lottery ticket.
  • Collect the eye.
  • Move into the Mirrored Kitchen.

 

Stool

  • Click the stool; insert the eye.
  • Click eyes until you have a match of 3 identical eyes.
  • Collect the number 3 and the 1 / 2 snowflakes.
  • Move to the Music Classroom.

 

Vent

  • Click the vent and insert the number 3.
  • Collect the eraser.
  • Click the window.
  • Place the eraser onto the sheet of paper.
  • Collect the code fragment.
  • Move down once.

 

Code

  • Click the cabinet.
  • Attach the code fragment onto the piece of paper.
  • Click the code disks as follows to enter the code 2 – 4 – 5 – 5.
  • B – B  - B – A – A –B – C –C – B – B – B –C – C – B – C –C – C  - B – B – B .
  • Collect the train.

 

Train Game

  • Click the railway tracks and place the train down to trigger a mini-game.
  • Solve the mini-game by arranging the railway tracks correctly.
  • Collect the lens.
  • Move to the Music Classroom.

 

Lens

  • Click the window; insert the lens into the magnifying glass.
  • Select the pliers to cut the chain.
  • Click the handle.
  • Move into the Tree House.

 

Jackie

  • Speak to Jackie.
  • Collect the 2 / 2 snowflakes.
  • Move to the Mirrored Kitchen.

 

Snowflakes

  • Click the fridge and insert the 2 snowflakes.
  • Collect the kraken amulet.
  • Move to the Tree House.

 

Kraken

  • Click the chest; insert the kraken amulet.
  • Collect the book.
  • Move to the Recreation Room.

 

Shelf

  • Click the shelf and insert the book to trigger a mini-game.
  • Solve the mini-game by aligning the books correctly.
  • Collect the anchor.
  • Move to the Tree House.

 

Anchor

  • Insert the anchor.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Select the razor knife and use it to cut out and collect the 9.
  • Select the paintbrush and dip it into the paint; use the paintbrush to complete and collect the picture.
  • Collect the steel bat.
  • Move to the Mirrored Kitchen.

 

Steel

  • Click the fridge.
  • Use the steel bat to combat the monster.
  • Collect the gnome.
  • Move to the Recreation Room.

 

Gnome

  • Place the gnome down; collect the poisoned apple.
  • Move to the Mirrored Kitchen.

 

Sink

  • Click the sink; insert the poisoned apple.
  • Collect the sheet of paper and the treble clef.
  • Move to the Recreation Room.

 

Paper

  • Click the cabinet and zoom into the book.
  • Place the sheet of paper down and click it 5 times.
  • Collect the origami parrot.
  • Move into the Music Classroom.

 

Clef

  • Click the music stand and insert the treble clef.
  • Collect the drill bit.
  • Move to the Tree House.

 

Origami

  • Click the figurines.
  • Attach the origami parrot onto the pirate.
  • Attach the crown onto the king.
  • Collect the skull and bones and the 1 / 2 twins’ amulet.
  • Click the flags; insert the skull and bones to trigger a mini-game.
  • Click the flag pairs to solve the mini-game.
  • Collect the map piece.

 

Map

  • Click the table; insert the map piece to trigger a mini-game.
  • Solve the game by guiding the pointer into the right directions.
  • Collect the drill handle.
  • Move to the Recreation Room.

 

Bit

  • Click the chair.
  • Attach the drill bit and the drills handle onto the drill.
  • Collect the drill.
  • Move to the Mirrored Kitchen.

 

Cauldron

  • Select the drill to cut open the cauldron.
  • Collect the cane.
  • Move to the Tree House.

 

Cane

  • Click the window.
  • Select the cane to collect the 2 /2 twins’ amulet.
  • Move to the Mirrored Kitchen.

 

Cage

  • Click the cage.
  • Insert the 2 twins’ amulets.
  • Speak to the twins.
  • Move to the Recital Hall then to the Library.

 

Table

  • Click the table.
  • Collect the duster and the 2 rungs.
  • Click the desk and then the book.
  • Collect the sack of grain and the projector amulet.
  • Click the owl statues.
  • Select the duster to clean them.
  • Insert the projector amulet and collect the 3 / 3 rungs.
  • Attach the 3 rungs onto the ladder.

 

Roof

  • Click the broken roof.
  • Give the birds the sack of grain; collect the gramophone amulet.
  • Click the owl statues and insert the gramophone amulet to trigger a mini-game.
  • Place the owls into the correct poses to solve the game.
  • Collect the flash.
  • Attach the flash onto the camera and use it to combat the monster.
  • Click the hidden objects area.

 

HO2

  • Find the listed items.
  • Select the bulb and insert it into the lamp; collect the lamp.
  • Select the scissor half and attach it to the other half; collect the scissors.
  • Click the box to collect 1 / 3 daisies.
  • Collect the raven amulet.

 

Raven

  • Click the table and insert the raven amulet.
  • Collect the triangle key and the comb.
  • Click the desk; insert the triangle key and click it once.
  • Collect the 1 / 2 fish amulets and the spring.
  • Click the broken roof and insert the spring into the jackhammer.
  • Collect the jackhammer.
  • Click the table.
  • Select the jackhammer to break through the wall.
  • Move into the Bathroom.