Nightmares from the Deep: The Siren's Call: Chapter Six: The Lighthouse

Our Nightmares from the Deep: Siren's Call Walkthrough will keep the briny seas at bay as you attempt to undo the curse of Davy Jones and free the captive Siren in this enchanting hidden object adventure game. Use our point-by-point instructions, our custom screenshots, and our simple puzzle solutions to navigate this treacherous mystery safely and put an end to the suffering of Kingsmouth.


Fisherman

  • Speak to the fisherman.
  • Click the skeleton to activate a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the bottle and pour the liquid into the cup; collect the cup of wine.
  • Select the key and insert it into the shackle lock; collect 1 / 2 chains.
  • Click the lantern open, select the matches and use it to ignite the candle; collect the moth.
  • Collect the chain.
  • Move upstairs to the Storeroom.

 

Sheet

  • Click the sheet.
  • Zoom into the statue and attach the chain onto the leg.
  • Click the sheet.
  • Zoom into the chair and collect the old chain.
  • Zoom into the trapdoor and place the old chain onto it.
  • Zoom into the statue and click the chain; click the statue 2 times.
  • Move upstairs to the kitchen.
  • Click the pantry door to trigger a hidden objects area.

 

HO2

  • Find the items.
  • Collect the garden shears.

 

Guardian

  • Zoom into the door; click the hatch.
  • Speak to the Guardian.
  • Zoom into the table.
  • Select the dagger to open the can and collect the coffee symbol.
  • Zoom into the workbench; collect the keys.
  • Move to the Prison.

 

Rubble

  • Zoom into the rubble.
  • Click the stones; collect the 1 / 3, 2 / 3, and 3 / 3 golden flakes.
  • Zoom into the cell and insert the keys.
  • Zoom into the cot and click the mattress; collect the ice pick.
  • Move to the Catacombs.

 

Vines

  • Zoom into the vines.
  • Select the garden shears to collect the flower stalk.
  • Click the boat to trigger a hidden objects area.

 

HO3

  • Find the listed items.
  • Select the calendar pieces and attach it to the larger calendar piece; collect the ancient calendar.
  • Select the rocks and rub them together to ignite the bomb; collect the bracelet and the scroll.
  • Select the rock and use it to sharpen and collect the cutlass.
  • Collect the pliers.
  • Move to the Passenger Cabin.
  • Zoom into the bed to trigger a hidden objects area.

 

HO4

  • Find the silhouetted items.
  • Collect the china cup.
  • Move to the Storeroom.

 

Chair

  • Zoom into the chair.
  • Insert the key into the lock and click the 2 latches.
  • Collect the hydrogen peroxide.
  • Click the cloth.
  • Zoom into the crates and use the pliers to remove the nails.
  • Click the crate and insert the coffee symbol.
  • Click the box and collect the coffee grinder.
  • Zoom into the tin; open the lid using the dagger and collect the coffee beans.
  • Move to the Kitchen.

 

Workbench

  • Zoom into the workbench.
  • Place down the hydrogen peroxide, the flower stalks and the 3 / 3 golden flakes to trigger a puzzle.
  • Follow the directions per the recipe to solve the puzzle.
  • Collect the sleeping powder.

 

Coffee

  • Click the table.
  • Select the ice pick to chip the ice.
  • Click the kettle open and insert the ice.
  • Put the china cup onto the plate.
  • Put the coffee grinder and the coffee beans onto the device.
  • Click the crank and pour the ground coffee into the cup.
  • Click the kettle.
  • Pour the sleeping powder into the china cup; collect the spiked coffee.
  • Zoom into the door.
  • Give the guard the spiked coffee.
  • Click the door handle and move right to the Quarters.