Nightmares from the Deep: The Siren's Call: Chapter Three: Below the Town

Our Nightmares from the Deep: Siren's Call Walkthrough will keep the briny seas at bay as you attempt to undo the curse of Davy Jones and free the captive Siren in this enchanting hidden object adventure game. Use our point-by-point instructions, our custom screenshots, and our simple puzzle solutions to navigate this treacherous mystery safely and put an end to the suffering of Kingsmouth.


Lens

  • Click the lens.
  • Zoom into the telescope.
  • Zoom into the cliff; click the fisherman.

 

Cliff

  • Speak to the fisherman; collect the 2 /3 toy soldiers.
  • Move down then move ahead to the Fountain.

 

Cart

  • Click the cart; collect the thick cloth.
  • Move down.

 

Cloth

  • Lay the thick cloth onto the boards.
  • Move into the Pawn Shop.

 

Matrix

  • Click the table.
  • Click the glass and the photo.
  • Collect the 1 / 3 printing matrix pieces.
  • Click the cubbies; collect the tongs.
  • Click the desk drawer 2 times; insert the signet ring and click the handle.
  • Collect the steel wheel.
  • Move to the Fountain.

 

Switch

  • Click the switch and place the steel wheel onto it.
  • Click the wheel to trigger a hidden objects area.

 

HO1

  • Find the items.
  • Collect the 3 / 3 toy soldiers.

 

Fisherman

  • Speak to the fisherman.
  • Click the cart and click the 3 fish away.
  • Select the dagger to open the chest and collect the 4 /12 golden fish.
  • Click the fountain.
  • Click the moss and click the key.
  • Select the tongs to collect the key.
  • Zoom into the lock and insert then click the key.

 

Stream Puzzle

  • Zoom into the steam vents to trigger a puzzle.
  • Solve the puzzle by clicking the fish in the pattern that they blow steam.
  • Move to the Pawn Shop.

 

Cubbies

  • Click the cubbies and insert the 3 / 3 toy soldiers to trigger a mini-game.
  • Solve the mini-game by aligning the toys so that each row has only one kind of toy per row going both horizontally and vertically.
  • Click the doorway to access a hidden objects area.

 

HO2 A

HO2 B

HO2C

HO2 D

  • Find the silhouetted items.
  • Collect the cutter.
  • Collect the green cross and insert it into the slot; collect the rubber gloves and the syringe.
  • Collect the rag.
  • Place the cutter onto the tape; click the door and collect the wrench.
  • Click the faucet and select the rag to collect the extension cord.
  • Zoom into the battery and select the wrench to use on the bolt.
  • Click the lid and use the syringe to get the acid; collect the syringe with acid.
  • Select the syringe with acid to use on the lock.
  • Select the rubber gloves to collect the ice block.
  • Insert the extension cord into the outlet and click the microwave.
  • Insert the ice block into the microwave and close the door; collect the crank.
  • Attach the crank onto the radio; click it to collect the 974 clue.
  • Click 9-7-4 on the phone and collect the key.
  • Insert the key into the cabinet; collect the blowtorch.
  • Move to the Fountain.

 

Hatch

  • Zoom into the hatch; click the moss.
  • Select the blowtorch on the hatch and click it open.
  • Move Underground.

 

Stove

  • Zoom into the stove.
  • Click the pot lid and zoom into the pot.
  • Click all of the items in the pot.
  • Click the satchel to collect the cash register buttons.
  • Click the books and click the cob webs and the old paper.
  • Collect the blunderbuss lock.
  • Zoom into the table; click the map.

 

Blunderbuss

  • Zoom into the table.
  • Place the blunderbuss lock onto the table.
  • Assemble the blunderbuss; attach the objects in ABC order.
  • Collect the Blunderbuss Pistol.

 

Pistol

  • Click the door.
  • Break the padlock using the blunderbuss pistol.
  • Move into the Catacombs.
  • Click the boat to activate a hidden objects area.

 

HO3

  • Find the silhouetted items.
  • Collect the bellows.