Hidden Expedition: The Crown of Solomon: Chapter Two: A Chilling Scene

Our Hidden Expedition: The Crown of Solomon Walkthrough will play the part of your faithful companion as you travel the world in search of the scattered pieces of King Solomon's Crown. Trust in our expert guidance, our simple puzzle solutions, and our custom marked screenshots as you race against time to find the crown's fragments before a nefarious criminal gets his hands on it.


Agent

  • Speak to the H.E.L.P. agent.
  • Collect the H.E.L.P. rucksack.
  • Collect the hook.
  • Click the H.E.L.P. rucksack; collect the lighter fuel, the map and the hacksaw.
  • Break the lock using the hacksaw; click the doors.
  • Move to the Lower Deck.

 

Lighter-Fuel

  • Select the lighter fuel to use on the vintage lighter; collect the working lighter.
  • Collect the gunpowder pouch.
  • Select the lighter to ignite the fuse.
  • Click the hidden objects area.

 

03A-H-O-1

03B-H-O-1

 

03C-H-O-1

  • Find the items.
  • Click the cabinet; collect the scissors and the pipe.
  • Select the nail puller and use it to remove and collect the nail.
  • Select the paintbrush and swipe it into the paint; use it to paint and collect the red ship.
  • Collect the red gear.

 

Red-Gear

  • Insert the red gear; read the note.
  • Collect the empty fireworks and 1 /2 checkers tokens.
  • Click the items aside; collect 1/ 3 sea shells.
  • Attach the hook, click it once.
  • Click the lever.
  • Pour the gunpowder pouch into the empty fireworks; collect the loaded fireworks.
  • Move through the doorway.

 

Painting-Pieces

  • Collect the 6 painting pieces.
  • Click the hidden objects area.

 

07A-H-O-2

  • Find the items.
  • Collect 2/3 sea shells.

 

Painting-Game

  • Insert the 6 painting pieces to trigger a mini game.
  • Solve the game by assembling the portrait.
  • Collect 4 /20 fact cards.
  • Collect the mermaid key, the note and the sharp bone.
  • Examine the book.
  • Collect the H.E.L.P. signet ring and 2 /2 checkers tokens.
  • Move down once.

 

Checkers

  • Place the 2 checkers tokens onto the board to trigger a mini game.
  • Solve the game by creating the pattern shown in the diagram.
  • Insert the H.E.L.P. signet ring; collect the locket and the kraken key.
  • Move down once.

 

Piece-Rope

  • Collect the piece of rope.
  • Select the sharp bone; collect 3 /3 sea shells.
  • Place down the loaded fireworks and the piece of rope.
  • Select the lighter to ignite them.
  • Click the tarp.
  • Insert the 3 sea shells; collect the dead man’s key.
  • Move to the Captain’s cabin.

 

Kraken

  • Insert the kraken key, the dead man’s key and the mermaid key.
  • Click the item inside.
  • Move into the Common Room.

 

Antenna-Fuse

  • Speak to Irene and receive 1 /3 antenna fuses.
  • Click the hidden objects area.

 

Chapter-2-13A-H-O-3

Chapter-2-13B-H-O-3

Chapter-2-13C-H-O-3

 

Chapter-2-13D-H-O-3

  • Find the items.
  • Select the tool to collect the postcard.
  • Click the hat; collect the paw print.
  • Click the backpack; collect the rope.
  • Click the pillow; collect the king and place it with the queen; collect the royal couple.
  • Collect the scissors.

 

Micro

  • Collect 5 /20 fact cards.
  • Click the socks; collect the microscope lens.
  • Move to the Bunk Room.

 

Cutter

  • Click the locker; read the diary and click all of the books.
  • Collect the glass cutter.
  • Click the box; collect the microfilm.
  • Select the scissors to collect the handle.
  • Click the curtain; collect the safety goggles, Mr. Fluffy and 2 /3 antenna fuses.
  • Move down 2x’s.

 

Screwdriver

  • Collect the screwdriver.
  • Attach and click the handle; collect 3 /3 antenna fuses, the bathroom key and the tent cord.
  • Move to the Bunk Room.

 

Bathroom

  • Insert the bathroom key; click it once.
  • Enter the doorway.
  • Chapter-2-18-Broom
  • Collect the broom.
  • Click the cabinet to trigger a hidden objects area.

 

Chapter-2-19A-H-O-4

 

Chapter-2-19B-H-O-4

  • Find the items.
  • Click the sponge; collect the bracelet.
  • Collect the metallic sponge.

 

Symbol-1

  • Select the screwdriver to collect 1 /2 workbench symbols.
  • Move down 3x’s.

 

Broom-2

  • Clear the snow 3x’s using the broom.
  • Click the lid; collect the flare.
  • Read the note and collect the bag of salt.
  • Pour the bag of salt onto the iced ladder; collect the lever.
  • Insert the 3 antenna fuses to trigger a mini game.
  • Solve the game by clicking the fuses correctly to make sure the colored fuses add up to the same amount.
  • Click the tape.
  • Move to the Common Room.

 

Irene

  • Speak to Irene.
  • Move to the Lab.

 

Safety

  • Select the safety goggles to use on the scene.
  • Insert the lever; click it once.
  • Collect 6 /20 fact cards.
  • Attach the microscope lens and the microfilm to trigger a mini game.
  • Solve the game by adjusting the knobs to the correct position, then connecting the dots with the same symbols and finally clicking the targeted spot.

 

Glass-Cutter-2

  • Select the glass cutter to trigger a hidden objects area.

 

Chapter-2-25A-H-O-4

  • Find the items.
  • Collect the wooden compass.

 

Metallic-Sponge

  • Select the metallic sponge to collect the oxygen valve.
  • Move down once.

 

Wooden-Compass

  • Attach the wooden compass; collect 2 /2 workbench symbols.
  • Move to the Lab.

 

Workbench

  • Insert the 2 workbench symbols.
  • Click all of the items; collect the arrowhead.
  • Move to the Bathroom.

 

Arrowhead

  • Use the arrowhead to slice the seal; click the lid.
  • Collect the plastic bag.
  • Click the plastic bag; collect the specimen bar code.
  • Move to the Lab.

 

Specimen

  • Attach the specimen bar code.
  • Click the button; collect the frozen specimen.
  • Move to the Bathroom.

 

Frozen

  • Insert the frozen specimen; collect the bronze amulet piece and the crown fragment.
  • Move to the Common Room.

 

Cabinet-Key

  • Speak to Irene; receive the cabinet key.
  • Move to the Bunk Room.

 

Cabinet

  • Insert the cabinet key; collect the doubloon and Mr. Fluffy’s backpack.
  • Place Mr. Fluffy’s backpack onto Mr. Fluffy’s back.
  • Move down 2x’s.

 

Fluffy

  • Give Irene Mr. Fluffy.
  • Move to the Submarine Bridge.