Amaranthine Voyage: The Shadow of Torment: Chapter Four: Into Elana’s House

Our Amaranthine Voyage: The Shadow of Torment Walkthrough will guide you through Anther as you work to banish Torment and restore magic. Use our detailed directions, custom screenshots, and simple puzzle solutions to help you uncover the mystery of Torment and the hold it has on Anther.


Chapter-4-01-Cuckoo

  • Collect the note and the cuckoo.
  • Collect the squid head and the ceramic wing.
  • Attempt to open the door.
  • Move down once.

 

Chapter-4-02-Ceramic-Bird

  • Insert the cuckoo.
  • Insert the ceramic wing to trigger a mini game.
  • Solve the game by arranging the numbers correctly.
  • Collect the empty crystal and the incomplete decorative lock.
  • Move to the right.

 

Chapter-4-03-Gecko

  • Click the incomplete decorative lock and insert the porcelain gecko.
  • Adjust the gecko and the lilies into the correct alignment; collect the decorative lock and insert it into the handle.
  • Click it once.
  • Move down once.

 

Chapter-4-04-Turn

  • Attach the turn handle; click it once.
  • Collect the safety lock.
  • Move to the right.

 

Chapter-4-05-Safety

  • Select the safety lock to open the door.
  • Move to the right.

 

Chapter-4-06-Mini

  • Attach the miniature arrow head.
  • Collect the ink and the quill.
  • Select the curtain tie to hold the curtain and trigger a hidden objects area.

 

Chapter-4-07A-H-O-1

 

b

  • Find the items.
  • Collect the bident.
  • Move down once.

 

Chapter-4-08-Bident

  • Select the bident to open the shell; collect the black pearl.
  • Select the ink and quill to create and collect the harp notes.
  • Place the harp notes onto the harp to trigger a mini game.
  • Solve the game by strumming the correct melody.
  • Use the following sequence to solve: B – G – D – F – H - E – C – A - I
  • Collect 1 /2 flints and steel.
  • Move to the right.

 

Chapter-4-09-Black

  • Insert the black pearl; collect 1 /5 fragment shards and the vial.
  • Pour the vial into the open bottle; click the bottle.
  • Collect the squid tentacles.
  • Move down 2x’s.

 

Chapter-4-10-Squid

  • Attach the squid tentacles onto the squid head to trigger a mini game.
  • To solve the game assemble the squid correctly.
  • Collect the squid key and insert it to trigger a hidden objects area.

 

Chapter-4-11A-H-O-2

 

B

 

C

  • Find the items to unlock the window.

 

Chapter-4-12-Animal

  • Collect the animal sketches.
  • Move to the right 2x’s.

 

Chapter-4-13-Sketches

  • Place down the animal sketches to trigger a mini game.
  • Solve the game by re-creating the images.
  • Solve the game using the following sequences:
  • Sketch 1: A – A – A – B – B – B
  • Sketch 2:  A – A - A – A – B – B
  • Sketch 3:  A – A – A – A – B – B
  • Read the book and click the handle.

 

Chapter-4-14-Flower-Essence

  • Collect the 5 flower essences.
  • Collect 2 /2 flints and steel.
  • Select the flint and steel to light the candles; collect the box.
  • Move down 2x’s.

 

Chapter-4-15-Box

  • Give the man the box.
  • Click the ice 4x’s.
  • Collect the code for the bells.
  • Move ahead.

 

Chapter-4-16-Left

  • Use the bident to collect the left antler.
  • Move ahead.

 

Chapter-4-17-Clapper

  • Speak to the man.
  • Collect the bell clapper and 1 / 3 elemental discs.
  • Move down once.

 

Chapter-4-18-Code-Bells

  • Place the code for bells down and attach the bell clapper to trigger a mini game.
  • Solve the game by clicking the bells in the correct sequence.
  • Use the following sequence to solve: C – C – A – A – A – A – B – B – B
  • Click the hidden objects area.

 

Chapter-4-19A-H-O-3

 

B

  • Find the items.
  • Collect the power source.
  • Move to the Square.

 

Chapter-4-20-Power

  • Insert the power source.
  • Move to the right.