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Chapter 4: Bad Dreams

With our Surface The Noise She Couldn't Make Walkthrough, you can bravely enter the dark recesses of a young girl's mind and begin to unravel the mystery of what's caused her current condition. Found unconscious on a lonely stretch of highway, help heal her mind with our detailed instructions and custom screenshots found in the Surface Walkthrough.
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  • Click the crashed flying machine (pink circle) to open a hidden object area.

  • Find all the objects on the list (yellow circles).

  • Pick up the sand.

  • Zoom into the fire (green circle).

  • Select the sand (green square) from the inventor inventory; throw it onto the fire.

  • Go to the tower entrance.

  • Zoom into the bushes (green circle).

  • Pick up the detergent (pink circle).

  • Go up the stairs (white arrow) to the throne room.

  • Pick up the sponge (green circle).

  • Zoom into the handprint (pink circle).

  • Pick up the valve.

  • Zoom into the tree (aqua circle).

  • Select the musket (aqua square) from the inventory; place it on the tree.

  • Pick up the bullet.

  • Place the bullet into the musket.

  • Pick up the loaded musket.

  • Go back to the entrance.

  • Zoom into the horse (pink circle).

  • Select the detergent and the sponge (pink squares) from the inventory; use both items on the horse.

  • Open the opening (green circle) in the horse; pick up the horse rider.

  • Go back to the throne room.

  • Zoom into the contraption near the throne (pink circle).

  • Select the horse rider (pink square) from the inventory; place it into the contraption to start a mini game.

  • Your goal is to make all of the horses move at the same speed.

  • Notice the dial settings (yellow lines); once the setting is correct a green light will appear.

  • Push the orange button (orange circle).

  • Go to the secret room behind the throne.

  • Zoom into the vanity (pink circle).

  • Pick up the plastic hand (purple circle).

  • Take the dress off of the dress form (yellow circle).

  • Notice the chest (green circle).

  • Go to the throne room.

  • Zoom into the handprint (yellow circle).

  • Select the plastic hand (yellow square) from the inventory; place it onto the handprint.

  • Pick up the pin.

  • Move forward in that direction.

  • Zoom in to the chest (green circle).

  • Select the pin (green square) from the inventory; place it into the groove to open a mini game.

  • Using the magnets move the gemstones to their outlines.

  • To solve the puzzle; follow the magnet patterns (yellow circles).

  • Click the magnets into their positions and let go.

  • Zoom into the chest (green circle).

  • Pick up the page.

  • Pick up the hook and the green gemstone (green circles).

  • Go to Main Street.

  • Zoom into the window (green circle).

  • Select the loaded musket (green square) from the inventory; shoot the lock on the window.

  • Open the window.

  • Pick up the blue gemstone (blue circle).

  • Zoom into the manhole (yellow circle).

  • Select the valve (yellow square) from the inventory; place it in the middle of the manhole.

  • Click the manhole 5 times and match the key heads to the outer icons.

  • Pick up the gardening shears.

  • Go to the tower entrance.

  • Zoom into the ivy (pink circle).

  • Select the gardening shears (pink squares) from the inventory; cut the ivy with them.

  • Pick up the peg and the door knocker (pink circles).

  • Go down the dark alley.

  • Zoom into the door (yellow circle).

  • Select the blue and green gemstones (yellow squares) from the inventory; place them into the empty eye sockets.

  • Pick the door knocker (yellow square) from the inventory and place in the lion’s mouth.

  • Click the door knocker; enter the memorial.

  • Zoom into the gong (yellow circle).

  • Pick up the page.

  • Pick up the elephant figurine (pink circle).

  • Go to the secret room.

  • Zoom into the mirror base (green circle).

  • Select the elephant figurine (green square) from the inventory; place it into the open space on the mirror base.

  • Pick up the gong mallet.

  • Go back to the memorial.

  • Zoom into the gong (green circle).

  • Select the hook (green square) from the inventory; place it on the gong.

  • Select the gong mallet (green square) from the inventory; hit the gong.

  • Zoom into the fountain (yellow circle); pick up the nameplate

  • Go into the dark alley.

  • Zoom into the gate (green circle).

  • Select the nameplate (green square) from the inventory; place it in the groove.

  • This will open a mini game.

  • Adjust the glass circles.

  • The constellations in the middle need to reflect what is displayed in the colored circles.

  • Go to the old chapel.

  • Zoom into the mound (pink circle).

  • Pick up the scythe (green circle).

  • Zoom into the door (yellow circle).

  • Pick up the candle (purple circle).

  • Go to the backyard.

  • Zoom into the reeds (green circle).

  • Select the scythe (green square) from the inventory; use it to cut the reeds.

  • Pick up the rag and the dragon tooth.

  • Go to the throne room.

  • Zoom into the statue (green circle).

  • Select the candle (green square) from the inventory; put it onto the candle holder.

  • Select the dragons tooth (green square) from the inventory; place it into the statues mouth.

  • Click the statues nose; pick up the lit candle.

  • Go to the backyard.

  • Zoom into the lantern (yellow circle).

  • Select the lit candle (yellow square) from the inventory; place it into the lantern.

  • Zoom into the cart (green circle).

  • Pick up the wheel.

  • Go to the old chapel.

  • Zoom into the battering ram (yellow circle).

  • Select the wheel (yellow square) from the inventory; place it onto the battering ram.

  • Select the peg (yellow square) from the inventory; place it on the wheel.

  • Click the wheel.

  • Go into the old chapel.

  • Click Liza (yellow circle).

  • Zoom into the pew (green circle); pick up the stick.

  • Go back to the outer chapel.

  • Zoom into the pitch fork (yellow circle).

  • Select the stick (yellow square) from the inventory; use it to fix the pitchfork.

  • Pick up the pitchfork.

  • Go to the backyard.

  • Zoom into the cart (yellow circle).

  • Select the pitchfork (yellow square) from the inventory; use it on the hay.

  • Pick up the forceps.

  • Go to the dark alley.

  • Zoom into the birdhouse (pink circle).

  • Select the forceps (pink square) from the inventory; use them to get the heart shaped badge.

  • Go to the secret room.

  • Zoom into the dress form (green circle).

  • Select the heart shaped badge (green square) from the inventory.

  • Place it into the groove.

  • Pick up the needle and thread.

  • Zoom into the blanket (purple circle).

  • Select the needle and thread from the inventory; use them to sew up the tear.

  • Pick up the blanket.

  • Go to the old chapel.

  • Select the blanket (yellow square) from the inventory; place it onto the eye (yellow circle).

  • Zoom into the lantern (pink circle).

  • You will be sent to the school.

  • Select the lantern (yellow square) from the inventory.

  • Use it to highlight the noise (yellow circle).

  • Zoom into the chalkboard (white circle).

  • Select the rag (white square) from the inventory; use it on the chalkboard.

  • You will be sent to the hospital.

  • Zoom into the nurse (yellow circle).

  • Pick up the note.

  • You will be sent to a hut.

  • Zoom into the door (green circle).

  • Pick up the mat and the knob.

  • Zoom into the fence (pink circle); place the mat onto it.

  • Go into the backyard of the hut.

  • Zoom into the lounge chair (green circle) for the hidden object area to open.

  • Find all the objects on the list (yellow circles).

  • Pick up the saw.

  • Zoom into the well (green circle).

  • Pick the saw from the inventory; use it to cut the beam.

  • Pick up the lid to the well.

  • Pick up the empty tranquilizer dart.

  • Go to the front of the hut.

  • Zoom into the front door (green circle).

  • Select the well lid (green square) from the inventory; insert it into the front door.

  • Go into the living room.

  • Zoom into the door (yellow circle); pick up the switch button.

  • Zoom into the stairs (green circle); pick up the screwdriver.

  • Go back to the backyard.

  • Zoom into the door (yellow circle).

  • Select the screwdriver (yellow square) from the inventory; use it to remove the screws.

  • Pick up the fridge handle.

  • Go back to the living room.

  • Zoom into the fridge (green circle).

  • Select the fridge handle (green square) from the inventory; place it on the fridge.

  • Open it and pick up the pumpkin.

  • Select the empty tranquilizer dart from the inventory; place it into the bottle in the fridge.

  • Pick up a full tranquilizer dart.

  • Zoom into the dart gun (yellow circle).

  • Select the tranquilizer dart (yellow square) from the inventory; load it into the tranquilizing gun.

  • Pick it up.

  • Zoom into the stairs (purple circle).

  • Select the pumpkin from the inventory; place it on the trap.

  • Go to the second floor.

  • Select the loaded tranquilizing gun (yellow square) from the inventory; use it on the dog (yellow circle).

  • Zoom into the trophy bear (green circle).

  • Pick up the nippers.

  • Click the teddy (pink circle) to open a hidden object area.

  • Find all the objects on the list (yellow circles).

  • Pick up the shovel.

  • Go back to the backyard of the hut.

  • Zoom into the mound (yellow circle).

  • Select the shovel (yellow square) from the inventory; use it to dig the dirt.

  • Pick up the wire.

  • Go to the second floor.

  • Go toward the right into Liza’s room.

  • Zoom into the switch (purple circle).

  • Select the wire (purple square) from the inventory; use it to fix the faulty wire.

  • Select the switch button (purple square) from the inventory; place it on the switch.

  • Turn it on.

  • Zoom into the drawer (yellow circle).

  • Select the knob (yellow square) from the inventory; place it on the drawer.

  • Open it; pick up the hunting horn.

  • Go to the second floor.

  • Zoom into the bear (green circle).

  • Select the horn from the inventory; place it into the groove.

  • Press the buttons in the following order:

  • Yellow, yellow, red; the goal is to make all 3 lights turn purple.

  • Pick up the pearl.

  • Go downstairs.

  • Zoom into the key cabinet (yellow circle).

  • Select the nippers (yellow square) from the inventory; use it to break the seal on the cabinet.

  • Pick up the snake head and the key for Byron’s fetters.

  • Zoom into the mantle (green circle).

  • Select the snake head from the inventory; put it onto the cane.

  • Pick up the pearl.

  • Go to the backyard of the hut.

  • Zoom into the well (yellow circle).

  • Select the key for Byron’s fetters (yellow square) from the inventory; use it to free man’s best friend.

  • Pick up the pearl.

  • Go to Liza’s room.

  • Zoom into the doll (yellow square).

  • Select the pearls (yellow square) from the inventory; place them into the slots in the necklace.

  • Pick up the lock pick.

  • Go to the living room.

  • Zoom into the door (pink circle).

  • Select the lock pick (pink square) from the inventory; insert it into the door.

  • A mini game will open.

  • Move the picks to match the openings.

  • Switching is only allowed with picks next to one another.

Once done, you will have completed Surface: The Noise She Couldn’t Make. Congratulations!

Ask for help in the comments below!