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Chapter 3: Numb

With our Surface The Noise She Couldn't Make Walkthrough, you can bravely enter the dark recesses of a young girl's mind and begin to unravel the mystery of what's caused her current condition. Found unconscious on a lonely stretch of highway, help heal her mind with our detailed instructions and custom screenshots found in the Surface Walkthrough.
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  • Notice the sand river (yellow circle).

  • Zoom into the compasses (green circle).

  • Pick up the magnet (pink circle).

  • Notice the statue (purple circle).

  • Click the debris (aqua circle) for the hidden object area.

  • Find the listed objects (yellow circles).

  • Pick up the guitar pick.

  • Go to the sand river.

  • Zoom into the sand castle (yellow circle).

  • Pick up the lever (pink circle) and lift the gate (aqua circle).

  • Zoom into the cactus (green circle).

  • Select the magnet (blue square) from the inventory; use them to pick up the cactus needles (blue circle).

  • Pick up the dropper.

  • Go to the statue.

  • Zoom into the statue (pink circle) to understand Jane’s symptoms.

  • Select the boot (blue square) from the inventory; use it on the scorpion (blue circle).

  • Select the dropper (aqua square) from the inventory; use it to capture her tears (aqua circle).

  • Zoom into the plant (white circle).

  • Select the tear (white square) from the inventory; use them on the plant.

  • Zoom into the drummer statue (yellow circle).

  • Pick up the dog medallion (pink circle).

  • Zoom into the piper (green circle).

  • Pick up the brush (purple circle).

  • Go to the oasis.

  • Zoom into the soldier (yellow circle).

  • Pick up the smoke bomb and the dead flower (pink circles).

  • Go to the statue garden and then to the fork in the road.

  • Zoom into the flowers (pink circle).

  • Select the smoke bomb from the inventory; use it to remove the bees.

  • Pick up the flower.

  • Zoom into the well (aqua circle).

  • Pick up the valve.

  • Zoom into the page (yellow circle) and read it.

  • Go to the hall of ropes.

  • Zoom into the winch (yellow circle).

  • Select the lever from the inventory (yellow square); place it on the top of the winch.

  • Click the platform base (aqua circle) to trigger a mini game.

  • Solve this puzzle by using the rope to trace all the lines without retracing your path.

  • Use the following sequence: 7 – 5 – 8- 7- 6- 3- 7- 4- 3 -1 -4 -5 -1 -2 -5.

  • Zoom into the platform.

  • Pick up the guitar and the blade (yellow circles).

  • Go to the desert.

  • Zoom into the rock (yellow circle).

  • Select the blade from the inventory (yellow square); use the rock to create a sharp blade.

  • Pick up the blade.

  • Go to the hall of ropes.

  • Zoom into the box (yellow circle).

  • Select the sharp blade (yellow square) from the inventory; use it to cut the rope.

  • Pick up the rake.

  • Go to the oasis.

  • Zoom into the soldier.

  • Select the flower (yellow square) from the inventory; put it into the vase (yellow circle).

  • Pick up the musket.

  • Open the bag, pick up the pipe brush.

  • Go to the fork in the road.

  • Zoom into the well (aqua circle).

  • Select the pipe brush from the inventory; use it in the pipe.

  • Pick up the form.

  • Go back to the oasis.

  • Zoom into the sand.

  • Select the rake from the inventory; use it to rake the sand.

  • Select the fish form from the inventory; put it onto the raked sand (yellow circle).

  • Take the mold off and pick up the sand fish.

  • Go to the sand river.

  • Zoom into the cat (yellow circle).

  • Select the sand fish (purple square) from the inventory; put it into the bowl (purple circle).

  • Pick up the sand cat.

  • Go to the hall of ropes.

  • Select the sand cat (yellow square) from the inventory.

  • Use the sand cat on the birds (yellow circle).

  • Go into the hall of birds.

  • Zoom into the tools (yellow circle).

  • Pick up the screwdriver (pink circle).

  • Zoom into the hole in the column (green circle).

  • Select the rope (green square) from the inventory and place it onto the gears.

  • Pick up the iron ball and the hypnotic medallion.

  • Go to the entrance of the hall of birds.

  • Zoom into the box (green circle).

  • Select the screwdriver (green square) from the inventory; use it to remove the clamp.

  • Pick up the three eyed muzzle.

  • Go to the hall of birds.

  • Zoom into the cage (yellow circle).

  • Select the brush (aqua square) from the inventory; use it on the final space where a face is missing (aqua circle).

  • Select the three eyed muzzle (purple square) from the inventory; place it in the final space where the face is missing (purple circle).

  • Arrange the faces according to the number of eyes from least to greatest.

  • Follow the pattern shown above (white square), if done correctly the eyes will glow green.

  • Pick up the climbing equipment and the lighter (white circle).

  • Go to the oasis.

  • Zoom into the wall (yellow circle).

  • Select the climbing equipment (yellow square) from the inventory; use it on the gear embedded in the rock.

  • Go to the rocky slope.

  • Zoom into the flying machine (yellow circle).

  • Pick up the lever.

  • Zoom into the fan (green circle).

  • Pick up the bellows.

  • Click the base of the flying machine (pink circle) for a hidden object area.

  • Find all the objects on the list (yellow circles).

  • Pick up the clock hands.

  • Go to the hall of birds.

  • Zoom into the tools (yellow circle).

  • Select the lever (aqua square) from the inventory; use it on the vice (aqua circle).

  • Click the lever to open the vice; pick up the tongs.

  • Select the bellows (purple square) from the inventory; zoom into the airbag (purple circle) and use the bellow on it.

  • Go to the sand river.

  • Zoom into the sand castle (yellow circle).

  • Select the clock hands (pink square) from the inventory; put them on the clock face (pink circle).

  • Select the iron ball (aqua square) from the inventory; put it into opening behind the clock face and click.

  • Pick up the Vitruvian man (purple circle).

  • Zoom into the snake (green circle).

  • Select the hypnotic medallion (green square) from the inventory; use it on the snake.

  • Pick up the snake.

  • Go to the sand desert.

  • Zoom into the rock (pink circle).

  • Select the snake (pink square) from the inventory; use it to get the prism.

  • Go back to the oasis.

  • Zoom into the tree (yellow circle).

  • Select the tongs (yellow square) from the inventory; use them to remove the nails.

  • Pick up the mechanical egg.

  • Go to the rocky slope.

  • Zoom into the flying machine (yellow circle).

  • Select the Vitruvian man (white square) from the inventory; place him on the case (white circle).

  • Click the case to open it; pick up the bomb.

  • Click the bird mechanism (green circle) to open a mini game.

  • Select the mechanical egg from the inventory.

  • Place the egg into the holder (pink circle).

  • Select the prism from the inventory.

  • Place the prism into the holder (green circle).

  • Adjust the mirrors to catch the middle of the egg.

  • Follow the pattern and direction of the mirrors (yellow circles) to unlock the puzzle.

  • Pick up the bird (pink circle)

  • Go back to the hall of birds.

  • Zoom into the metal tree (yellow circle).

  • Select the mechanical bird (yellow square) from the inventory; place it on the branch.

  • Zoom into the pedestal (pink circle).

  • Pick up the flute.

  • Go to the statue.

  • Zoom into the piper (yellow circle).

  • Select the flute (yellow square) from the inventory; place it with the piper.

  • Zoom into the guitarist (pink circle).

  • Select the guitar and pick (pink square) from the inventory.

  • Place them with the guitarist.

  • Go to the fork in the road.

  • Zoom into the column (green circle).

  • Select the bomb (green square) from the inventory; put it into the columns crack.

  • Select the lighter (green square) from the inventory; use it to light the fuse.

  • Go down the newly opened path to the hall of wind and continue on to the hall of rain.

  • Zoom into the drain (green circle).

  • Select the ship (green square) from the inventory; place it in the drain.

  • Pick up the hand.

  • Pick up the cart (yellow circle).

  • Zoom into the pipes (aqua circle).

  • Pick up the spade and the tape (pink circle).

  • Go to the rocky slope.

  • Zoom into the fan (yellow circle).

  • Select the cart (yellow square) from the inventory; use it on the fan blade.

  • Pick up the fan and the drum sticks.

  • Zoom into the dog grave (green circle).

  • Select the spade (green square) from the inventory; use it to create a hole.

  • Select the dog medallion (green square) from the inventory; place it on the lid.

  • Open the box and pick up the bone.

  • Pick up the plaster head.

  • Go to the hall of wind.

  • Zoom into the broken fan (yellow circle).

  • Select the fan blade from the inventory; use it to fix the fan.

  • Zoom into the glass crack (green circle).

  • Select the tape from the inventory to seal the crack.

  • Click the doors (aqua circle) for a mini game to open.

  • Follow the patterns as shown in the pictures.

  • Move the solid triangles outlined in yellow to the area of the hollow yellow triangles to solve the puzzle.

  • The patterns are as follows: A-T

  • The final outcome is shown in the pink square, letter T.

  • Zoom into the door (green circle).

  • Pick up the bagpipe.

  • Go to the hall of rain.

  • Zoom into the hole in the column (yellow circle).

  • Select the ceramic head (yellow square) from the inventory to fix the column.

  • Zoom into the pipes (green circle).

  • Select the valve (green square) from the inventory; use the on the pipe stem.

  • Click the valve a few times to tighten.

  • Pick up the drum.

  • Go to the statue.

  • Zoom into the bagpiper (yellow circle).

  • Select the hand (yellow square) from the inventory; place the hand onto his arm.

  • Select the bagpipes (yellow square) from the inventory; place it into his arms.

  • Zoom into the drummer (pink circle).

  • Select the drum and drum sticks (pink squares) from the inventory; place them with the drummer.

  • Zoom into the platform (green circle).

  • Pick up the memory page.

  • Pick up the signal key.

  • Go to the rocky slope.

  • Zoom into the flying machine (green circle).

  • Select the signal key (pink square) from the inventory; place it into the lock (pink circle).

Ask for help in the comments below!