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Chapter 2: Breathless

With our Surface The Noise She Couldn't Make Walkthrough, you can bravely enter the dark recesses of a young girl's mind and begin to unravel the mystery of what's caused her current condition. Found unconscious on a lonely stretch of highway, help heal her mind with our detailed instructions and custom screenshots found in the Surface Walkthrough.
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  • Zoom into the boat (yellow circle).

  • Pick up the fishing rod.

  • Zoom into the whale (green circle).

  • Remove the seaweed.

  • Go to the windmill (pink arrow).

  • Zoom into the target (yellow circle).

  • Pick up the ruby and the arrow fletching.

  • Zoom into the shed door (green circle).

  • Select the fishing rod (blue square) from the inventory; use it to unhook the door.

  • Pick up the oar.

  • Zoom into the spider door (aqua circle).

  • Pick up the bucket of tar (pink circle).

  • Go to the lake coast.

  • Zoom into the statue (yellow circle).

  • Select the ruby (white square) from the inventory; place it into his belt.

  • Pick up the weight.

  • Go to the windmill.

  • Zoom into the gate (pink circle).

  • Select the weight (white square) from the inventory; place it onto the hook.

  • Go into the cave.

  • Zoom into the backpack (yellow circle).

  • Pick up the spray can (pink circle).

  • Go to the windmill.

  • Zoom into the pool toy (yellow circle).

  • Select the spray can (yellow square) from the inventory; use it to blow up the toy.

  • Pick up the board.

  • Go to the lake coast.

  • Zoom into the boat.

  • Select the board (blue square) from the inventory; place it over the hole.

  • Select the bucket of tar (green square) from the inventory; pour it onto the board.

  • Select the oar (white square) from the inventory; place it into the boat.

  • Go to the island.

  • Zoom into the figures (yellow circle).

  • Pick up the ring (blue circle).

  • Click onto the hidden object area (pink circle).

Find all the listed objects (yellow circles).
Pick up the ribbon.
Go to the windmill.

  • Zoom into the shed (yellow circle).

  • Select the ribbon (blue square) from the inventory; use it on the twigs (pink circle).

  • Pick up the broom.

  • Go to the island.

  • Zoom into the figurines.

  • Select the broom (aqua square) from the inventory; use it to brush away the spider webs.

  • Pick the good luck medallion (blue square) from the inventory; place it with the figurines.

  • Enter the tree of wishes.

  • Zoom into the frog (yellow circle).

  • Pick up the crown and the opener (green circles).

  • Select the arrow fletching (blue square) from the inventory; place it on the end of the stick in the frog’s mouth.

  • Zoom into the painting (pink circle).

  • Go to the entrance of the tree of wishes.

  • Zoom into the convertible top (yellow circle).

  • Select the opener (blue square) from the inventory to cut a hole in the top.

  • Pull the lever.

  • Go into the car.

  • Zoom into the bag (yellow circle) and click the zipper.

  • Pick up the clapper.

  • Pick up the screw and the throwing star (green circle).

  • Go to the windmill.

  • Zoom into the window (yellow circle); pick the throwing star (blue square) from the inventory.

  • Throw it at the window to get the key (green circle).

  • Go to the lake coast.

Zoom into the train car (yellow circle).
Select the clapper (blue square) from the inventory; place the clapper in the bell (blue circle).
Pick up the bell.
Go to the tree of wishes.

  • Zoom into the toy train (yellow circle).

  • Select the bell (blue square) from the inventory; place it on the ear trumpet (blue circle).

  • Pick up the ticket (purple circle).

  • Zoom into the table (pink circle); select the key (green square) from the inventory to unlock it.

  • Pick up the lock.

  • Go to the lake coast.

  • Zoom into the train (yellow circle).

  • Select the ticket (blue square) from the inventory; place it into the stamper (blue circle).

  • Click the lever (green circle).

  • Go into the train.

  • Zoom into the case (yellow circle) and pick up the code paper (purple circle).

  • Zoom into the open bag (green circle) and pick up the wheel (blue circle).

  • Click the open case (pink circle) for a hidden object area.

  • Find all the listed objects (yellow circles).

  • Pick up the scissors.

  • Go to the lake coast.

  • Zoom into the whale (yellow square).

  • Select the wheels from the inventory; place them on the cart (yellow circle).

  • Go to the cave.

  • Zoom into the backpack (yellow circle).

  • Select the scissors (blue square) from the inventory; use them to cut the backpack.

  • Pick up the button.

  • Go to the train.

  • Zoom into the case (yellow circle).

  • Select the button (yellow square) from the inventory; place it into the missing button hole.

  • Click the left button, then the middle button.

  • Pick up the ship in a bottle (as shown in the pink square).

  • Go to the car.

  • Zoom into the glove compartment.

  • Select the code paper (blue square) from the inventory; place it next to the torn piece of paper (blue circle).

  • Punch in the code 8-6-1-9-0-9.

  • Open the glove compartment and pick up the key.

  • Zoom into the steering wheel.

  • Select the key from the inventory; use it on the bracelet (as shown in the green square).

  • Pick up the bracelet piece.

  • Go to the train.

  • Zoom into the chest (yellow circle).

  • Select the bracelet piece (yellow square) from the inventory; place the bracelet piece into the groove.

  • A mini-game will open.

  • Using the magnets move the gemstones to their outlines to make them glow.

  • Use the pattern shown above to complete the puzzle.

  • Zoom into the chest.

  • Pick up the memory page.

  • Pick up the fork (yellow circle).

  • Go to the island.

  • Zoom into the back of the car (yellow circle).

  • Select the lock (green square) from the inventory; use it on the chain (green circle).

  • Select the fork (blue square) from the inventory; use it to pick up the key (blue circle).

  • Go to the windmill.

  • Zoom into the spider head (yellow circle) on the door.

  • Select the key (yellow square) from the inventory; use it on the jaws.

  • Pick up the car key.

  • Go to the car.

  • Zoom into the dashboard (yellow circle).

  • Select the car key (yellow square) from the inventory; place it into the ignition and click it.

  • You will be taken to the lake coast.

  • Zoom into the whale.

  • Pick up the spider key (yellow circle).

  • Go to the windmill.

  • Zoom into the spider (pink circle).

  • Select the spider key (pink square) from the inventory; place it into the groove.

  • Go into the windmill.

  • Zoom into the table (yellow circle).

  • Pick up the matches and the handle (pink circles).

  • Zoom into the tank (aqua circle).

  • Read the page.

  • Take the drill bit.

  • Zoom into the crate (purple circle) for a hidden object area.

  • Find all the listed objects (yellow circles).

  • Pick up the rag.

  • Go to the island.

  • Zoom into the case (yellow circle).

  • Pick up the plaster head.

  • Select the drill bit (blue square) from the inventory; place it on the drill (blue square) in the case.

  • Pick up the drill.

  • Zoom into the back of the car (pink circle).

  • Select the bottle (pink square) from the inventory; place it under the drip.

  • Select the drill from the inventory; use it to make the hole larger (as shown in the pink square).

  • Pick up the bottle of fuel.

  • Go to the cave.

  • Zoom into the pedestal (yellow circle).

  • Select the plaster head (yellow square) from the inventory; place it on top of the pedestal.

  • Pick up the tiara (pink circle).

  • Go to the tree of wishes.

  • Zoom into the frog (yellow circle).

  • Select the tiara (blue square) from the inventory; place it on the frog’s head.

  • Select the rag (pink square) from the inventory; place it on the arrow tip in the frog’s mouth.

  • Select the bottle of fuel (green square) from the inventory; use it on the arrow tip.

  • Pick up the burning arrow (aqua circle).

  • Zoom into the chest (pink circle) for a mini game.

  • Select the handle from the inventory.

  • Place it near the matching piece to open the mini-game.

  • Match 2 objects on the board, press the swirl button to make a third object.

  • Do this repeatedly until you have filled the board.

  • Use the bush and hourglass to create the tree.

  • Use the horse and wheel to create the cart.

  • Use the man and the tree to create the house.

  • Use the house and the grain to create the windmill.

  • Use the man and the hour glass to create the wise man.

  • Use the crown and the wise man to create the king.

  • Use the king and the house to create the castle.

  • Use the man and the castle to create the knight.

  • Pick up the lantern.

  • Go to the windmill.

  • Zoom into the table (yellow circle).

  • Select the burning arrow (green square) from the inventory; place it with the bow (green circle).

  • Pick up the longbow.

  • Go to the cave.

  • Zoom into the scarecrow (yellow circle).

  • Select the longbow (yellow square) from the inventory; use it on the scarecrow.

  • Go towards the tent in the cave.

  • Zoom into the tent (yellow circle).

  • Click the flap.

  • Select the lantern (yellow square) from the inventory; place it into the tent.

  • Pick up the memory page and the handkerchief (green circle).

  • Zoom into the table (pink circle).

  • Pick up the gloves.

  • Select the screw (pink square) from the inventory; use it to fix the axe (as shown in the pink square).

  • Pick up the ice axe.

  • Go back to cave entrance.

  • Zoom into the fire (blue circle).

  • Select the gloves (blue square) from the inventory; use them to pick up the wrench (green circle).

  • Zoom into the wall (pink circle).

  • Select the ice axe (pink square) from the inventory; use it on the chalk outline.

  • Pick up the chalk (aqua circle).

  • Move forward into the cave.

  • Zoom into the telescope (yellow circle).

  • Select the handkerchief (yellow square) from the inventory; use it to clean the lens of the telescope.

  • Select the star (blue square) from the inventory; hang it on the string (blue circle) as shown in the blue square.

  • Zoom into the chalk drawing (green circle).

  • Select the chalk (green square) from the inventory; use it to finish the drawing and open a mini-game.

  • Move the caveman (blue square) from the middle with the arrows through the maze to get his essentials.

  • Notice the food meter (pink rectangle) every move depletes the food supply.

  • Follow the yellow line pattern starting from the center to solve this game.

  • Pick up the stopwatch.

  • Go inside of the windmill.

  • Zoom into the reservoir cover (yellow circle).

  • Select the wrench (yellow square) from the inventory to detach the bolts (green circles).

  • Zoom into the reservoir control panel.

  • Select the stopwatch (yellow square) from the inventory; place it in the groove (yellow circle) to trigger a mini game.

  • Move the timers so that the glass ball rolls from the top left to the low right without breaking.

  • Select 2 timers and switch their positions.

  • When all the timers are in their proper positions, click the red button.

  • Notice the timer face positions; follow this pattern to solve this game.

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