![]()
- Collect Elf and use him to collect the crowbar.
- Click the sack.
- Collect the tweezers, the hex key and the broken chainsaw.
- Select the crowbar to collect the torch and use it to unlock the gate.
- Move ahead.
![]()
- Speak to Mary.
- Move to the right and ahead once.
![]()
- Collect the car keys.
- Move down once.
![]()
- Insert the car keys.
- Collect the hat and the pager.
- Collect the lock pick.
- Move down once.
![]()
- Select Elf to scare the crows.
- Dip the hat into the water.
- Move to the Sherriff’s House.
![]()
- Insert the lock pick.
- Collect the glass cutter and the glove compartment handle.
- Move down once.
![]()
- Remove and replace the handle using the glove compartment handle.
- Collect the glass cutter blade and attach it to the glass cutter.
- Move ahead.
![]()
- Select the full hat to douse the flames.
- Select the working glass cutter to cut the window pane; click the handle.
- Move ahead into the Wine Cellar.
![]()
- Collect the chainsaw chain and the candle.
- Place the chain onto the broken chainsaw.
- Move down 3x’s.
![]()
- Select the working chainsaw to cut the log; collect the stick.
- Move to the Sherriff’s House.
![]()
- Select the stick to collect the oil lamp and button 1.
- Move ahead.
![]()
- Attach and click button 1.
- Collect gear 1 and the handcuffs.
![]()
- Click the foresight button.
- Restore the items to the proper positioning.
- Collect the penknife.
- Move down once.
![]()
- Select the penknife to slice the strap; collect the bottle of wine.
- Move ahead into the Wine Cellar.
![]()
- Place the bottle of wine to trigger a mini game.
- Solve the game by arranging the bottles as shown in the diagram.
- Click the compartment and collect the tap.
- Attach and click the tap.
- Move ahead.
![]()
- Collect the lighter and use it to light the candle.
- Select the lit candle to illuminate the fuse box.
- Click B – A – C and click the lever.
- Collect the awl, the gnome buckle and the clipboard.
- Move down 2x’s.
![]()
- Attach the gnome buckle.
- Collect the gnome head and the drawer pull.
- Move ahead.
![]()
- Attach the drawer pull to trigger a hidden objects area.
![]()
- Find the items.
- Collect the vise handle.
- Move ahead.
![]()
- Attach and click the vise handle.
- Collect button 2.
- Move down once.
![]()
- Attach and click button 2.
- Collect gear 2 and the gun.
- Move ahead.
![]()
- Click the foresight button.
- Restore the items to the proper positioning.
![]()
- Click the bearskin.
- Select the tweezer collect gear 3.
- Select the awl to open the hatch.
- Move down once.
![]()
- Attach gears 1, 2 and 3.
- Collect the ring.
- Move ahead.
![]()
- Insert the ring.
- Collect the framed photo.
- Hang the framed photo to trigger a mini game.
- Solve the game by arranging the frames correctly.
- Select the hex key to trigger a mini game.
![]()
- 1. Select the crescent 3x’s to create a circle.
- 2. Adjust the bulbs correctly.
- 3. Align the tiles correctly.
- 4. Arrange the connections correctly.
- 5. Align the squares in the correct boxes.
- 6. Swap the tiles to create the correct images.
- 7. Arrange the connections correctly.
![]()
- Click the ropes and speak to Oliver.
- Click the paper; collect the letter.
- Move down 4x’s.
![]()
- Select deduction.
- Speak to the Sherriff.
- Click the bag and click the 3 pieces of evidence.
- Congratulations! You have successfully completed the main game of Mystery Trackers: Nightsville Horror C. E.