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- Insert and click the office key.
- Move into the Office.
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- Collect the ruler.
- Move down once.
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- Select the ruler to pry the cabinet open.
- Speak to George.
- Examine the 3 items.
- Collect the zipper pull and the bag.
- Select the zipper pull to attach onto the bag, and then use the oil can on the zipper pull.
- Collect the pliers and the figurine.
- Move down 2x’s and zoom to the right.
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- Select the pliers to collect the ring.
- Move to the Office.
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- Click the foresight button.
- Restore the items to the proper positioning.
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- Click the bricks in ABC order.
- Attach the ring and click the hatch.
- Move to the right into the Basement.
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- Collect the scythe.
- Collect the note from criminal.
- Click the drape and click the machine.
- Adjust the dial and the symbols.
- Adjust the dial and the numbers.
- Collect the chest piece and the picture frame.
- Read the note.
- Move down once.
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- Insert the chest piece and click the box to trigger a mini game.
- Solve the game by arranging the tiles to complete the image.
- Collect the brief case key.
- Move down 3x’s.
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- Select the scythe to cut the vines and the scissors to slice the tarp.
- Collect the handle and the broken spade.
- Insert the briefcase key; collect the screwdriver and the nails.
- Select the broken spade, the handle, the nails and the hammer to create the spade.
- Use the spade to remove the dirt.
- Click the box; collect the cassette.
- Move to the Johnson’s House.
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- Select the screwdriver to collect the batteries from the teddy bear.
- Move to the right 2x’s into the Basement.
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- Insert the batteries and the cassette.
- Click the cassette and the button; collect the instructions.
- Move down 2x’s.
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- Speak to George.
- Click the hidden objects area.
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- Find the items.
- Collect the picture.
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- Insert the picture into the picture frame.
- Move down once.
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- Click deduction.
- Speak to Mrs. Johnson.
- Speak to the Sherriff.
- Move to the left to the Abandoned District.