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- Collect the lantern and use the matches to light it; return it to the hook.
- Collect the hat and click the lever.
- Collect the knife.
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- Click the foresight button.
- Restore the items to the proper positioning.
- Click the hidden objects area.
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- Find the items.
- Collect the token.
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- Insert the token.
- Collect the monogram and the button.
- Move to the Johnson’s House.
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- Insert the monogram; collect the broken glasses and the clock hands.
- Select the broken glasses and the screwdriver to collect the 1st lens.
- Attach and click the button; collect the cryptex and click it once to trigger a mini game.
- Solve the game by aligning the dials as shown.
- Collect the micro note.
- Move to the right into the Office.
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- Attach the clock hands and set it to 5:20.
- Collect the figurine and the magnifier.
- Click Mr. Johnson’s diary 2x’s; collect the picture of Sam and Mary.
- Select the magnifier and the screwdriver to collect the 2nd lens.
- Insert the 2 lenses and the micro note onto the microscope.
- Read and collect Sam’s note.
- Move down 2x’s and to the left.
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- Insert the figurine to trigger a mini game.
- Solve the game by following the prompts.
- Click the ropes in ABC order.
- Select the axe to chop the trees.
- Insert the bridge parts into the outline.
- Select the completed bridge and place it across the water; click the sun and collect the key and insert it into the slot.
- Adjust the wedge to rings to color match the wedge; collect the wind mill blades and insert them into the windmill.
- Adjust the blades to color match the dots; collect the tile piece and insert it into the picture puzzle.
- Arrange the tiles to complete the image; click the moon.
- Select the figure and the owl and place them near the bridge.
- Click the images to create the rifle.
- Match the weapons.
- Give the rifle to the Sherriff.
- Collect the trunk inlay.
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- Insert the trunk inlay.
- Collect the ferry tickets.
- Move down once.
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- Click deduction.
- Speak to the Sherriff.