Chapter 5: Old City

- Use AX (C); take MECHANISM HANDLE.
- Take LOCK PIECE 1/3 (D); place MECHANISM HANDLE.
- Solution (E): 1-2-3.
- Complete HOP.

- Pick up BOOT (F).
- Place BEETLE FIGURINE (G); open; take SAUSAGES.
- Disassemble BOOT; receive LACE, OIL and LOCK PIECES 2/3.
- Give SAUSAGES (H); receive LOCK PIECES 3/3.
- Take NEWSPAPER (I); place LOCK PIECES.

- Solution (J).
- Walk forward.

- Open (K); speak; move forward.
- Speak (L); use (M); complete HOP.

- Complete HOP (N); receive STETHOSCOPE.
- Take PICTURE (O).
- Place STETHOSCOPE (P); spin; take DIARY KEY and PICTURE PIECE.
- PICTURE PIECE on PICTURE; open; take AWL.
- Use LIGHTER (Q); take GRYPHON HEAD.
- Take HEART HANDLE (R).
- Place NEWSPAPER and AWL (S); retrieve DOOR KEY.
- Use DOOR KEY (T); open; enter.

- Speak (U); take REBECCA'S DIARY.
- DIARY KEY on REBECCA'S DIARY; open.
- Solution (V).
- Take REBECCA'S ROOM KEY (W).
- Read (X-Z); receive WING VALVE.
- Move (A).
- Place GRYPHON HEAD (B); use REBECCA'S ROOM KEY.
- Walk right.

- Take COMB (C).
- Use COMB (D); take KNITTING NEEDLE.
- Move; use OIL (E); open and take CLOCK KEY.

- Solution (F); receive METAL BUTTONS.
- Remove (G); place HEART HANDLE.
- Open; take HOOK.
- Use CLOCK KEY (H); open.
- Complete HOP; receive NOTE SYMBOL 1/3.
- Place WING VALVE (I); turn.
- Place STARFISH FIGURINE (J); inspect; receive WET SPONGE.
- Use KNITTING NEEDLE (K); find WINDOW HANDLE.
- Go to Vault Laboratory.

- Use WET SPONGE (L); inspect; receive DIARY CODE.
- DIARY CODE on REBECCA'S DIARY.
- Solution (M); turn page.
- Solution (N); take MUSIC SYMBOLS 2/3 (O).
- Walk down.

- Pick up ROD (P).
- LACE and HOOK on ROD; assemble; receive FISHING ROD.
- Walk right.
- Replace WINDOW HANDLE (Q); open.
- Cast FISHING ROD (R); receive HAT FIGURINE.
- Walk down.

- Place HAT FIGURINE (S); receive MUSIC SYMBOLS 3/3.
- Use NOTE SYMBOLS (T).

- Solution (U).
- Solution 1: J-I-H-G-F.
- Solution 2: I-G-H-L.
- Solution 3: L-C-D-A-K-J-D-F.
- Take TUNING FORK.
- Walk right.

- Use TUNING FORK (V); take CLOCK HANDS.
- Place CLOCK HANDS (W); complete HOP; receive SNOWFLAKE SYMBOL.
- Walk down.

- Move (X); use SNOWFLAKE SYMBOL; pick up LETTER W 1/2.
- Walk forward.
- Complete HOP (Y); find GLASS POTION.
- Use TUNING FORK (Z); pick up SYRINGE and LIPSTICK.
- Go to Rebecca's Room.

- Place GLASS POTION and LIPSTICK (A).
- Solution (B); take CASKET CODE.
- Place METAL BUTTONS and CASKET CODE (C).
- Solution (D); take REBECCA'S INITIALS.
- REBECCA'S INITIALS on REBECCA'S DIARY (E); turn page.
- Solution (F); turn page; take NUMBER TOKEN 1/2 and CLOCK TOWER ADDRESS.
- Walk down twice.

- Give CLOCK TOWER ADDRESS (G).
- Speak (H); take BROKEN HARMONICA.
- Inspect BROKEN HARMONICA; find NUMBER TOKENS 2/2.
- SYRINGE on BROKEN HARMONICA.
- Give HARMONICA (I).

- Open (J); move forward.
- Open (K); enter.
- Place NUMBER TOKENS (L).

- Solution (M): B-A; H-B; B-C; C-G; E-D; D-C; C-B; B-H; F-E; E-D; D-C; C-B; G-C; C-D; D-E; B-C; H-B.
- Take SPEAR (N).
- Walk forward.

- Use (O); complete HOP.
- Inspect (P); take SWITCH and WHISTLE.
- Use WHISTLE (Q); take CHAIN.
- Slide (Q1).

- Pick up SAND BAGS (R).
- Take LIFT MECHANISM CODE (S).
- Inspect (T); place LIFT MECHANISM CODE.
- Solution (U); take GEAR 1/3; place SWITCH and pull.

- Inspect (V); place CHAIN and SAND BAGS.
- Complete HOP; receive CLOCKMAKER'S EMBLEM.
- Walk back.
- Speak (W).

- Speak (X); use SPEAR.
- Solution (Y): solution is random.

- Place CLOCKMAKER'S EMBLEM (Z); take BIG CLOCK KEY.
- LIGHTER on PAPER; take BOMB CLUE.
- Use BOMB CLUE (A); complete HOP.
- Investigate (B).

- Solution (C): Ax5-Bx6-C-Dx2-Ex6-Fx4.
- Take GEARS 2/3.

- Use (E); solution (F).
- Select Yes; receive GEARS 3/3.
- GEARS on BIG CLOCK KEY (G).
