Chapter 4: Central Street

- Use WRENCH (B-D); take LOCK PICK.
- Remove BELL (E); move signs; take COOK STATUETTE 1/3.
- LIGHTER on BELL; receive BUTTERFLY BUTTON.
- Read (F); take BONE (G).
- Read (H); find STATUETTES 2/3.

- Take METAL HANDLE (I); give BONE (J).
- Place BUTTERFLY BUTTON (K); open.
- Solution (L); receive BRUSH.
- Close; walk forward.

- Use METAL HANDLE (M); turn; receive STATUETTES 3/3.
- Turn (M); view.
- Pick up SHARPENER (N).
- Take TONGS (O); place STATUETTES (P).

- Solution (Q): Solution start place is random.
- Start (@): I-A-G-B-D-J-A-E-B-D-L-A-H-B-D-K-A-F-B.
- Take BELL CLAPPER.
- Walk down.

- BELL CLAPPER on BELL.
- Place BELL (R); speak; give MAYOR'S WATCH.
- Walk forward.

- Speak (S); use (T); complete HOP.
- Speak; get CEMETERY LOCK EMBLEM.
- Walk back twice.

- View (U).
- Place CEMETERY LOCK EMBLEM (V); use LOCKPICK (W).
- Solution (X).
- Open; move forward.

- Pick up WHISTLE HANDLE (Y).
- Solution (Z); take TROWEL (A).
- Use BRUSH (B); take STONE PLATE.
- Use TROWEL (C); find TORN TICKET.
- Go to Railway Station.

- Place TORN TICKET (D); find (E).
- Take LOCK PART (F).
- Place WHISTLE HANDLE (G); pull.
- Read (H); pick up WEIGHT.
- Place LOCK PART; find TRAIN TICKET.
- Use TRAIN TICKET (F).
- Move forward.

- Pick up CANE HANDLE (I).
- Pick up CANE PIECE (J).
- Pick up CANE PIECE (K).
- CANE PIECES on CANE HANDLE.
- Use CANE (L); open; take WINDOW HANDLE and CEMETARY MAP.
- Use WINDOW HANDLE (M); open; move left.
- Go to Old Cemetery.

- Use WEIGHT (N); take BLUNT SICKLE.
- SHARPENER on BLUNT SICKLE.
- Use SICKLE (O); receive SCALES FIGURINE.
- Place STONE PLATE (P); solution (Q); take BOAR PAW FIGURINE and BAS-RELIEF PART 1/3.
- Use TONGS (R); solution (S); take BAS-RELIEF PART 2/3.
- Use BRUSH (T); solution (U); take BAS-RELIEF PART 3/3.
- Place BAS-RELIEF PARTS (V).

- Solution (W): B-C-D-E-A.
- Look forward.

- Use SICKLE (X); find WATCH HANDS.
- Walk back twice.
- Place SCALES FIGURINE (Y); open; take CROWBAR.
- Walk forward; look forward.

- Use CROWBAR (Z).
- Solution (A); receive POCKET WATCH.
- Inspect POCKET WATCH; complete HOP.
- Place WATCH HANDS (B); solution (C); open and take CLOCKMAKER'S NOTE.
- Go to Mayor's Office.

- Give CLOCKMAKER'S NOTE (D); speak.
- View (E); search (F); receive UNKNOWN POWDER.
- Take WOLF PAW FIGURINE (G).
- UNKNOWN POWDER on BAG.

- Solution (H): Ax5, Bx5.
- Find GRAPHITE LUMP.

- Pick up BEETLE FIGURINE (I); use WOLF PAW FIGURINE; take DRAWER HANDLE 1/3.
- Place BOAR PAW FIGURINE (J); take DRAWER HANDLE 2/3.
- Pick up STARFISH FIGURINE (K).
- Take DRAWER HANDLES 3/3 (L).
- Place DRAWER HANDLES (M).

- Solution (N).
- Solution (O); receive PETALS.
- Investigate (P).
- Place PETALS (Q); use GRAPHITE LUMP; receive MAP COORDINATES.

- Place MAP COORDINATES (R).
- Solution (S).
- Select (T); pick up FEATHER SYMBOL.

- Place FEATHER SYMBOL (U); open.
- Solution (V): E-C-A-C-B-E-R; take INK REMOVER.

- INK REMOVER on POCKET WATCH.
- Use (W); solution (X); receive REBECCA'S ADDRESS.
- Walk down.
- Enter (Z).
- Read (A); take AX.
- Give REBECCA'S ADDRESS (B).
