Chapter 2: Square

- Give PARK MAP (U).
- Inspect (V); receive PLAYING CARD.
- Take GEM 1/4 (W).

- Pick up KNOCKER (X); move.
- Open paper (Y); take GEMS 2/4.
- Remove (Z); add KNOCKER; knock.
- Speak; take SIEVE.
- Look (A).
- Take BOX (B); inspect BOX and take CLOCK HANDS.
- Use CLOCK HANDS (C); take GEMS 3/4; open.

- View (D); use SIEVE; receive GEMS 4/4.
- Place CAT; Solution (E); receive COINS.

- Give COINS (F); speak.
- Complete HOP (G); receive SAMPLE TICKET.
- GEMS on BOX; add SAMPLE TICKET (H).

- Solution (I); receive PUNCHED TICKET.

- Use PUNCHED TICKET (J).
- Walk forward.

- Take HAMMER (K).
- Take FILE (L).
- Place HAMMER (M); use, receive WICK.
- Take (N); use KNIFE (O); uncover.
- Take LEVER (P).

- Replace LEVER (Q).
- Solution: A-B-C; receive BELL 1/2.
- Walk down.

- Use FILE (R); bend.
- Use LIGHTER; take BELLS 2/2.
- Walk forward.
- Place BELLS (S); ring; give PLAYING CARD.

- Speak (T).
- Read (U).
- Take BANANA.

- Give BANANA (V).
- Play (W); solution is random; take TOKEN.
- View (X); use TOKEN.
- Play (Y); solution is random; take HORN.
- Solution (Z); receive BULLETS.
- Walk down.

- WICK and BULLETS on BROKEN BOMB; assemble.
- Use BOMB and LIGHTER (A); walk forward.
- Read (B).

- Take TRAP (C).
- Inspect (D); use LIGHTER; pick up GARDEN SHEARS.
- Use GARDEN SHEARS and LIGHTER (E).
- Solution (F); receive ACORNS.
- Give ACORNS (G); read letter.
- Look (H).

- Use (I); complete HOP.
- Take PENDANT (J).
- Move down.
- Place PENDANT (K); take MAGNESIUM.
- Look forward.

- Place ENGINEER'S BRIEFCASE, TRAP, and MAGNESIUM (L); use LIGHTER.
- Move (M).

- Pick up CANE (N).
- Take VILLAIN'S MEDALLION (O).
- Open (P); read note and take TWEEZERS.
- TWEEZERS on BAG; open (Q); inspect.

- Solution (R): A-B-C-D.
- Take DEVELOPING SOLUTION.

- Place DEVELOPING SOLUTION (S); use; receive NEWSPAPER PHOTO.
- Use CANE (T); take OIL.
- Walk down.

- Use OIL (U); turn; take GEARS.
- Place NEWSPAPER PHOTO (V); complete HOP; receive CLOCK SYMBOL.
- Disassemble VILLAIN'S MEDALLION; place GEARS; open and take CODE PIECE 1/2.

- Use (W); solution (X); receive CLOCK WORKSHOP ADDRESS.
- Enter (Y).
- Give CLOCK WORKSHOP ADDRESS (Z).
