Rite of Passage: Child of the Forest: Chapter Three: Swamp Land

Our Rite of Passage Child of the Forest Walkthrough will help you prepare for the fight of your life as you attempt to save your husband and the town from the dark forces of the encroaching forest. Rely on our detailed screenshots, crystal clear instructions, and easy puzzle solutions when you find yourself in trouble. Our Rite of Passage Walkthrough will help you survive this endless night.


Amulet

  • Click the door.
  • Select the amulet to use on the darkness.

 

Door

  • Click the door 2 times.
  • Speak to the woman.
  • Click the barrel; collect the code.
  • Click the gate and align the pearls to show the correct code.
  • Click the latch.
  • Move through gate and go to the swamp.

 

Dark

  • Use the amulet on the dark area.
  • Click the boat; collect the crowbar and the branch.
  • Move down once.

 

Barrel

  • Click the barrel.
  • Use the crowbar to open the lid; collect the barrel cover.
  • Click the barrel cover in the inventory and place the branch onto it.
  • Put the nails onto the branch.
  • Use the stone to drive in the nails to create the oar.
  • Move to the left and go to the swamp.

 

Oar

  • Click the boat and place the oar down.
  • Click the column and use the crowbar to loosen the winch.
  • Collect the winch.
  • Place the hamster into the opening.
  • Collect the hamster and the 1/ 2 crystal eye.
  • Move down one time.

 

Well

  • Click the well.
  • Insert the winch and click it 3 times.
  • Click the well to access a hidden objects area.

 

HO1

  • Find the items based on the shapes.
  • Collect the dragonfly medallion parts.

 

Medallion

  • Click the dragonfly medallion parts in the inventory.
  • Insert the parts in numerical order to create the dragonfly medallion.
  • Move to the left.

 

Column

  • Click the column and insert the dragonfly medallion.
  • Place the dragonfly tiles into the matching base.
  • Click the tiles as follows: A – E – D – B – A – C
  • Collect the 2 / 2 crystal eye.

 

Eyes

  • Click the head and insert the 2 crystal eyes.
  • Move ahead to the ship’s graveyard.

 

Plunger

  • Click the boat and collect the plunger.
  • Click the middle ship.

 

Cannonball

  • Select the amulet and use it on the dark space.
  • Collect the cannonball.
  • Click the chest; collect the small sail.
  • Move down once and click the ship to access a hidden objects area.

 

HO2

  • Find items with similar shapes.
  • Collect the flint.
  • Move down once.

 

Sail

  • Attach the small sail onto the mast; collect the model ship.
  • Click the model ship in the inventory and click the wheel.
  • Collect the anchor.
  • Move to the right to the ship’s graveyard.

 

Anchor

  • Click the ship and insert the anchor into the lock.
  • Click the lid; collect the cardboard cannon and the gunpowder.
  • Click the crate and zoom in to access a mini-game.

 

Cannon Game

  • Insert the cardboard cannon into the base.
  • Click the 2 sliders to aim the cannon.
  • Click the button to shoot.
  • Once the game is solved, move up the ladder to the Victoria.

 

Cabinet

  • Click the cabinet.
  • Click the buttons as follows: A – B – B – A – B – B
  • Read the note and collect the wick.
  • Click the wick it the inventory; select the razor and use it to slice off a wick piece.

 

Cannon 2

  • Click the cannon and insert the gunpowder and the cannonball.
  • Insert the plunger into the cannon.
  • Place the wick piece into the cannon and use the flint on the wick.
  • Move to the right to Dragon Winds.

 

Chest

  • Use the amulet on the dark area.
  • Click the chest and collect the pipe.
  • Click the pipe in the inventory; add the gunpowder and the wick to create explosives.

 

Skeleton

  • Click the skeleton; collect the saber and the Captain’s diary.
  • Move down 2 times and click the middle ship.

 

Explosive

  • Insert the explosives in the opening.
  • Move down once.

 

Flint

  • Use the flint to ignite the wick.
  • Move ahead to the Sea Maiden.

 

Dingy

  • Click the dinghy; collect the decipher plate.
  • Select the saber to slice the 2 ropes.
  • Notice the mini-game on the cabin door.
  • Click the dinghy to access a hidden objects area.

 

HO3

  • Find the listed items.
  • Click the hat; collect the scroll.
  • Click the shirt; collect the broken crate.
  • Click the hanky to uncover the weight.
  • Place the weight into the bowl to tip the scales.
  • Click the spatula to uncover the rock; use the rock to smash the mirror.

 

Keys

  • Find the 12 keys.
  • Collect the bunch of keys.

 

Bunch

  • Click the bunch of keys in the inventory.
  • Insert the keys into the ship’s compartment that has the matching silhouette.
  • Collect the chest key.
  • Move back to the Dragon winds.

 

Chest Key

  • Click the chest and insert the chest key.
  • Collect the golden helm.
  • Click the Captain’s diary in the inventory; insert the decipher plate into the page.
  • Collect the code.
  • Use the map to go to the Sea Maiden and zoom into the cabin door to access a mini-game.

 

Door Puzzle

  • Insert the golden helm to trigger the game.
  • Click the wheel the same number as shown on the clue.
  • Click the wheel 2 spaces clockwise to the purple gemstone.
  • Click the wheel counter clockwise 5 spaces to the yellow gemstone.
  • Click the wheel clockwise 4 spaces to the white gemstone.
  • Click the wheel counter clockwise 3 spaces to the red gemstone.
  • Click the handle; enter the doorway.
  • Move ahead.

 

Screwdriver

  • Click the crate; collect the screwdriver.
  • Click the barrel to access a hidden objects area.

 

HO4

  • Find the listed items.
  • Click the drawer; collect the scissors.
  • Click the cloth; uncover the paper boat.
  • Select the can opener to open the can; collect the peas.
  • Place the egg into the pan; collect the fried egg.
  • Collect the golden acorn.
  • Select the map to go to the Summit.

 

Acorn

  • Click the door; insert the golden acorn and click it.
  • Move into the White cottage.

 

Clock

  • Click the clock; read the article.
  • Use the screwdriver on the screw to access a mini-game.
  • Place the objects into the correct areas.
  • Click the single bug and place it with the other bugs.
  • Insert the eyes into the tree hollow.
  • Move the trees to the tree line.
  • Place the mushroom onto the tree.
  • Click anywhere.
  • Place the objects into the correct areas.
  • Put the sun into the sky.
  • Move the pillar to the gate.
  • Lay the tree onto the stump.
  • Move the statue to the rocks.
  • Collect the 1 / 2 brass stars.

 

Table

  • Click the table; read the text.
  • Collect the 2 / 2 brass stars and look at the 4 photos.
  • Click the chest and insert the 2 brass stars.
  • Read the diary and collect the ancient scroll.

 

Scroll

  • Click the ancient scroll in the inventory.
  • Click the string and collect the ancient script.
  • Move to the gypsy wagon.

 

Man

  • Give the man the ancient script.
  • Collect the old city map.
  • Move to the Dark woods and go forward to the left path to the forest.

 

Mushroom

  • Place the old city map onto the scene.
  • Find the 3 mushrooms.
  • Move right per the map.

 

Pinecones

  • Find the 3 pine cones.
  • Move left per the map.

 

Birds

  • Find the 3 birds.
  • Move ahead per the map.

 

Lizard

  • Find the 3 lizards.
  • Move right per the map.

 

Lamp

  • Per the map, light the lamps in numerical order.
  • Move ahead.