Phantasmat: Crucible Peak: Chapter Five: Exploring the Museum

Our Phantasmat: Crucible Peak Walkthrough is your handbook to surviving a terrible avalanche in the middle of the Alps that leaves you washed up on the doorstep of an isolated mountain resort that time forgot. This guide is packed full of vital information you'll need to keep you safe as you attempt to uncover the secrets haunting this hidden mountain town.


Post Office Door

  • Examine the post office door.
  • Use the axe on the door.
  • Go into the post office.


Fan

  • Examine the fan base.
  • Collect the key.
  • Examine the cabinet; use the key on the drawer.
  • Collect the wife’s letter.
  • Move down one time.


Letter

  • Give Peter the wife’s letter.
  • Examine the museum door to access a mini-game.


Animal Game

  • Move the animals to the correct treats.
  • Solve as follows:
  • Slide the pink rabbit to the right
  • Slide the blue dog up
  • Slide the orange bear down, then left and up
  • Slide the blue dog to the right then down
  • Slide the green cat to the left, then up, left again, down and then right.
  • Go into the museum.


Table

  • Examine the table; collect the fan button.
  • Click the middle sculpture to access a hidden objects area.


Hidden Object Scene

  • Find the listed items.
  • Click the chainsaw; collect the bat.
  • Collect the electrical plug.
  • Move down once and go into the post office.


Plug

  • Examine the fan base.
  • Connect the electrical plug to the wire; plug it in.
  • Examine the top of the fan, connect the fan button and click it on.
  • Click the fan so it turns.
  • Examine the scale; collect the phoenix.
  • Leave the post office; go inside the museum.


Wolf

  • Notice the area where the stairs should be.
  • Examine the base of the right wolf.
  • Insert the phoenix into the groove to access a mini-game.


Diagram Game

  • Trace the diagram; do not repeat any of the lines.
  • Complete all 3 patterns.
  • Move forward up the stairs.


Bear

  • Examine the bear.
  • Insert the paw symbol.
  • Collect the pencil.
  • Move forward.


Generator

  • Examine the generator.
  • Notice the number 3.14.
  • Collect the bulb.
  • Notice the fallen head.
  • Move down two times.


Sharpener

  • Examine the table on the right.
  • Examine the sharpener; insert the pencil and turn the handle.
  • Collect the graphite powder.
  • Move down two times, go into the post office and examine the scale on the left.


Powder

  • Put the graphite powder onto the scale.
  • Remove the powder three times; the scale needs to display 3.14.
  • Use the bulb on the powder.
  • Collect the graphite conductor.
  • Walk down once, go into the museum and move forward two times.


Conductor

  • Examine the generator.
  • Insert the graphite conductor.
  • Click the switch.
  • Collect the chessman.
  • Leave the generator and move down two times.


Chess

  • Examine the chess board; put the chessman on the icon.
  • Click the chess piece.
  • Collect the face part.
  • Move forward two times.


Face Game

  • Examine the fallen face to access a mini-game.
  • Insert the face part.
  • Put the pieces onto the button; rotate them and assemble the face.
  • Move forward.


Car

  • Notice the locked car.
  • Collect the glass sphere.
  • Move down one time.


Sphere

  • Examine the generator.
  • Insert the glass sphere over the bulb.
  • Talk with Greta.
  • Examine the torso; collect the mini face.
  • Move down two times.


Mini Face

  • Examine the table on the right; insert the mini face.
  • Collect the fangs symbol.
  • Click the middle statue to access a hidden objects area.


Hidden Object Game

  • Find the listed items.
  • Click the bag open; collect the hammer.
  • Collect the butane torch.
  • Move forward.


Fang

  • Examine the wolf.
  • Insert the fangs symbol onto the head.
  • Collect the heart.
  • Move forward.


Torso

  • Examine the torso.
  • Create a hole using the butane torch.
  • Put the heart inside.
  • Collect the car key.
  • Move forward.


Car 2

  • Examine the car; use the car key to unlock it.
  • Zoom inside; collect the locket.
  • Move down one time.


Locket

  • Give Greta the locket.
  • Collect the Greta’s room key.


Battery

  • Examine the generator.
  • Put the dead battery on the shelf.
  • Collect the charged battery.
  • Move to the resort, go inside and move upstairs.


Ottos Room

  • Examine the door; unlock it using Otto’s room key and go inside.
  • Collect the RGB amplifier.
  • Notice the dolls.
  • Examine the dresser; collect the red eye.
  • Click the wardrobe to access a hidden objects area.


Hidden Object Scene

  • Find the listed items.
  • Remove the poster; collect the broken mirror.
  • Use the dart on the dart board; collect the bull’s eye.
  • Collect the green eye.
  • Examine the dolls.


TV

  • Turn on the TV.
  • Put the RGB amplifier underneath the dial.
  • Put the red eye into the left doll.
  • Place the green eye into the right doll.


Lava Lamp

  • Change the color of the lava lamp by opening and closing the eyes according to the pattern on the TV.
  • Close and open the blue eye.
  • Close the red and green eyes.
  • Open the red eyes then open the green eyes.
  • Close the red eye.
  • Close the blue eye.
  • Close the green eye.
  • Collect the 1 / 4, 2/ 4 and 3 /4 medical assignment pages.
  • Click the wardrobe to access a hidden objects area.


Hidden Object Scene

  • Find the listed items.
  • Click open the drawer; collect the medicine chest.
  • Click the jacket; collect the suspenders.
  • Collect the 4 /4 medical assignment pages.


Dresser

  • Examine the dresser; insert the 4 medical assignment pages into the book.
  • Examine the book; collect the medical card.
  • Give Otto the medical card.
  • Collect the can of gasoline from Otto.
  • Move down 4 times, go towards Peter’s house and go into the shed.


Snowmobile

  • Zoom into the base of the snowmobile.
  • Insert the battery.
  • Examine the handlebars.
  • Open the gas tank; pour the gasoline into the tank.
  • Insert the snowmobile key into the ignition.
  • Click the key.