Phantasmat: Crucible Peak: Chapter Three: Riding the Ski Lift

Our Phantasmat: Crucible Peak Walkthrough is your handbook to surviving a terrible avalanche in the middle of the Alps that leaves you washed up on the doorstep of an isolated mountain resort that time forgot. This guide is packed full of vital information you'll need to keep you safe as you attempt to uncover the secrets haunting this hidden mountain town.


Carrot

  • Examine the sandbags; collect the carrot.
  • Examine the vending machine; collect the cutting pliers.
  • Move right toward the ski lift.


Fuse

  • Examine the pass gates; collect the fuse.
  • Examine the tower door; cut the chains using the cutting pliers.
  • Go inside of the tower.


Butane

  • Examine the map; notice the number 5 – 7 – 9.
  • Examine the controls; collect the butane torch.
  • Insert the fuse into the slot.
  • Leave the tower.


Grate

  • Examine the door grate; remove the keypad ice using the butane torch.
  • Click 5 – 7 – 9.
  • Go into the market.


Cart

  • Examine the shopping cart; collect the toy’s eye.
  • Examine the counter; collect the oil.
  • Walk down one time; go into the tower.


Controls

  • Examine the controls; insert the toy’s eye onto the alligator.
  • Collect the postal key.
  • Collect the boat hook.
  • Walk down two times.


Mailbox

  • Examine the mailbox; unlock it using the postal key.
  • Click the mailbox to access a hidden objects area.


Hidden Object Scene

  • Find the listed items.
  • Click the flag; collect the dress.
  • Scare the butterfly; collect the flower.
  • Collect the cart wheel.
  • Move right and go into the market.


Wheel

  • Examine the cart; connect the cart wheel.
  • Pull back the cart.
  • Examine the cable car; collect the scissors.
  • Use the boat hook to collect the circuit chip.
  • Walk down one time; go into the tower.


Panel Game

  • Examine the controls; insert the circuit chip into the panel.
  • A mini-game will trigger.
  • Move the arrows to propel the car to the end.
  • Use the following pattern to solve: up – left – down – left – down – left – up – left – left- down
  • Click “Go” to start the car.
  • Once completed; walk down two times.


Button

  • Examine the sandbags; cut the knot using the scissors.
  • Collect the button.
  • Move forward.


Coin

  • Examine the fountain; collect the 1 /2 coin.
  • Walk down one time, move right and go into the market.
  • Examine the register on the counter.
  • Put the button onto the register to access a mini-game.


Register Game

  • Recreate the shapes and colors shown in the top screen.
  • Once completed; collect the 2 / 2 coin from the register drawer.
  • Move down two times.


Vending

  • Examine the vending machine; insert the 2 coins into the slot.
  • Collect the pass card.
  • Move to the right.


Pass

  • Examine the gate; use the pass card on the scanner.
  • Go into the cable car.


Roof

  • Look out the roof.
  • Pour the oil on the wheel.
  • Collect the snowboard boots.
  • Examine the controls; collect the mask and goggles.
  • Click the cup over; move the lever.
  • Open the door; push down the ladder.
  • Leave the car.


Flurries

  • Use the mask and goggles so you can see through the snow flurry.
  • Collect the branch.
  • Examine the door; collect the winch.
  • Put the snowboard boots onto the board.
  • Collect the board.
  • Move to the right.


Winch

  • Examine the chair; attach the winch.
  • Collect the scarf and the avalanche beeper.
  • Put the board onto the snow.


Beeper

  • Use the avalanche beeper on the packed snow.
  • Examine the snowman.
  • Place the branch, scarf and carrot onto it.
  • Collect the snow shovel.


Shovel

  • Use the snow shovel on the packed snow.
  • Examine the man.
  • Collect the flat camera and the Shultz’s key.
  • Move down two times.


Shultz

  • Examine the door; open the lock using the Shultz’s key.
  • Go inside the store.
  • Talk to Shultz; notice the directions.
  • Examine the radio; collect the USB cable.
  • Examine the back wall to access a hidden objects area.


Hidden Object Game

  • Find the listed items.
  • Click the sign; collect the skier.
  • Use the remove on the TV; collect the satellite.
  • Open the pouch; collect the compass.
  • Collect the power strip.
  • Walk down one time; move to the left.


Instructions

  • Based on Shultz’s information, move right, go left, go straight, move right then go left.


Box

  • Open the box.
  • Collect the antenna and the roll of paper.
  • Move to the left.


Torch

  • Use the snow shovel on the ash pile.
  • Collect the butane torch.
  • Move down once.


Door

  • Examine the door.
  • Use the butane torch on the outline.
  • Open the door and enter.


Chair

  • Move the chair.
  • Examine the cabinet; insert the power strip into the outlet.
  • Move the plug to the power strip.


Speaker

  • Collect the speaker.
  • Examine the seismograph; add the roll of paper.
  • Click 2007; collect the radio frequency.
  • Move down 3 times and go inside of the ski shop.


Radio

  • Examine the radio; attach the antenna.
  • Plug in the speaker.
  • Use the radio frequency on the radio.
  • Move down, turn left and then go right and go inside the station.


Computer

  • Examine the computer; click the CPU’s power button.
  • Attach the USB cable.
  • Hook the flat camera up to the cable.
  • Click the keyboard; examine the monitor and click it.
  • Look through the photos; collect the camera.
  • Move down and go left.


Camera

  • Use the camera on the crate.
  • Collect the crater picture.
  • Move down three times and go inside of the ski shop.


Snapshot

  • Talk to Shultz; give him the crater snapshot.
  • Click the back wall to access the hidden objects area.


Hidden Object Scene

  • Find the listed items.
  • Use the fist on the ice; collect the knife.
  • Click the snowboard; collect the traffic rod and the exclamation mark.
  • Click the hat; collect the whistle.
  • Collect the snowmobile parts.
  • Move down, move to the right, go forward two times and then move down 4 times.
  • Talk to Greta, move toward Peter’s house and go into the shed.