Otherworld: Omens of Summer: Chapter Two: The Antiques

Let our Otherworld: Omens of Summer Walkthrough be your companion as you fight to save the world from an eternal winter. Saving the young magic user Fiona was only the first leg of your journey; now you must reunite with her teacher in order to find a way to stop the evil Shade who kidnapped Fiona in the first place. Our insider tips, step-by-step instructions, and custom screenshots will guide you as you dodge the minions of shadows and race to save the world from winter.


Talk

  • Click the scarecrow.

 

Shade

  • Click the shade.

 

Empty

  • Collect the empty bucket.
  • Move down two times.

 

Locker

  • Examine the locker.
  • Place the empty bucket onto the water fountain.
  • Click the faucet and collect the bucket of water.
  • Go to the right and go into the greenhouse.

 

Terrarium

  • Examine the terrarium and pour in the bucket of water.
  • Collect the blunt shears.
  • Examine the whetstone and place the blunt shears down.
  • Click and drag the shear on the whetstone.
  • Attach the sharpened shear to the matching half and collect the gardening shears.
  • Move to the principal’s office.

 

Branches

  • Examine the bookcase.
  • Click the branches 4 times using the gardening shears.
  • Click and drag the books and collect the engine.
  • Move to Fiona’s classroom.

 

Tracks

  • Examine the tracks.
  • Place the engine down.
  • Play the mini-game.

 

Cart Game

  • Align the 3 carts onto the blue track.
  • Collect the winder.
  • Move to the principal’s office.

 

Safe

  • Examine the safe and insert the winder.
  • Play the mini-game.
  • To solve the first portion of the game click the buttons to match the pattern.
  • To solve the second portion of the game click the buttons to match the pattern.
  • Collect the enchanted photo.

 

Photo

  • Give the scarecrow the enchanted photo.
  • Retrace the triangle shape.
  • Collect the photo.
  • Collect the 1/ 4 bell.

 

Portal

  • Enter the portal.

 

Plank

  • Collect the wooden plank.
  • Examine the sign post.
  • Click and drag up the lantern cover and collect the 2/ 4 bells.
  • Go forward.

 

Crate

  • Examine the crate and collect the 2 bells.
  • Place the wood plank onto the crate.
  • Examine the ringer.
  • Attach the 4 bells onto it.
  • Examine the fountain.
  • Collect the 1/ 2 handle.
  • Open the door; go into the house and move upstairs.

 

Light

  • Select the lantern; use it to illuminate the room.
  • Click the cord.

 

Portals

  • Examine the 3 portals and the navigation device.
  • Speak with Ms. Thomas.
  • Collect the 1/ 3 statuette.
  • Move upstairs.

 

Nav

  • Examine the navigation device and collect the ruler.
  • Move down 3 times.

 

Mailbox

  • Examine the mailbox and open it using the ruler.
  • Collect the orb and the 2/2 handle.
  • Go forward 2 times.

 

Roll Top

  • Examine the roll-top table.
  • Attach the 2 handles and collect the valve.
  • Examine the table and insert the orb.
  • Play the mini-game.

 

Orb Puzzle

  • Trace a line from the green orb to the purple orb,
  • Collect the 2/3 statuette and the photo.
  • Move down once.

 

Fountain

  • Examine the fountain and place down the valve.
  • Collect the 3/3 statuette.
  • Go forward.

 

Mirror

  • Examine the roll-top table.
  • Examine the mirror.
  • Click the pages 4 times.
  • Collect the navigation control piece.
  • Go forward.

 

Device

  • Examine the navigation device.
  • Place down the 3 statuettes and the navigation control piece.
  • Play the mini-game.
  • Place the navigation control pieces into the correct positions.
  • Play the 2nd mini-game.
  • Rotate the disks and click the white symbols to solve this puzzle.
  • Collect the artifacts case.

 

Left Portal

  • Examine the left portal.
  • Click the portal and enter into it.