Nightmare Realm: In the End...: Chapter Five: The Demon Book

Our Nightmare Realm: In the End Walkthrough will be your guide as you journey into the strange and twisted world of the Nightmare Realm. It took years after your husband died for you and your daughter to find any kind of peace. But now, with college on the horizon and normalcy finally restored, your daughter has been attacked by the mysterious Nightmare Realm, and the only way to save her is to travel into the darkness and face the truth of what really happened to your husband. With our step-by-step instructions, insider hints, and custom screenshots along for the ride you’re sure to find victory, even in the darkest of places.


Log

  • Click to talk to the old man.
  • Take the LOG.
  • Click on the girl and she will disappear.
  • Click on the ledge to zoom in.
  • Take the GRAPPLING HOOK.
  • Click on the rope to pull it.
  • Click again to tie a loop in it.
  • Click one more time and use the rope on the log on the far ledge.
  • Take the ROPE and LOG.

 

Arbalest

  • Use the 2 LOGs on the arbalast.
  • Click on the arbalast to move it.

 

Grappling hook

  • Use the GRAPPLING HOOK and the ROPE on it.
  • Click on the spool to fire it.
  • You will receive the SUN AMULET.
  • Go forward.

 

Handle

  • Take the CRANK HANDLE and the PIKE.
  • Take note of the shield.

 

Pike

  • Click on the vent to zoom in.
  • Use the PIKE on the vent a few times to clear it.
  • Go forward.

 

Tongs

  • Click to zoom in on the desk.
  • Take the TONGS.
  • Go back one screen.

 

Seal

  • Click to zoom in on the vent again.
  • Use the TONGS to take the PART OF ANCIENT SEAL.
  • Go back one screen.

 

Flag

  • Click to zoom in on the flagpole.
  • Use the CRANK HANDLE on the hole.
  • Click to turn the handle.
  • Take the FLAG.
  • Go forward two screens.

 

Locker

  • Click to zoom in on the locker.
  • Use the PIKE on the locker to open it.
  • Take the BELT. Take the DRAGON HEAD TOKEN.

 

Book

  • Click to zoom in on the book.
  • Use the FLAG on it.
  • Use the BELT on the flag.
  • Take the DEMON BOOK.
  • Take the DRAGON HEAD TOKEN.

 

Dragons Heads

  • Click to zoom in on the desk. Use the DRAGON HEAD TOKENS on the empty slots.
  • Click to open the container.

 

Book Seal

  • Use the DEMON BOOK.
  • Use the PART OF ANCIENT SEAL on the cover.
  • Take the SEALED BOOK.

 

Vault

  • Click to zoom in on the vault.
  • Take the METAL FLAMES.
  • Use the SEALED BOOK on the case.
  • Use the METAL FLAMES on the sides of the engraving.
  • This will start a mini-game.

 

Sun

  • Use the SUN AMULET on the top.
  • The goal of the game is to first place the metal flames on the sides of the engraving in the holes.

 

Flame Puzzle

  • Then, move the figures to the same positions you saw on the shield earlier.
  • See the screenshot for the solution.
  • Watch the cutscene.

 

Ship

  • Take the WOODEN SHIP IN A BOTTLE.
  • Go back two screens.
  • You will receive the OLD KNIGHT FIGURINE.
  • Go back two screens.

 

Prisoner

  • Click to open the door.
  • Go inside the prisoner's cell.