Haunted Train: Frozen in Time: Chapter Four: Candy

Our Haunted Train: Frozen In Time Walkthrough is packed with colorfully detailed screenshots, easy instructions and hidden objects and mini game solutions to help you combat the evil that is threatening the fate of the world. Join us in this ghoulish journey aboard the train of souls as we head to Farrington to save Daniel and the stolen time-stopping, highly coveted chronometer. We are hot on the heels of the thief but can we stop him in time? Jump into this frightening hidden objects adventure of mystery and intrigue if you dare!


Sand

  • Click the sand 6x’s; collect the figurine parts and reassemble them.
  • Remove the bolt and the cover; collect the disc.
  • Click the basket; collect the pins and use them to pick the lock.
  • Collect the matches.
  • Click the gas cap and use the gas flask to fill the tank.
  • Click the cord.
  • Select the chronometer to use on the scene.

 

 


Chrono 10A

Chrono 10B

  • Click the items that have been altered by time.
  • Collect the valve.
  • Move down once.

 

 


Ruby

  • Insert the ruby heart and the disc.
  • Adjust the pieces to restore the lock.
  • Move to the right.

 

 


Scissors A

Scissors B

Scissors C

Scissors D

Scissors E

Scissors F

  • Collect the scissors.
  • Click the cake and place the figurine onto it to trigger a mini game.
  • Solve the game by moving the figures to the correct spots.
  • Use the following solution: male 2x’s – flowers 4x’s – male 2x’s – female 2x’s
  • female 2x’s – male – female – male – female – male – female – male
  • luggage 3x’s – female 2x’s – male 3x’s
  • cart – robe – cart – robe – man – robe – cart 3x’s
  • Click the cover; collect the owl badge.

 

 


Owl Badge

  • Assemble the burner and the cover and use the matches to ignite it.
  • Place the cover onto the burner; collect the lantern.
  • Insert the owl badge.
  • Move ahead.

 

 


Lantern

  • Select the lantern 5x’s to illuminate the scene and trigger a hidden objects area.
  • Find the items.
  • Collect the papers.
  • Move down once.

 

 


Papers A

  • Read the paper; collect the tablet and the coin.
  • Click the telescope and place the tablet and coin to trigger a mini game.
  • Solve the game by locating the 4 symbols.
  • Use the following X and Y coordinates: ( 6 , 1 ) ( 7 , 2 ) ( 3 , 3 ) ( 1 , 1 )
  • Click the lever.
  • Collect the code.
  • Exit the close-up.

 

 


Code

  • Place the code down and enter it into the register.
  • Collect the wire and the pastry bag.
  • Click the wire 5x’s.
  • Collect the portrait and use the scissors 2x’s on it to collect the cord.
  • Move down once and to the left.

 

 


Cord

  • Attach and click the cord.
  • Move down once.

 

 


Valve

  • Attach the valve and the pastry bag.
  • Move ahead once and to the left and click the hidden objects area.

 

 


Ch 4 HO 1A

  • Find the items.
  • Collect the axe.

 

 


Branches A

  • Click the 3 branches.
  • Click the latches and cover; collect the bandage and medical kit.
  • Click the medical kit; collect the ammonia.
  • Click the window and insert the wire hook to collect the fire truck key.
  • Insert the fire truck key into the truck door.
  • Select the ammonia to revive the driver.
  • Give the bandage to the driver; collect the city hall key.
  • Move down once.

 

 


City

  • Click the buttons in ABC order.
  • Insert the city hall key.
  • Move ahead.

 

 


Round

  • Collect the round gems and the inkpot.
  • Click the fresco to trigger a mini game.

 

 


Panel A

Panel B

  • Solve the game by restoring the panels.
  • Click the switch; collect the ties note.
  • Exit the fresco close-up.

 

 


Ties

  • Place the ties note.
  • Click the ties in order.
  • Click the crank.
  • Collect the skull.

 

 


Skull

  • Insert the round gems into the skull; collect the winged key.
  • Click the blotter aside and insert the winged key.
  • Click the nuts aside; place the scales onto the figurine.
  • Reassemble the pieces and collect the coat of arms.
  • Click the nut and select the gravel; collect the tasty walnut.
  • Click the frame and insert the coat of arms.
  • Click the segments in ABC order.
  • Move ahead.

 

 


Tags

  • Click the window locks in ABC order.
  • Restore the tags.
  • Read the papers and collect the scroll.
  • Move down 2x’s.

 

 

Axe

  • Select the axe to use 3x’s on the overgrown greenery.
  • Place the axe and the scroll into the door.
  • Move ahead and to the right.

 

 


Grate

  • Click the grate; collect the can opener.
  • Attach and click the valve.
  • Click the cloak 3x’s to remove it.
  • Select the chronometer to use on the scene.

 

 


Chrono 11

  • Click the items that have been altered by time.

 

 


Cat Ball

  • Select the cat to distract the dog and collect the ball.
  • Collect the bell.
  • Place and click the jack 3x’s.
  • Select the bell to distract the bird; collect the small weight.
  • Move to the left.

 

 


Firm

  • Collect the firm plank.
  • Move down once.

 

 


Firm Plank

  • Place down the firm plank beneath the wheel.
  • Collect the cloth strip.
  • Move to the left.

 

 


Ball

  • Select the ball to toss towards the street light.
  • Select the cloth strip to collect the sharp shard.
  • Click the leaves aside; collect the medium weight and place it along with the small weight onto the scale to trigger a hidden objects area.

 

 


Ch 4 HO 2A

  • Find the items.
  • Collect the squirrel.
  • Move to City Hall 2nd Floor.

 

 


Squirrel

  • Select the squirrel and the tasty walnut to collect the poison bottle.
  • Move to the Train Station.

 

 


Luggage A

  • Click the luggage.
  • Click the forensic kit 2x’s.
  • Insert the poison bottle to trigger a mini game.
  • Solve the game by finding the matching pairs.
  • Collect the antidote.
  • Click the hidden objects area.

 

 


CH 4 HO 3A

  • Find the items.
  • Collect the can.

 

 

Can

  • Place the can opener with the can; collect the can of sardines.
  • Move to City Hall 2nd Floor.

 

 

Antidote

  • Give the antidote to the man.
  • Collect the notebook and place the inkpot onto it.
  • Click through the pages; collect the mailbox badge.
  • Move to the Train Station.

 

 


Mailbox A

  • Insert the mailbox badge; collect the hand emblem and the letter.
  • Use the sharp shard on the letter; collect the chronometer upgrade schematic.
  • Move down once.

 

 


Hand

  • Insert the hand emblem.
  • Move ahead once.