Haunted Train: Frozen in Time: Chapter Two: Wandering Around the Watermill

Our Haunted Train: Frozen In Time Walkthrough is packed with colorfully detailed screenshots, easy instructions and hidden objects and mini game solutions to help you combat the evil that is threatening the fate of the world. Join us in this ghoulish journey aboard the train of souls as we head to Farrington to save Daniel and the stolen time-stopping, highly coveted chronometer. We are hot on the heels of the thief but can we stop him in time? Jump into this frightening hidden objects adventure of mystery and intrigue if you dare!


Blowtorch

  • Select the blowtorch to collect the elephant button and place it onto the elephant shaped box.
  • Click it once.
  • Collect the windmill blades and place them onto the door; click the door open.
  • Move into the Windmill.

 

 

Chrono Restore A

  • Select the chronometer to trigger a mini game.
  • Solve the game by restoring the items.
  • Collect the 3rd chronometer shard and sun.

 

 

Map A

Map B

Map C

  • Click the cloth.
  • Collect the dagger.
  • Restore the map.
  • Collect the watermill key and insert it into the lock.
  • Move to the right.

 

 

Dagger

  • Select the dagger to slice through the ropes.

 

 

Sun

  • Insert the sun into the book cover; collect the empty flask.
  • Zoom into the boat.
  • Move the bearings to the plate; collect the ball bearing.
  • Click the cap and attach the hose; place the empty flask down.
  • Collect the gas flask.
  • Select the dagger and use it 2x’s to remove the vines; collect the pearl necklace.

 

 

Ball Bearing

  • Click the mechanism.
  • Insert the ball bearing to trigger a mini game.
  • Solve the game by adjusting the cylinders to create a design with no open ends.
  • Collect the jack.
  • Move to the Watermill.

 

 

Trapdoor

  • Click the rug.
  • Select the jack to open the trapdoor.
  • Enter the trap door.

 

 

Dueling

  • Collect the dueling pistol and the lily handle.
  • Place the dueling pistol into the soldier’s hand.
  • Collect the elk horn.
  • Click the 6 boards.
  • Collect the stairs.
  • Zoom into the brick wall.

 

 

Stairs A

Stairs B

Stairs C

  • Insert the stairs to trigger a mini game.
  • Solve the game by placing the stairs into the matching niches.

 

 

 

Lily Handle

  • Insert the lily handle.
  • Click the cover.
  • Select the chronometer to use on the scene.

 

 

 

Chrono Restore A

  • Restore the items.

 

 

 

Med Half

  • Collect the note, the 1st medallion half and the blunt hacksaw blade.
  • Place the elk horn; collect the 2nd medallion half.
  • Move down once.

 

 

 

Blow

  • Select the blowtorch to remove the chains.
  • Insert the 2 medallion halves.
  • Move to the left.

 

 

 

Leaves

  • Click the leaves aside.
  • Restore and collect the metal bird.
  • Select the chronometer to use on the scene.

 

 

 

Chrono Select

  • Click the items that have been altered by time.

 


Arrow

  • Collect the arrow.
  • Insert the metal bird.
  • Adjust the wings.
  • Click the feathers; collect the dueling pistol.
  • Move to the Cellar.

 

 

 

Duel 2

  • Insert the dueling pistol into the soldiers hand; collect the grinding stone.
  • Insert the blunt hacksaw blade and click and replace the grind stone.
  • Select the blunt hacksaw and place it onto the grindstone.
  • Collect the broken stick.
  • Move to the Park.

 

 

 

Hack

  • Select the hacksaw to collect the wooden bee.
  • Move to the Cellar.

 

 

 

Wood Bee

  • Insert the wooden bee into the jar; collect the tape.
  • Click the broken stick 2x’s and secure it using the tape.
  • Move to the Dock.

 

 

 

Long

  • Select the long stick to collect the nippers.
  • Move to the Cellar.

 

 

 

Nip

  • Select the nippers to collect the cupid statue.
  • Move to the Park.

 

 

 

Cupid

  • Place the cupid statue and the arrow onto the pedestal.
  • Move into the Trapdoor.

 

 

 

Rock A

Rock B

  • Toss the rock.
  • Click the revolver 4x’s.
  • Select the handcuffs and place them onto the pipe.
  • Select the chronometer to use on the scene.

 

 

 

Chronometer 4

  • Click the items that have been altered by time.

 

 

 

Table Code

  • Collect the table code.
  • Click the box 2x’s; collect the 3 T-N-T sticks.
  • Enter the code.
  • Click the blasting caps, the note, the twine and the 4th chronometer shard.
  • Click the blasting caps and the wire pieces; collect the dynamite.

 

 

 

Dynamite

  • Place the dynamite down and click the plunger.
  • Select the chronometer to use on the scene.

 

 

 

Chrono 5

  • Click the items to reverse time flow.

 

 

 

Hammer A

Hammer B

  • Select the hammer to collect the canine.
  • Click the cart and use the canine to secure the wheel.
  • Click the cart, click the cabinet and collect the 5th chronometer shard.
  • Move to the Town Square.

 

 

 

Chrono Shards

  • Insert the 5 chronometer shards.
  • Move to the right.