Fright: Chapter Three: Into the Basement

Our Fright Walkthrough will be your ultimate survival guide as you explore the old run down motel you've found yourself stranded in after a terrible accident. When people start disappearing, remember to turn to our detailed survival instructions, custom marked game screenshots, and simple puzzle solutions as you attempt to discover what secrets this lonely place harbors.


Chapter-3-01-Flashlight

  • Select the flashlight to illuminate the scene.
  • Collect the handle.
  • Move ahead.

 

Chapter-3-02-Adapter

  • Click the axe and the cape.
  • View the 2 diagrams and collect the adapter.

 

Chapter-3-03-Furnace

  • Zoom into the furnace and attach the handle to trigger a mini game.
  • Solve the game by aligning the handle into the correct position and clicking the lever up one space.
  • Collect the valve.
  • Click the cover and remove and replace the valve; click it once.
  • Click the switch.
  • Collect the tower shaped key.
  • Move down once.

 

Chapter-3-04-Tower

  • Insert the tower shaped key.
  • Move to the right.

 

Chapter-3-05-Scarecrow

  • Click the scarecrow head 2x’s; collect the scarecrow figurine.
  • Collect the radio key.
  • Click the straw; collect the bent tin heart and read the letter.
  • Collect the fuel canister.
  • Move down once and go forward.

 

Chapter-3-06-Bent

  • Insert the bent tin heart and click the handle.
  • Receive the tin heart and insert it into the groove.
  • Collect the funnel.
  • Move down once.

 

Chapter-3-07-Funnel

  • Place the funnel into the generator and pour the fuel canister into it.
  • Place the adapter onto the pump and connect the hose.
  • Click the start cord and the button.
  • Collect the broken walking stick and the lion figurine.
  • Move ahead.

 

Chapter-3-08-Broken

  • Read the clippings.
  • Place the broken walking stick into the fan blades.
  • Collect the tin man figurine.
  • Move down once and go right.

 

Chapter-3-09-Tin

  • Place the tin man, scarecrow and lion figurines onto the house.
  • Collect the metal wand.
  • Move down once and ahead.

 

Chapter-3-10-Metal

  • Insert the metal wand and click it once; collect the inhaler.
  • Move down once.

 

Chapter-3-11-Inhaler

  • Give Brenda the inhaler.
  • Insert the radio key into both holes.
  • Collect the batteries.
  • Insert the fridge key into the lock.
  • Uncork the bottle using the corkscrew; collect the cork.
  • Move down once and go to Room 1.

 

Chapter-3-12-Batteries

  • Click the lid, insert the batteries and click it closed.
  • Click the switch.
  • Collect the 1st token.
  • Move to Room 2.

 

Chapter-3-13-Cork

  • Insert the cork into the lamp and click it.
  • Collect the 2nd token.
  • Click the purse and read the prescription.
  • Click the tee-pee and insert the tokens to trigger a mini game.
  • Solve the game by arranging the tokens correctly.
  • Collect the horn.
  • Move to the House Gate.

 

Chapter-3-14-Horn

  • Insert the horn to trigger a mini game.
  • Solve the game by clicking the discs to match the discs on the right horn.
  • Move to the left.