Fright: Chapter Two: The Rooms

Our Fright Walkthrough will be your ultimate survival guide as you explore the old run down motel you've found yourself stranded in after a terrible accident. When people start disappearing, remember to turn to our detailed survival instructions, custom marked game screenshots, and simple puzzle solutions as you attempt to discover what secrets this lonely place harbors.


Chapter-2-01-Betty

  • Speak to Betty.
  • Collect the TV knob.
  • Move to the left.

 

Chapter-2-02-Monkey

  • Collect the monkey wrench.
  • Speak to Brenda in Room 2.
  • Move into Room 3.

 

Chapter-2-03-Monkey-Wrench

  • Collect the trunk key using the monkey wrench on the pipe.
  • Move to the left 2x’s.

 

Chapter-2-04-Trunk-Key

  • Insert the trunk key.
  • Collect the potion kit, the crowbar and the knitting needles.
  • Move to Room 3.

 

Chapter-2-05-TV

  • Click the TV.
  • Attach the TV knob and place the knitting needles onto the antenna.
  • Click the left knob 3x’s.
  • Click the right knob once.
  • Click the left and right antennas to the correct position to trigger a hidden objects area.


Chapter-2-06A-H-O-1

Chapter-2-06B-H-O-1

  • Find the items.
  • Find the right radio frequency and click the key in the ignition to illuminate the scene.
  • Select the badge and place it into the slot; collect the bullet and the flashlight.
  • Place the flashlight onto the seat and collect the bullet and the beacon.
  • Place the beacon onto the dashboard.
  • Select the tape real and place it onto the player.
  • Select the bullets and insert them into the lock; collect the scalpel.
  • Use the scalpel to slice the envelope; collect the fingerprints.
  • Place the fingerprints into the evidence kit a mini game will trigger.
  • Solve the game by finding the matching fingerprints.
  • Click the map; click the road sign.
  • Exit the close up.

 

Chapter-2-07-Betty-2

  • Speak to Betty.
  • Collect the potion recipe.
  • Move to Room 1.

 

Chapter-2-08-Trap

  • Collect the trap.
  • Select the crowbar to pry the floorboard; collect the tobacco pipe.
  • Move to the Bridge.

 

Chapter-2-09-Thick

  • Collect the thick glove and the mushroom.
  • Move down once and to the right.

 

Chapter-2-10-Trap-2

  • Select the trap to capture the lizard; collect the lizard tail.
  • Move to the Motel Yard and move ahead to the House Gate.

 

Chapter-2-11-Thick-Glove

  • Select the thick glove to collect the cactus.
  • Collect the tongs.
  • Move to the right.

 

Chapter-2-12-Tongs

  • Select the tongs to collect the flower.
  • Move to Room 3.

 

Chapter-2-13-Bulb

  • Collect the light bulb and the corkscrew.
  • Move to the Motel Office and zoom into the window area.

 

Chapter-2-14-Light-Bulb

  • Insert the light bulb to create and collect the flashlight.
  • Move to Room 1.

 

Chapter-2-15-Flashlight

  • Place the flashlight beneath the bed.
  • Insert the plug into the socket.
  • Move down once.

 

Chapter-2-16-Vending

  • Zoom into the vending machine to trigger a mini game.
  • Solve the game by aligning the discs to complete the pattern, then making the correct wire connections.
  • Collect the root beer.
  • Move into Room 3 and zoom into the window area.

 

Chapter-2-17-Potion

  • Place the potion kit onto the shelf and the potion recipe onto the wall.
  • Insert the lizard tail into the mortar and pestle and crush it, followed by the flower, the cactus, the mushroom and the tobacco pipe.
  • Pour the root beer into the cup, followed by the heater; plug the heater in.
  • Select the spoon to scoop the correct amount into the cup.
  • Click the heater; collect the potion.
  • Move to Room 1.

 

Chapter-2-18-Potion-Driver

  • Pour the potion onto the bus drivers wound.
  • Move to Room 2.

 

Chapter-2-19-Betty-3

  • Speak to Betty.
  • Move to the House Gate.

 

Chapter-2-20-Wife

  • Speak to the motel owner’s wife.
  • Collect the button panel.
  • Move to the right.

 

Chapter-2-21-Game

  • Click the device on the gate and insert the button panel to trigger a mini game.
  • Solve the game by recreating the diagram by clicking the buttons in the correct order.
  • Move ahead to the Scarecrows.

 

Chapter-2-22-Fridge

  • Collect the fridge key.
  • Move left to the Well.

 

Chapter-2-23-Shovel

  • Collect the shovel.
  • Collect the baby.
  • Move to the Motel Office.

 

Chapter-2-24-Brenda

  • Speak to Brenda.
  • Attempt to collect the inhaler.
  • Click the latch.
  • Move into the Trapdoor.