Cruel Games: Red Riding Hood: Chapter Three: The Bar's Roof

Take our Cruel Games: Red Riding Hood Walkthrough along on your adventure as insurance against the evil Storyteller and his dark and twisted plans as you are forced to act out the role of Red Riding Hood for his sick enjoyment in order to save your fiancé. You'll enjoy the endless supply of helpful hints and tips along with step-by-step instructions, puzzle solutions, and detailed screenshots showing you exactly how to best this evildoer.


Suitcase

  • Zoom into the suitcase.
  • Place the HALF OF A LOCKET into the space.
  • Take the note and the second GARDEN GNOME.
  • Take the second COIN.
  • Cut and take the HOSE with the BROKEN BOTTLE.
  • Cut the rope with the BROKEN BOTTLE.
  • Play the HOA.

 

Jukebox Hidden Object Area

  • Find the items listed.
  • Receive the MAILBOX KEY.
  • Click down.

 

Mailbox

  • Zoom into the mailbox.
  • Unlock it with the MAILBOX KEY.
  • FEATHER DUSTER the cobwebs.
  • Take the third COIN and the second PUZZLE FRAGMENT.
  • Take the LADDER.
  • Enter the bar.

 

Slots

  • Zoom into the slot machine. Insert the second COIN.
  • Click the lever.
  • Insert the third COIN.
  • Click the lever.
  • Take the note.
  • Go back down the cellar door and play the HOA.

 

Basement Hidden Object Area

  • Find the items listed.
  • Receive the POUCH.

 

Cabinet

  • Zoom into the cabinet.
  • Use code 8534 on the lock.
  • Take the JACK.
  • Return to the bar.

 

[51-slots-chapter-3.jpg]

  • Zoom into the slot machine.
  • Use the POUCH to take the COINS.
  • Click down twice.

 

Tree

  • Place the ladder next to the tree.
  • Zoom into the tree.
  • Take the note and the STRANGE KEY.
  • Take the LADDER.
  • Return to the motel lobby.
  • Pay the clerk the COINS.
  • Zoom into the shelf.
  • Open the letter to get a note and the KEY.
  • Go forward.

 

Motel Room

  • Take the first WEIGHT.
  • Zoom into the window.
  • Take the first STONE.
  • Click down two times.
  • Zoom into the left door.
  • Click the handle.
  • Enter the room.
  • Play the HOA.

 

Room Hidden Object Area

  • Find the items listed.
  • Receive the second WEIGHT.

 

Room

  • Take the note from the mannequin.
  • Take the FISHING REEL from under the mannequin.
  • Zoom into the dresser.
  • Open the drawer.
  • Click to move six objects.
  • Use the BROKEN BOTTLE to open the parcel.
  • Take the BOOK.
  • Zoom into the nightstand.
  • Use the KEY in the lock.
  • Take the note and the MEMBERSHIP CARD.
  • Click down.
  • Go left and then forward.

 

Dock

  • Zoom into the fishing rod.
  • Add the FISHING REEL to the rod and the FISH HOOK to the reel.
  • Take the third WEIGHT.
  • Zoom into the man.
  • Give him the MEMBERSHIP CARD.
  • Go forward.
  • Give the seagull the PIECE OF BREAD.
  • Click down two times.
  • Go right, then left.

 

Jack

  • Zoom into the car.
  • Place the JACK in the scene.
  • Click the lever.
  • Take the third PUZZLE FRAGMENT.
  • Click down twice.
  • Go left.
  • Zoom into the lighthouse door.
  • Place the three PUZZLE FRAGMENTS to initiate a mini-game.

 

Puzzle

  • The object of the game is to group the identically colored elements together.
  • Click to rotate the circles.
  • See screenshot for solution.
  • When finished, enter the lighthouse.

 

Lighthouse Entry

  • Click to spin the figure.
  • Take the third GARDEN GNOME from its pocket.
  • Use the BROKEN BOTTLE to cut the rope holding the bat in its hand.
  • Take the BAT.
  • Zoom into the poster.
  • Click to tear it.
  • Note the code.
  • Zoom into the stairs.
  • Take the second STONE.
  • Zoom into the safe.
  • Take the note.
  • Climb the stairs.

 

Lighthouse Room

  • Place the LADDER in the scene.
  • Zoom into the balcony window.
  • Attach the TELESCOPE to the tripod.
  • Click to initiate a mini-game.

 

Telescope

  • The object of the puzzle is to line up the coordinates appropriately.
  • Click the left arrow three times and the top arrow five times.
  • Note the coordinates.
  • Click anywhere to play an HOA.

 

Lighthouse Hidden Object Area

  • Find the items listed.
  • Receive the fourth WEIGHT.
  • Click down three times.
  • Play another HOA.

 

Bench Hidden Object Area

  • Find the items listed.
  • Receive the fifth WEIGHT.
  • Go forward twice.

 

Ship Chapter

  • Break the glass door with the BAT.
  • Zoom into the railing.
  • Take the third STONE and the FUEL NOZZLE. Return to the lighthouse and go upstairs.
  • Zoom into the table.
  • Place the five WEIGHTS and three STONES on the scale to initiate a mini-game.

 

Scale

  • The object of the game is to balance the scale.
  • Assuming the stones are numbered 1 to 3 from left to right.
  • Put stone 1 on the left tray and weights 20, 5, and 1 on the right tray.
  • Put stone 2 on the left tray and weights 20, 15, 5, and 1 on the right tray.
  • Put stone 3 on the left tray and weights 20 and 15 on the right tray.
  • Click down.

 

Safe

  • Zoom into the safe to the right of the figure.
  • Place the stones into the appropriate shaped spaces.
  • From top to bottom enter the code: 26, 35, 41.
  • Receive the YACHT IGNITION KEY.
  • Click down twice.
  • Go right, then left.

 

Gas Station

  • Zoom into the gas pump.
  • Place the HOSE on the pump and repair it with INSULATING TAPE.
  • Attach the FUEL NOZZLE.
  • Fill the EMPTY GAS CAN.
  • Take the CAN OF GAS.
  • Click down three times.
  • Enter the motel.
  • Go forward.

 

Motel

  • Click the pillow to move it.
  • Take the book.
  • Zoom into the shelf.
  • Put the BOOKS on the shelf to initiate a mini-game.

 

Shelf

  • The object of the game is to swap items so that each column totals 10 and each row, 15.
  • The top row first cube is book 3, the second cube is blue book 5 and gold trophy 1, the third cube is books 2 and 4.
  • The bottom row is brown book 5 and cup 2 in the first cube, silver trophy 1 and crystal ball 3 in the second cube and ball hat 4 in the third cube.
  • Receive the FUNNEL.
  • Click down twice.
  • Go left.
  • Go forward to the ship.

 

Ship

  • Zoom into the railing.
  • Put the FUNNEL into the gas tank.
  • Pour the CAN OF GAS into the funnel.
  • Zoom into the broken door.
  • Insert the YACHT IGNITION KEY into the ignition.
  • Zoom into the panel to initiate a mini-game.

 

Map

  • The object of the game is to enter the correct coordinates.
  • Enter 88 for North and 33 for West, using the arrows.
  • Click the green circular button to start the yacht.