Christmas Stories: A Christmas Carol: Chapter Two: Past

Our Christmas Stories: A Christmas Carol Walkthrough is ready and packed with all the information you'll need to take on this magical Christmas caper! Use our detailed, step-by-step instructions to guide your steps, along with our custom marked screenshots, and our easy puzzle solutions. It's all here waiting to help whenever you need it as you attempt to save your Uncle Scrooge from his miserable, evil side in this enchanting hidden object adventure game!


Ghost

  • Speak to the ghost.
  • Collect the coals 1/2.
  • Collect the scarf.
  • Collect the coals 2/2.
  • Collect the pipe without holes.
  • Place the scarf and pieces of coal onto the snowman.
  • Collect the roasted chicken and the yoke.
  • Place the roasted chicken onto the door and click the sign in the following order:
  • A – B – B - C
  • Move to the Tavern.

 

Mallet

  • Collect the mallet.
  • Move down once.

 

Lamp

  • Use the mallet to smash the streetlamp and collect the matches.
  • Move to the left.

 

Logs

  • Place the logs onto the fire and ignite them using the matches.
  • Use the yoke to remove the pot and collect the boiling water.
  • Move down one time.

 

Ice Castle

  • Pour the boiling water onto the ice Castle.
  • A hidden objects area will trigger.

 

HO1

  • Find the listed items.
  • Click the drawer; collect the rose.
  • Click the drawer; collect the boomerang.
  • Select the heart and place it onto the cutout; collect the mirror.
  • Select the pencil to solve the equation; collect the 81.
  • Collect the money.

 

Money

  • Give the boy the money and collect the bone.
  • Move to the left.

 

Bone

  • Place the bone into the bowl.
  • Collect the dagger.
  • Move down one time.

 

Compass

  • Use the dagger to remove the compass.
  • Move to the left.

 

Shield

  • Insert the compass into the shield and collect the axe.
  • Move down one time.

 

Fallen

  • Use the axe to remove the fallen tree.
  • Move to the right.

 

Pipe

  • Collect the awl.
  • Click the pipe without holes and use the awl to make a flute.
  • Play the flute into the mouse hole and collect the razor and the continent.
  • Use the razor to cut the strings and collect the gingerbread snowman.
  • Move down one time.

 

Gingerbread Snowman

  • Place the gingerbread snowman onto the tree and collect the hatchet handle.
  • Move to the right.

 

Wheel Game

  • Collect the wheel.
  • Place the hatchet handle onto the hatch to trigger a mini game.
  • Solve the game by moving the block until the gem has dropped to the bottom.
  • Collect the disassembles catapult, net and horn.
  • Collect the second continent using the net.
  • Insert both continents into the globe and collect the corkscrew.
  • Move to the Tavern.

 

Cork

  • Use the corkscrew to remove the cork.
  • Fill the horn with gunpowder and collect it.
  • Move to the School.

 

Catapult

  • Click the disassembled catapult and place the wheel onto it.
  • Click the ball and fill it using the one with gunpowder.
  • Click the ball and load the catapult.
  • Click Scrooge to revive the Viking and give him the matches.
  • Collect a Viking with the bomb and use it to shoot the statue.
  • Move ahead.

 

Mill

  • Collect the salt mill handle.
  • Move to the Tavern.

 

Salt

  • Place the salt mill handle onto the grinder and click it once.
  • Fill the shaker with salt and collect the salt.
  • Move to the Schoolyard.

 

Deer

  • Give the deer the salt and collect the feather.
  • Move to the Square.

 

Feather

  • Place the feather onto the dove.
  • Click as follows: blue – red - yellow
  • Collect the oil can.
  • Move to the Schoolyard.

 

Oil

  • Use the oil can on the lock and click the key.
  • Collect the hay and the lock part.
  • Stuff the toy using the hay and select Scrooge to revive him.
  • Collect the animated cat.
  • Move to the Square.

 

Animated Cat

  • Release animated cat to collect the cuckoo.
  • Move to the right.
  • Chapter-2-23-Cuckoo
  • Place the cuckoo onto the clock.
  • Collect the silver key in the lock part.
  • Move to the Tavern.

 

Silver Key

  • Insert the silver key into the cabinet to trigger a hidden objects area.

 

HO2

  • Find the listed items.
  • Select the dress and hat to dress and collect the doll.
  • Select the emblem and insert it into the cabinet; collect the thimble, the pen, and the knight.
  • Click the cloth and collect the shoes.
  • Move down one time.

 

Shoes

  • Give the boy the shoes and collect the brush.
  • Move to the right.

 

Brush

  • Use the brush to wipe the black board to reveal a code.
  • Click books III – IV – V – I – II and collect the lock part.
  • Move ahead.

 

Lock Parts

  • Insert the three lock parts into the door to trigger a mini game.
  • Solve the game by moving the red blocks to the top and the blue blocks to the bottom.
  • Move to the Belfry.