Amaranthine Voyage: The Tree of Life: Chapter One: The Airship

Our Amaranthine Voyage: The Tree of Life Walkthrough will be your guide as you face the unknown to save a dying world. There are times as an archaeologist when you hold a piece of history in your hands and know it’s significant; when you found your current artifact, you knew it to be such a moment. The strange orb seems to indicate that the mythical Tree of Life may be more than just legend but your expedition takes a turn for the dangerous, though, when your airship is attacked by strange red wisps. Now you must uncover not only the truth behind the Tree of Life, but also how its survival is attached to a dying world. Our helpful hints, step-by-step instructions, and custom screenshots are sure to help you as you struggle to find a way to save the world and yourself.


Desk

  • Click on the desk and take the ARTIFACT, the photos, and then the BLANK SHEET OF PAPER
  • Access the nightstand to launch a HOS.

 

Nightstand Hidden Object Area

  • Open the drawer to find the matches, knight, bullet, and marble.
  • Put the cheese on the mouse trap.
  • Use the feather quill on the paper to get the signature.
  • Collect the remaining items.
  • Take the CABIN KEY, which is the answer to the riddle.
  • Use the CABIN KEY on the door.

 

Cart

  • Place the four heavy objects on the cart.
  • Click on the cart three times to break down the door.
  • Go right into the hallway.

 

Hallway

  • Access the cabinet, click on the JANITOR’S KEY to make it fall, and then use the BLANK SHEET OF PAPER on the key to slide it from under the door.

 

Key

  • Pick up the JANITOR’S KEY and use it on the door.
  • Take the BROOM.

 

Broom

  • Use the BROOM on the wires in the ceiling to short-circuit the door.
  • Go through the door and into the engine room, then up the stairs to the flight deck.

 

Flight Deck

  • Talk to the Captain.
  • Take the TAPE.
  • Go back once to get to the engine room.

 

Engine Room

  • Use the TAPE on the leaky pipes.
  • Go up the stairs and back to the flight deck.

 

Spirit

  • Use the ARTIFACT on the spirit.

Captain

  • Click the captain and take the GUN.
  • Investigate the steering wheel to notice the mini-game.
  • Go back to the hallway, which is down twice.

 

Cabinet

  • Use the GUN on the cabinet lock.
  • Open the container to gain the METAL SCISSORS.
  • Go back to the flight deck.

 

Scissors

  • Use the METAL SCISSORS to cut the KEY ON A CHAIN off the captain.
  • Go back once to the engine room.

 

Key Chain

  • Use the KEY ON A CHAIN on the cabinet.
  • Open the box and take the FUSE.

 

Steering Wheel

  • Go back up the stairs to the flight deck and click on the steering wheel.
  • Remove the lid in the center and place the FUSE in the empty spot to start a mini-game.

 

Fuse Game

  • Press the fuses in the following pattern (based off the numbers in the screen shot): 7, 4, 1, 2, 5, 6, 7, 1, 4, 3, 2, 1, 4, 3, 2, 5, and 1
  • Go back three times to the cabin.

 

Cabin

  • Click on the floor and remove the two board pieces to find the first LEVER.
  • Access the chest to activate a HOS.

 

Chest Hidden Object Area

  • Place the matches in the matchbox.
  • Put the dagger in the sheath
  • Collect the remaining items shown above.
  • The riddle is talking about a SCREWDRIVER; select the SCREWDRIVER to add it to your inventory.
  • Go back to the flight deck (it’s forward twice and up the stairs).

 

CO2 Canister

  • Click on the controls and use the SCREWDRIVER on the screws.
  • Take the CO2 canister.
  • Go back twice.

 

Fire

  • Use the CO2 canister on the flames to extinguish them.
  • Take the second LEVER.
  • Go forward.

 

Door

  • Put the two LEAVERS in the slots in the door.
  • Pull all three levers down, the leave the airship for the jungle.