Chapter 4: Glinda's Castle
- Take BROKEN LADDER, PLAYING CARD, and HOOK (E).
- Place PLAYING CARD (F).
- Solution (G).
- Easy: A-Cx3-Bx2-Dx3.
- Hard: A-Dx3-Cx3-Bx2.
- Play HOP; receive BROKEN BOAT (H).
- GLUE and BRUSH on BROKEN BOAT; receive BOAT.
- Use BOAT and Toto (I).
- Walk right.
- Take BROOM, STONE AND CHISEL (1/2), and NAILS (J).
- Use BROOM; take CUP and GATE AMULET (1/2) (K).
- Use REEL and HOOK; take DRUMSTICKS (L).
- BOOT HEEL and NAILS on BROKEN LADDER; receive LADDER.
- Walk down.
- Use LADDER (M); receive STONE AND CHISEL (2/2).
- Walk right.
- Use STONE AND CHISEL (2/2); take HARPOON and RUSTY SAW (N).
- Use HARPOON (O); take GATE AMULET (2/2).
- Walk down.
- Place GATE AMULET (2/2) (P).
- Easy solution (Q): (6-13)-(18-9)-(15-6)-(3-10)-(4-6)-(14-5)-(2-9)-(6-13)-(28-15)-(10-21)-(16-18)-(18-9)-(27-14)-(26-13)-(9-18)-(7-9)-(9-20)-(21-19)-(24-13)-(22-24)-(24-26)-(12-14)-(26-13)-(14-12)-(11-13).
- Hard solution (R): (14-25)-(32-19)-(27-25)-(49-32)-(51-49)-(42-40)-(39-41)-(48-50)-(53-51)-(44-42)-(42-40)-(51-49)-(37-39)-(46-48)-(40-38)-(49-47)-(25-42)-(24-41)-(23-40)-(22-39)-(47-30)-(28-43)-(42-44)-(54-35)-(40-42)-(42-27)-(36-34)-(55-36)-(39-22)-(13-26)-(34-19)-(15-28)-(36-21)-(27-14)-(11-13)-(13-24)-(14-25)-(16-18)-(29-16)-(4-11)-(16-7)-(24-13)-(5-14)-(10-19)-(25-14)-(13-15)-(21-10)-(6-1)-(1-4)-(7-9)-(10-8)-(4-13).
- Walk forward.
- Give DRUMSTICKS (S); take EMPTY POTION FLASK.
- Take FISH AMULET and note (T).
- Use CUP (U); receive CUP OF WATER.
- Pour CUP OF WATER (V); take POTION INGREDIENT.
- Walk down, then right.
- Place FISH AMULET (W); take MORTAR AND PESTLE and GRINDSTONE.
- GRINDSTONE on RUSTY SAW; receive SAW.
- Use SAW (X); take BOARD.
- Walk down, then forward.
- Place BOARD (Y); take MAGIC BALL CRYSTAL (1/3) and BRUSH (Z).
- Place MORTAR AND PESTLE; collect (A). Take POTION INGREDIENT.
- Open EMPTY POTION FLASK; use 2 POTION INGREDIENTS. Receive STRENGTH POTION.
- Give STRENGTH POTION (B).
- Walk right.
- Take SECRET BOOK, BOLT, MAGIC BALL CRYSTAL (2/3), and FRAME DECORATION PART (C).
- Place FRAME DECORATION PART (D).
- Solution (E).
- Easy: (A-D)-(C-B)-(E-I)-(F-J)-(G-K)-(H-L).
- Hard: (A-C)-(B-D)-(F-J)-(H-L)-(G-K).
- Take MAGIC BALL CRYSTAL (3/3) and FOUNTAIN DETAIL (1/3).
- Place MAGIC BALL CRYSTAL (3/3) (F).
- Play HOP; receive MAGNET (G).
- Use MAGNET; take DETERGENT and HANDLE (H).
- Walk down.
- Place HANDLE; take NIPPERS HALF and note (I).
- Walk down, then right.
- Use DETERGENT and BRUSH (J).
- Easy solution (K).
- Hard solution (L).
- Take FOUNTAIN DETAIL (2/3) and BOOK DECORATION.
- BOOK DECORATION on SECRET BOOK; take NIPPERS HALF and FOUNTAIN DETAIL (3/3).
- Combine 2 NIPPERS HALVES and BOLT; receive NIPPERS.
- Walk down, then forward.
- Use NIPPERS; take MAGIC LACES (1/2), COMBINATION PART, and STAKE (M).
- Place FOUNTAIN DETAIL (3/3) (N).
- Solution (O).
- Easy: (Dx4-A-D)-(Ex3-B)-(Fx2-Cx2-F).
- Hard: (Dx3-Ax2)-(Ex5-B-E)-(Fx2-Cx3-F).
- Take POWER POTION.
- Walk down.
- Place COMBINATION PART.
- Solution (P).
- Easy: N-L-K-J-I-E-H-G-D-C-E-A.
- Hard: P-N-M-K-J-I-H-G-F-E-B-A.
- Take DOLLHOUSE KEY and CANE.
- Walk forward, then right.
- Give POWER POTION (Q); receive UNLACED SHOES.
- Use DOLL HOUSE KEY (R); take BOOT AMULET.
- Place BOOT AMULET (S); take MAGIC LACES (2/2) and FIRECRACKER.
- MAGIC LACES on UNLACED SHOES; receive MAGIC SHOES.
- Give MAGIC SHOES (T).
