Chapter 2: Emerald City

- Talk (X).
- Take Bag of Fireworks and BELL (1/3) (Y).
- Take BROKEN FISHING ROD (Z). Use DUSTER; take BELL (2/3).

- Take FISHING REEL (A). Use WIRE CUTTER (B); take BELL (3/3).
- Take FROZEN ITEM (C); place BELL (3/3).
- Walk right.

- Take TIN WOODSMAN'S AXE (D); use MITTENS (E). Place FROZEN ITEM; take GNOME TOKEN.
- Place GNOME TOKEN (F).

- Easy Solution (G).
- Hard Solution (H).

- Play HOP; receive JAR OF FIREFLIES (I).
- Place JAR OF FIREFLIES (J). Use Toto; receive HAMMER.
- Take CARVING KNIFE (K).
- Walk down.

- Use the TIN WOODSMAN'S AXE (L); receive GOLDEN TOKEN.
- Use GOLDEN TOKEN (M).

- Solution (N).
- Easy: Ax4-I-Ex3-Cx5-E-Jx2-E-Hx5.
- Hard: Ax3-D-Fx2-Ax2-D-Fx2-Gx4-Hx3.
- Take OILER; use HAMMER. Take UNFINISHED CARVING.
- CARVING KNIFE on UNFINISHED CARVING; receive REINDEER FIGURINE.
- Walk right.

- Place REINDEER FIGURINE (O); take FILE.
- Walk down, then left.
- Take CELLO BOW (P).
- Take FISHING ROD PART (Q). Use CELLO BOW (R); take CURTAIN TIES.
- FISHING REEL and FISHING ROD PART on BROKEN FISHING ROD; receive FISHING ROD.

- Use FISHING ROD; open. Take note, ANGEL WING, and LEVER (S).
- Walk down.
- Use CURTAIN TIES (T).

- Solution (U).
- Take TOY FACTORY KEY.
- Walk left.

- Use TOY FACTORY KEY (V).
- Walk left.
- Place ANGEL WING (W); take COINS (X).
- Take FIRE POKER (Y); use LEVER. Take UNFINISHED COGWHEEL and KNIFE BLADE.

- Use OILER (Z); take HOOF FORM (A). Use UNFINSIHED COGWHEEL and FILE; take COGWHEEL.
- COINS on HOOF FORM; receive HOOF WITH COINS.
- Walk down.
- Place COGWHEEL (B).
- Play HOP; receive HAIRPIN (C).

- Use HAIRPIN; take WOODEN HANDLE (D).
- WOODEN HANDLE on KNIFE BLADE; receive KNIFE.
- Walk left.
- Use KNIFE (E); receive STAR CHIP.
- Place STAR CHIP (F).

- Solution (G).
- Take HANDLE.
- Walk down twice, then right.

- Place HOOF WITH COINS; use FIRE POKER. Take GOLDEN HOOF (H).
- Examine; place HANDLE. Take CHIP (1/2), FORK, and GLINDA'S CARD (I).
- Walk down.

- Place GOLDEN HOOF (J); take CHIP (2/2) and MATCHES.
- Walk left.
- Place CHIP (2/2) (K).

- Easy solution (L-M).

- Hard solution (N-O).
- Take WING INLAY.
- Walk left.

- Place WING INLAY (P); take AXE (Q).
- Walk down.
- Give AXE (R).
- Walk forward.
- Take BOWL (S); use MATCHES. Use Toto; take WOODEN LEGS and WIRE.
- Bend WIRE; receive HOOK.

- Take LANTERN (T).
- Use FORK; take DOOR NOTE (U).
- Place WOODEN LEGS and DOOR NOTE (V).

- Solution (W).
- Easy: A-Bx2-Cx2-Dx4-E.
- Hard: A-E-Cx3-D.
- Walk forward.

- Take HAT (X); use GLINDA'S CARD. Take CHEST CHIP (1/2).
- Take SKIMMER (Y).
- Use HAT; take MAGIC POTION (Z).
- Place LANTERN (A). Take NEEDLE AND THREAD (1/2) and NUTS (B).
- Walk down.

- Use SKIMMER and HOOK (C); take CHEST CHIP (2/2).
- Give NUTS (D); take STAR ON A POLE.
- Walk forward.
- Place CHEST CHIP (2/2) (E).
- Solution (F): collect sweets while avoiding goblins.

- Play HOP; receive ICE SHOES (G).
- Examine; use ICE SHOES (H).
- Take MAGIC WAND, CLOCK WEIGHT, and INSULATED BOTTLE (I).
- STAR ON A POLE on MAGIC WAND; receive MAGIC WAND.

- Use INSULATED BOTTLE; take BIRD INLAY (J). Open; take ADHESIVE.
- Place BIRD INLAY (K); take LEATHER PIECE and CLOCK HANDS.
- Walk down.
- Use MAGIC WAND (L); take MAGIC SOAP.

- Place CLOCK WEIGHT (M); take NEEDLE AND THREAD (2/2) (N). Place CLOCK HANDS; take TORN ANGEL DECORATION.
- NEEDLE AND THREAD (2/2) on TORN ANGEL DECORATION; receive ANGEL DECORATION.
- Walk down.
- Use LEATHER PIECE and ADHESIVE; take BELLOWS (O).
- Place ANGEL DECORATION (P); take BROKEN TIARA, STICK, and ANGEL INLAY.
- Walk forward.

- Place ANGEL INLAY (Q); take SCISSORS PART and GEMSTONE.
- GEMSTONE on BROKEN TIARA; receive TIARA.
- Walk forward.
- Place TIARA (R). Use BOWL (S); receive STARDUST.
- Use MAGIC POTION, MAGIC SOAP, and STARDUST; take MAGIC SOAP LIQUID (T).
- Pour MAGIC SOAP LIQUID; use BELLOWS (U).

- Easy and hard Solution (V).
