Myths of the World: Of Fiends and Fairies: Chapter Four: The College

Our Myths of the World: Of Fiends and Fairies Walkthrough will guide your path as you delve deeper into this world of fantasy in an attempt to fill the very large shoes of your late grandfather. Help your fairy friends by putting our detailed instructions, custom marked screenshots, and simple puzzle solutions to work by using them to defeat the evil witch who would use their souls to gain access to the portal to the fairy world.


Handle

  • Collect the t-handle and the silver filigree.
  • Move to the Smithy.

 

Shield

  • Insert the shield emblem and strike it 3x’s using the hammer.
  • Collect the shield.
  • Move to the Watch House.

 

Figure

  • Insert the shield to collect the figurehead.
  • Move to the College Fairground.

 

Figurehead

  • Attach the figure head and click it to trigger a mini game.
  • Solve the game by adjusting the discs to connect the crystals to their matching colors.
  • Use the following sequence to solve once the colors have been aligned:
  • Red:  Click the red circle.
  • Yellow: Click the yellow diamond.
  • Blue: Click the blue triangle.
  • Collect the receiver part.
  • Move into the College Lobby.

 

Schematic

  • Collect 1 / 3 schematics.
  • Speak to the man to trigger a mini game.
  • Solve the game by selecting the correct response.
  • Use the following sequence to solve: charm – compassion – humor – charm
  • Move upstairs.

 

Spring

  • Collect the spring; click it 3 times to create and collect the wire.
  • Collect 2 /3 schematics.
  • Move down once.

 

Wire

  • Use the wire to trigger a hidden objects area.


H-O-1

08B-H-O-1

08C-H-O-1

  • Find the items.
  • Select the cannon ball and place it into the cannon; collect the fired shells.
  • Click the map and place it onto the orb; collect the globe.
  • Click the jar to collect the beads and place them onto the abacus; collect the abacus.
  • Click the paper hat 2 times; collect the boat.
  • Select the handle and attach it to the umbrella; collect the umbrella.
  • Select the crest and place it onto the banner; collect the emblem.
  • Collect the gnomon.

 

Ladder

  • Click the ladder.
  • Attach the t-handle; click the tools aside and collect the pickaxe.
  • Move down once.

 

Pickaxe

  • Use the pickaxe to remove the lid on the barrel.
  • Collect 3 /3 schematics and the meridian fragment.
  • Use the pickaxe to collect the college emblem.
  • Move to the Library Hall.

 

College Emblem

  • Insert the college emblem to trigger a mini game.
  • Solve the game by aligning the beam through all the points.
  • Collect the crystal.
  • Move into the College Library.

 

Silver

  • Insert the silver filigree and the gnomon.
  • Insert the schematics to trigger a mini game.
  • Solve the game by aligning the pieces to create a readable schematic.
  • Give the staff of silence and the receiver part to Mr. O’Hare.

 

O’Hare

  • Click the ladder and place the monocle onto the bookcase to trigger a mini game.
  • Solve the game by matching the items together.
  • Collect 1 /3 marked skulls and the shoehorn.
  • Insert the meridian fragment to trigger a hidden objects area.

 

4A-H-O-2

14B-H-O-2

  • Find the items.
  • Collect 2 /3 marked skulls.
  • Move down once.

 

Shoehorn

  • Use the shoe horn to release the stick.
  • Click the box; collect the wooden noisemaker.
  • Click the rubble aside and move up the stairs.

 

Cloth

  • Collect the cloth.
  • Collect the glass thimble and the base part.
  • Move to the College Library.

 

Base

  • Give the man the base part, the crystal and the signet ring.
  • Receive the upgraded staff of silence and use it to collect the hand.
  • Move down once, and go up the stairs to the College Aviary.

 

Marked

  • Collect 3 /3 marked skulls.
  • Insert the 3 marked skulls.
  • Use the hand to click the switch.
  • Move to the College Library.

 

Active

  • Click the podium to trigger a mini game.
  • Solve the game by selecting the correct response.
  • Use the following sequence to solve: compassion – compassion – intimidation – compassion.
  • Enter the Waypoint.